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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide

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Watermarked PDF
$23.95

THE GM'S BEST FRIEND

The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including:

Villains! Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, including the cold-blooded Assassin, the workaday Jobber, and the rampaging Robot.

Archetypes! More than villains, you’ll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They’re already detailed for you.

Challenges! Not just foes to fight, but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!

Worlds! A look at how to create your own superheroic settings from scratch, including history, cosmology, power sources, origins, and much more, including the different comic book genres and styles of play.

Scenes! The new adventure design chapter provides examples for how to use the Mutants & Masterminds rules to pull off all the strange shenanigans you see in comics, from high-speed chases to shrinking your heroes to the size of mice. Drop them into your own adventures or cannibalize the rules for your own nefarious schemes.

Options! New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more.

Adventures! The Deluxe Gamemaster’s Guide contains two complete Mutants & Masterminds adventures to get you started! Battle a brutal crime syndicate seizing control of the city’s underbelly, or battle human-animal hybrids on a mad scientist’s private island.

... plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Deluxe Gamemaster’s Guide, running your own Mutants & Masterminds series has never been easier.

GET READY TO MASTER THE WORLD

 
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Discussions (9)
Customer avatar
Matthew F August 31, 2019 2:46 am UTC
PURCHASER
Not to be pedantic, but this is listed as "Mutants & Masterminds Gamemaster's Guide" on DriveThruRPG, but on the pictured cover it is called "Mutants & Masterminds Deluxe Gamemaster's Guide" and it is called so in the description and on the Green Ronin website. It seems like a small mistake, but one that might confuse customers.
Customer avatar
Matthew F September 03, 2019 8:22 pm UTC
PURCHASER
Nevermind. You guys fixed it.
Customer avatar
thomas G August 06, 2019 12:08 pm UTC
If I own the previous pdf guide, do I get the new one free or at reduced cost (since on your homepage you make it sound as if you had editing issues with the original and the previous edition was not ready for mass release)?
Customer avatar
Angus C August 04, 2019 1:54 pm UTC
Does the PDF come with Herolab files like earlier versions?
Customer avatar
Matt S August 03, 2019 9:14 am UTC
Well, it's about 9 pages longer than the previous release, and as the physical version of the previous release has been out of print for some time, I'm assuming this is a refresh prior to a new HC print run
Customer avatar
YANN E August 02, 2019 3:46 pm UTC
What's the differences with the previous Mutants & Masterminds Gamemaster's Guide ?
Customer avatar
thomas G August 06, 2019 12:06 pm UTC
https://greenronin.com/blog/2019/07/26/bigger-stronger-better-the-deluxe-gamemasters-guide/
Customer avatar
Marco R August 02, 2019 12:46 pm UTC
If I own the GM's guide already, what's the reason I should buy this one, too?
Customer avatar
Lee S August 02, 2019 2:28 am UTC
Table of contents please.
Customer avatar
thomas G August 06, 2019 12:03 pm UTC
I got this from their homepage.

https://greenronin.com/wp-content/uploads/2019/07/DGMG_ToC.pdf
Customer avatar
Charles G August 02, 2019 1:36 am UTC
I'd also agree with Thomas G, can we get any information on what precisely is different in this volume?
Customer avatar
thomas G August 06, 2019 12:05 pm UTC
The Archetypes chapter has been expanded to add new villains and new minions! One of the best parts of running a superhero RPG is getting to put your favorite tropes and sacred cows into the game, and I always thought the villain archetype needed a little more weird. The new villains include the Composite—a villain made from small particles or creatures, making them flexible and tough to hurt. But my personal favorite addition is the PL 8 Jobber, the second-string loser whose powers have a theme but don’t quite match the PCs’. These are your Shockers, your Condiment Kings, your Captains Boomerang. They’re great support; backed by a ton of minions or assisting a bigger villain, they’ll make you sweat. But on their own, they don’t stand much of a chance against PL 10 heroes. The archetypes chapter also includes lots of new minions to help round out your adventure lineup. The big goal was to add some more unusual minion opponents and round out that PL7-8 “Lieutenant” range, so here’s the list of...See more
Customer avatar
YANN E August 06, 2019 12:25 pm UTC
Have the optional rules section has been expanded ?
Customer avatar
thomas G August 01, 2019 6:45 pm UTC
How is this different from the 2018 version?
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Product Information
Copper seller
Rule System(s)
Pages
292
Publisher Stock #
GRR5518e
File Size:
61.27 MB
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Original electronic
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File Last Updated:
August 01, 2019
This title was added to our catalog on August 01, 2019.