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The Port of Dakhalla


The Port of Dakhalla sits nestled where forest and desert meet. The people are mixed, the rules are lax, and the intrigue is real. Trade is a game played for high stakes, and people from across the world use the port for access to both desert and woodland products. 

There is intrigue and adventure around the port, awaiting only those who are willing to brave danger and explore the unkown. 

The Port of Dakhalla can be used as a village in any campaign world, or played in the default setting. It can also be used as the first module in Hellebarde's Castles and Crusades desert campaign. This portion of the campaign - The Port of Dakhalla Adventure Tome - consists of AT-4 plus ONA-13 through ONA-16.

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David J June 29, 2019 2:25 pm UTC
The other Port of Dakhalla adventures show suggested character levels, but this doesn't.

Suggested level range?
Customer avatar
Donald M June 29, 2019 6:51 pm UTC
Hi David, thanks for asking!
Our Adventure Tome modules are primarily settings - so The Port of Dakhalla is a port with a few possible encounters. Personalities, intrigue, hooks to the four One Night Adventures associated with it (ONA-13 through ONA-16), and some ideas for CKs to put encounters closer to the port.
We had "An Adventure Tome for levels 1-5" on the cover, but it caused a bit of confusion because it is 1-5 only with the One Night Adventures.
Customer avatar
David J July 01, 2019 1:53 am UTC
Gotcha! Thank you.

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File Last Updated:
August 02, 2019
This title was added to our catalog on October 04, 2019.