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Thurian Legends: Core Setting Guide
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Thurian Legends: Core Setting Guide

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Late is the hour as four knights stand before a former friend. Adorned in enchanted gold, gifts from the fae, the false knight draws her sword against her kin. Through the night they duel, the knights sworn by oath to defeat her, but sworn by bonds of kinship to do her no harm. Then, at dawn, the betrayer is revealed as a fool, her golden armour melting in the morning light.

Over the seas, a scholar bends over an old and eldritch tome. Hidden, but not destroyed, he reads aloud its pages, drowning out the horde of dead doing battle with his former pupils. The dead overwhelm them, as they fight back with spear and shield and conjured flames. A spectral wall of malice between them and their teacher who is nearing the end of his tome.

Up the coast of Thuria, in the harsh and frozen north, five adventurers stand trial for treason. A crime they have not committed. Wise Jarls watch over them, along with their accuser, a shrewd and cunning Thane who wants their masters land. With swords and axe they await the north's champions, to prove themselves innocent in the eyes of man and gods 

Venture into Thuria. Fight foe and forge allies, claim land and slay tyrants. The Fae will torment you and its monsters test you, but only you can thwart its horrors and outwit its rulers. So steal your courage, swear your oath, seek wisdom and claim your honour.

The world of Thurian Legends is a campaign setting grounded in historical fantasy and shaped by influences from Arthurian legend, ancient Greek myth, the Norse sagas, and 12th century medieval Europe. It is a world foundationally grounded in real-world historical influences and built out into a grand dark fantasy setting for adventure, intrigue, and exploration!

Contained within this product are all the essential lore, histories, and setting specific game mechanics that Dungeon Masters and players need to begin their adventures in the legendary lands of Thuria!

This book includes:

  • Detailed histories and lore concerning the different human cultures of the continent.
  • Original cosmic arrangement for the setting, and lore concerning the workings of Aetherial and Arcane magic.
  • New setting specific class features for the Druid, Fighter, Rogue, Sorcerer, and Wizard classes.
  • Re-worked Ranger class without spellcasting.
  • New spellcasting progression system and spells to better reflect the low-magic nature of the setting.
  • New weapons and armour options and unique rules to go with them.
  • Codified mechanics for environmental effects associated with spells and the various damage types.

This is the first part of a three-piece core collection of books for the Thurian Legends campaign setting, which includes Thurian legends: Core Setting Guide, Thurian Legends: Bestiary, and Thurian Legends: Continent of Thura books.


© 2019 A.J.T Publishing. All rights reserved. Thurian Legends® is a trademark of A.J.T Fantasy Publishing. All rights reserved.

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File Last Updated:
July 25, 2019
This title was added to our catalog on July 26, 2019.
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