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Eclipse Phase Second Edition
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Eclipse Phase Second Edition

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Eclipse Phase Second Edition is the post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

What’s New in EP2?

We focused on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:

  • Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials. 
  • Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies). 
  • Updated Gameplay — We've reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated. 
  • Four Sample Teams — Pre-fabbed teams — two firewall teams, a gatecrashing ops team, and a criminal ops team — can be dropped right into a game and serve as examples of balanced parties. 
  • Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.

The first edition of Eclipse Phase won numerous awards (2010 Origins Award for Best RPG, 2010 ENnie Gold for Best Writing, and 2010 ENnie Silvers for Best Cover Art and Product of the Year) and was critically acclaimed for the innovation and depth of its setting. The Eclipse Phase line is recognized for its creativity, world-building, amazing artwork, and high production standards.

Most first-edition source material is compatible with EP2: Sourcebooks such as Sunward, Rimward, Gatecrashing, Panopticon, Firewall, Zone Stalkers, Argonauts, and The Stars our Destination are 95% compatible. Some of the morphs, gear, and other rules provided in their Game Information sections will be outdated, but are easily convertible.

When you buy Eclipse Phase, please be sure to tick the box that allows us to send you notices about updates—that way, when we make corrections, you'll get notified about it right away!

 
 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (3)
Customer avatar
Kyle C August 21, 2019 2:38 am UTC
Is the print available at my flgs?
Customer avatar
Adam J August 21, 2019 2:39 am UTC
PUBLISHER
Kyle: Print will be available via distribution/game stores later this year, after we've finished fulfillment to Kickstarter backers/pre-order customers.
Customer avatar
Kyle C August 21, 2019 2:44 am UTC
Excellent. Thanks.
Customer avatar
Christopher J August 13, 2019 1:02 pm UTC
From the first review: "There's so much more good to say about 2E, but i'll leave that for another time."

Ummm. Wat? So a review with no actual content? right. helpful.
Customer avatar
Alexandre L August 13, 2019 11:24 pm UTC
This second Review doesn't add much either.

But I can understand the problem. From what I've read about this new edition it clearly raises some red flags for me. I can understand the need to simplify resleeving mechanically to allow it to be practical during the sessions. That being said its kind of odd to have a "crunchy system" with "streamlined rules".

And the more I see this happening the more I come to hate this "streamlining fever" that seems to be striking the industry as if each and every game feels the need "dumb down" its rules. In this case, and the character creation seems a elucidative procedure, this streamline just makes the process bland, making the choices of the player in most cases not that relevant (you have to choose a career for you character, which will give you certain Skills which you then can actually choose to alter for others in a later stage in the character creation).

From what I've gathered from this second...See more
Customer avatar
Adam J August 14, 2019 12:05 am UTC
PUBLISHER
Hey Alexandre — we think that even in a crunchy game (especially after a bunch of supplements have been released and the rules expanded over the years) that there's room to streamline while still maintaining crunch. With the amount of positive feedback we got from the package buy system in Transhuman, making it the default in EP2 seemed like a clear choice.

Point buy character creation is still supported in EP2, if you prefer. Skip steps 1-4, assign 400 points of Active skills and 250 points of Know skills, and continue on with steps 5 and beyond of character creation. (This is on p. 47 of the book.)
Customer avatar
Alexandre L August 14, 2019 7:49 pm UTC
Hi Adam... You can always simplify and streamline a crunchy system and still maintain it at a robust level. I was referring to the expression on the latest "review" that stated "streamlined rules", which could be erroneous.

As for the Character Creation you took it one step further. While in Tranhumanity ( and this was not the default mechanic) you "suggest replacing duplicates with a skill from the same category", which lends itself more into the whole life path like sequence (even if ever more simplified) we have on the second Edition. But that "suggestion" is not present in this second edition, only the very general limitation that Know skills should be changed for other know skills. This is what I find at opposite terms with the whole life path idea.

In any case thank you for your answer Adam.
Customer avatar
Nathaniel J August 15, 2019 4:44 am UTC
PURCHASER
Hah! I must have touched a nerve.

So to my “review.” Yes it is streamlined. For example, in combat you just spend from your pool to buy an extra action. Done. Some morphs or cyber ware add to said pool. Instead of 1E tracking different characters speed each round taking different numbers of actions each turn etc etc. I and my group find the 2e method much preferred, and dare I say, streamlined. Also, NOT RECALCULATING SKILLS EVERY TIME a character changes morphs. This is huge, and handled great in 2e. This is very much in line with streamlining a system, to its benefit.

All very much IMO of course, but that’s the point. A review is only ever an opinion. Take or leave them as they are.
Customer avatar
Marcus L August 10, 2019 9:26 am UTC
PURCHASER
When using the Two-pages-per-scroll option in Adobe PDF reader, the pages are on the wrong side so the spread doesn't work. Can this be fixed?
Customer avatar
Nicholas M August 10, 2019 10:41 am UTC
In the view menu, there is an option for “show cover in two-page view”, change it to the opposite of what you currently have it set to. This’ll fix it for you!
Customer avatar
Marcus L August 12, 2019 11:46 am UTC
PURCHASER
I never knew about that, thanks!
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Product Information
Gold seller
Pages
432
File Size:
62.4 MB
Format
Original electronic
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File Last Updated:
July 28, 2019
This title was added to our catalog on August 09, 2019.