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Never Going Home
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Never Going Home

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The World is already at War.

Now the Veil has been torn.

The Whispers promise you power.

You may live long enough to lose your humanity.

Complete role-playing rules.

9 National Profiles

6 Magic Paths

12 Monsters

3 Adventures

Never Going Home is a party-focused role-playing game set in horror haunted trenches during the First World War.

Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual character can do as part of the larger story that follows a group of soldiers called a Unit. Individual characters may depart regularly as they die from injuries or collapse into madness due to forces from beyond the Veil. Characters are quick to create, so players should expect to re-join the story portraying a new member of the Unit. Each character can have their own heroic moments, but the story of the Unit is the focus.

Horror-Haunted: The Veil between worlds has been opened by the slaughter from the war; and the monstrous Whispers of beings wholly alien to humanity can now be heard. Some people have listened to the Whispers enough to gain arcane powers and now struggle to maintain control as their minds and bodies begin to change. Others are too far gone, mutated into barely-recognizable versions of their former selves. War consumes the days and monsters stalk the nights. Not even dreams are
safe. Players manage their characters’ mental and emotional resources with a dwindling hand of cards.

The First World War: The setting is the real Earth and the characters are all humans. A terrible new element has been added to the war, but the true horrors of the real war are part of the story as well. The game is set in the years between when the Veil was torn in 1916 and when the war really ended in 1918. The focus is on the front-line soldiers who are fighting and experiencing the worst of the magic and monsters. There is some mention made of, but little exploration of, the “home fronts” of any of the belligerents and civilians only appear in passing.


 
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Reviews (1)
Discussions (1)
Customer avatar
Cynthia C August 07, 2019 11:09 am UTC
This needs to have, like, a description ... just copying and pasting from the book will do. But right now there's no reason for someone to click the Full-Size Preview that's the only way to find out what this even IS.
Customer avatar
Steve M August 18, 2019 1:17 am UTC
PURCHASER
I agree. They should have included the info from the the preview to provide a better sales pitch:

----------------------------------------------
Never Going Home is a party-focused role-playing game set in horror haunted trenches during the First World War.

...

Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual character can do as part of the larger story that follows a group of soldiers called a Unit. Individual characters may depart regularly as they die from injuries or collapse into madness due to forces from beyond the Veil. Characters are quick to create, so players should expect to re-join the story portraying a new member of the Unit. Each character can have their own heroic moments, but the story of the Unit is the focus.

Horror-Haunted: The Veil between worlds has been opened by the slaughter from the war; and the monstrous Whispers of beings wholly alien to humanity can now be heard. Some people...See more
Customer avatar
entropy R December 03, 2019 4:32 pm UTC
PURCHASER
Hey, someone from Wet Ink Games please copy the above into your Drive Thru description. The game is brilliant but y'all are doing yourselves a disservice by not advertising it better.
Customer avatar
Brandon A December 04, 2019 3:16 pm UTC
PUBLISHER
Thank you all for your input. We've updated the description to include some more information.
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Product Information
Electrum seller
Rule System(s)
Pages
122
ISBN
978-1-988943-48-0
Publisher Stock #
WIG-200
File Size:
25.36 MB
Format
Original electronic
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Watermarked PDF
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File Last Updated:
July 25, 2019
This title was added to our catalog on July 31, 2019.