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Minimalist: Fear, Disgust, & Madness
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Minimalist: Fear, Disgust, & Madness

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This is a mini fear, insanity, and disgust resolution system.

Kongor hits the demon with maximum damage, cutting the demon in half.

Kongor sits there a minute. He then doubles over vomiting all over the ground.

Kongor’s eyes glaze over and he stares into evil, cut into two.

This is a minimalist fear, disgust, and madness (insanity) system. It can be used with the Minimalist Martial Arts Strikes, Minimalist Martial Arts Grappling, and/or Minimalist Descriptive Combat system. Or it may be used on its own.

One-page, easy, d6 system, no specific stat (uses words), skill-based, and that might be able to be used with several core systems.

It uses standard d6 dice.

It is small, only this cover page and one page system.

It is uses a small amount of words to describe the mental reaction to extreme situations that might make a character afraid from terror, disgusted from blood & gore, or going insane from unbelievable madness. Severe degrees suffered result in long-term trauma either instantly or soon.

This uses up to three rolls of 1d6.

  1. Roll once to see if the situation or event causes a reaction.
  2. Roll the degree of force type.
  3. Roll for mental trauma if force is extreme.
There is no rule for when a character takes too much besides 'instant long-term effect' and 'long-term effect is soon'. This system focuses on the descriptive nature of extreme mental trauma using a few, but meaninful, words.
Either creating your own or interpreting a current systems is based on interpreting a few adjectives. Specific examples of the adjectives are not listed.
  • This takes into account skill using the words for mental stability of unstable, normal, resilient, and courageous.
  • It has 3 types of extreme mental reactions each with 6 degrees of force: afraid (fear); disgusted. repulsed (disgust), and going insane (madness).
  • It uses 4 effect modifiers are based on the force type: light effect, medium effect, heavy effect or absurd effect.
  • It uses 4 levels of resistance that the degree of force must surpass: no resistance, light resistance, medium resistance, and heavy resistance.
  • It has a list of 6 lont-term effects resulting from mental trauma.

Descriptive Combat Series

Slicing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the slashing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Crushing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the crushing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Piercing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the piercing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Minimalist Descriptive Combat - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It can however be expanded by using the 12x12 descriptive critical charts. It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Strikes - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed strike, if the unarmed strike hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Grappling - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed grappling, if the unarmed grappling hits an enemy, the target location of the hit, sometimes direction of attack, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist: Fear, Disgust, & Madness - This is a mini fear, insanity, and disgust resolution system. It is uses a small amount of words to describe the mental reaction to extreme situations that might make a character afraid from terror, disgusted from blood & gore, or going insane from unbelievable madness. Severe degrees suffered result in long-term trauma either instantly.

Minimalist 1-pg 1st Half 2019 [BUNDLE] - 9 pack includes the following: Minimalist Adventure Seed Engine, Minimalist Descriptive Combat, Minimalist Coniferous Forest, Minimalist Deciduous Forest, Minimalist MA Strikes, Minimalist MA Grappling, Minimalist Descriptive Mountains, Minimalist Elemental Effects, Minimalist: Fear, Disgust, & Madness

Minimalist Tools Series

Minimalist Adventure Seed Engine - This is a minimalist adventure seed engine to help randomly roll story seeds for gaming or writing. One-page, easy, standard d6 dice system that may be used with any core system. It is small and compact. It's just this black cover page and one written page. It can, however, be expanded by using the 12x12 plots, foes, themes, motivations, mood-emotions, and twists generator charts.

Minimalist Descriptive Combat - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It can however be expanded by using the 12x12 descriptive critical charts. It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Descriptive Coniferous Forest - This is a minimalist descriptive coniferous forest generator to help randomly roll a forest setting for gaming or writing. (coniferous = evergreen). One-page, easy, standard d6 dice system that may be used with any core system. It generates terrain, weather, dominant tree, special description, and unusual animal life.

Minimalist Descriptive Deciduous Forest - This is a minimalist descriptive deciduous forest generator to help randomly roll a forest setting for gaming or writing. (deciduous = shed leaves in fall). One-page, easy, standard d6 dice system that may be used with any core system. It generates terrain, weather, dominant tree, undergrowth, and unusual animal life.

Minimalist Descriptive Mountains - This is a minimalist descriptive mountain generator to help randomly roll a mountain setting for gaming or writing (mountain = above 1,000 up to 30,000 feet high). It rolls up mountain height (to the nearest thousand feet), natural event (weather or geological), dominant rock type (sedimentary, metamorphic, igneous), unusual mountain feature, and/or unusual mountain top.


 
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File Last Updated:
July 16, 2019
This title was added to our catalog on July 16, 2019.
Publisher
Ken Wickham
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