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Don't Rest Your Head


You can't sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn't let you sleep. Hell, maybe you were just over-caffienated. But then something clicked.

That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn't from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.

They can smell you. The Paper Boys are closing in, and you'd better pray you don't become a headline. You're chum in the water, my friend, and it's time you got ready for it... before the clock chimes thirteen again. Now that you're one of us, there's just one simple rule left that must dominate your life.

Stay Awake. Don't Rest Your Head.

Don't Rest Your Head is a sleek, dangerous little game, where your players are all insomniac heroes with superpowers, fighting—and using—exhaustion and madness to stay alive and awake for just one more night in a reality gone way wrong called the Mad City. It features its own system, and is contained entirely within one book.

"Makes the Call of Cthulhu sanity death spiral look like a handful of baby asprin ... this game will tear open your skull and let the monsters in."

- Ken Hite, author of Nightmares of Mine

"Don't Rest Your Head is like the mutant love child of Dead Inside, Dogs in the Vineyard, Donjon, Lacuna, and Little Fears. It is utterly fantastic, and once I started reading it, I couldn't stop."

- Chad Underkoffler, author of Dead Inside and Truth and Justice

"It's like Lacuna and Dead Inside got in a fistfight for supremacy, and Don't Rest Your Head emerged."

- Andy Kitkowski, of the 24-Hour RPG Challenge

Learn more about Don't Rest Your Head at Evil Hat!

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Reviews (11)
Discussions (0)
November 7th, 2016
I read it through, and did a trial run with a friend of mine, we are both pretty new at this, so we found it really confusing. the dice mechanic was not really well explained nor how we introduce their powers. It made for a rather chaotic game play. Th [...]
March 27th, 2014
Originally published at DRYH is a fascinating little indie game that really brings it's theme out with the mechanics of the system.  It's one of the first Indie games [...]
January 4th, 2014
This product lays out a great game. Quick to set up, fun to play, and different from many dice-heavy games. It leaves rather a lot to chance, but that helps make the story. The layout could use some work, as certain important rules are tucked a [...]
June 4th, 2013
Five dollars? Seriously? Buy this. Buy this now. It's easily worth 3-4 times that price. If you like more freeform roleplaying, if you like quirky horror in the vein of Coraline or the darker parts of The Phantom Tollbooth, if as a GM you enjoy te [...]
Thomas B. [Featured Reviewer]
October 9th, 2012
The book suffers from some bizarre organizational issues, not unlike someone who was working on little sleep suddenly remembering to discuss something a few pages after he had mentioned it. However, this is easily forgiven as the book includes oodles [...]
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These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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File Last Updated:
March 27, 2012
This title was added to our catalog on June 20, 2007.