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We Die Here


We Die Here explores the lives and secrets of a small, isolated town. It was inspired by my love for stories like Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.

Each character, including the town itself, has three basic drives: a Need, Want, and Secret they desperately seek to keep. While every player creates their own character, they create the town together with the GM assigning it a Need, Want, and Secret.

The GM designs the plot, and We Die Here provides a ready-to-play scenario for the GM to use in Discordia Dreaming.

Players: 4-5

GM: Yes

Time: We Die Here is designed for a string of short adventures of 2-4 hours.

Items: D6’s, 2-5 per player if they want to bring their own.

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Discussions (2)
Customer avatar
Vincent R August 03, 2019 12:05 am UTC
This sounds like a really cool plot, but I'd like to take a closer look at a preview of ruleset/setup if possible; any chance at a preview?
Customer avatar
Mark S August 01, 2019 6:31 pm UTC
A preview would be nice.
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1.44 MB
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File Last Updated:
June 29, 2019
This title was added to our catalog on July 29, 2019.
Angry Hamster Publishing
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