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Sagas & Six-Guns

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Sagas & Six-Guns is a Savage Worlds Adventure Edition setting and rulebook about a mythical and uninhabited frontier settled by Scandinavian cultures. A mash-up of the Old West and the Old Norse, Sagas & Six-Guns is what happens when Beowulf takes on Grendel with a pair of six-shooters and his trusty axe. 

The setting and rule-book is written by Robert Buckey, who has teamed up with GALLANT KNIGHT GAMES. The game utilizes the Savage World: Adventure Edition ruleset. 

You do need the Savage World: Adventure Edition rulebook to play this game.

We aim to give you the tools you need to tell fantastic stories of shootists wielding pistols while shouting oaths to the Aesir in Valhalla.  Your heroes will battle everything from cattle rustlers and train robbers, to trolls and maybe even a dragon.  You can be anything from a mundane pistolero or gunmaiden, to a runecasting seer, to a Valkyrie cut off from Asgard. 

Sagas and Six Guns makes use of the highly adaptable Savage Worlds rules to play out the adventures of your heroes in Western Midgard.  It also introduces some exciting setting specific rules to enhance the experience, to represent both the gritty Western and Viking tropes.  Pistol dueling, or Holmgang, will be represented, allowing your characters to face down other steely eyed gunslingers. 

In keeping with the Norse traditions of Saga telling, and to represent the renown your character will accrue over the course of their adventures, rules are included to represent the spread of your personal Saga, and the benefits that affords you.

Lastly, social rules are included for Ring Giving, to represent your characters gathering a large posse of warriors to their cause. 

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. 

 
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Discussions (8)
Customer avatar
Josh L September 16, 2020 12:17 pm UTC
PURCHASER
Hello Robert,

Moving this to a top level comment in hopes of receiving *some* sort of notification to replies.

Thank you very much for all the feedback.

* Torvald Boost (p39), I assume this should be 1PP due to restriction? I’m not sure what restriction you’re referring to.
* Godi Powers (p59), regarding Boost Trait and Light, would this be compulsory Limitation, or does it still cost full? I’m not sure what you mean.

I used the wrong language. Limitations (SWÆ p150) reduce PP cost and/or give +1 to AB roll by reducing Range or Aspect. In this case, Boost/Lower>Boost and Light/Darkness>Light would halve the available effects, dropping the cost by 1PP (and if one opted to make Boost on touch or self, it would be at +1 to the roll).
My question is whether this would be a compulsory use of this optional rule, or a fluff restriction that may in some way balance the mechanics of free spells.


* Ring Giving (p56),...See more
Customer avatar
Andrew K June 09, 2020 11:18 pm UTC
PURCHASER
We have just finished our 4th session. We mostly used the pre-gens and short included adventures as well as a Deadlands one-sheet. It has been the great the mash-up works with plenty of jokey crossovers. As GM I really like that there is no native people as most such encounters are a little obvious following very well worn tropes.
Customer avatar
Robert B September 08, 2020 4:04 am UTC
PURCHASER
Glad you're enjoying it Andrew!
Customer avatar
Jon H May 09, 2020 1:33 am UTC
PURCHASER
Maybe an expansion to include Skraelings (what's a Western setting without some interaction with the local natives)? Some Chimera based Wild West Critters?

Thanks for the response.
Customer avatar
Jon H May 08, 2020 11:31 pm UTC
PURCHASER
Just got the hardcover and am enjoying the quirky setting. Glad you Savage World. Well done. Any plans for expansions, such as maps of the kingdoms? Maybe some more beasties and Wild West tech?
Customer avatar
Robert B May 09, 2020 1:24 am UTC
PURCHASER
Hey Jon, author here. We are working on more material setting-wise, including a map and expanded info on the kingdoms and other political entities. There may very well be some more beasties and whatnot in there as well. Glad you're enjoying it!
Customer avatar
Josh L September 07, 2020 12:26 am UTC
PURCHASER
Hello Robert,

Is there any way we can reach out for clarifications? There are a handful of things I wasn't really sure about reading through the document.

Overall, great fun. I'm having a little trouble balancing melee characters with the party of pregens, but they're still really enjoying both blasting away things from the distance and almost getting murderized up close.
Customer avatar
Robert B September 08, 2020 4:09 am UTC
PURCHASER
Hi Josh!

I'd be happy to answer any questions you might have on here. You can also reach us on our facebook page as well. How can I help?
Customer avatar
Josh L September 08, 2020 8:28 pm UTC
PURCHASER
I haven't had a FB in about a decade, so I suppose here works. Gosh, this might end up a list; sorry about that.

* Regarding Beast Heritage (p12), are you always required to use maximum Actions when raging, or is that only crit-fail the Smarts roll?
* for Hrafn (p13), "(weapons that take 1 turn to reload become free actions)" - is that supposed to be 1 Action becomes free? Additionally, with the upgrade to SWAdE, would become Vulnerable instead of -2 Parry?
* (Improved) Holmganger (p13-14), Is the +1 to Shooting in addition to the +1 for having it (where listing all edges that provide a +1 to the final contested Shooting roll)?
* (Improved) Pistol Whip (p15), are we assuming that using a gun as a bludgeon would still be considered an improvised weapon?
* Father Kjetl (p27), what rank is Gambling?
* Father Kjetl (p27), should he have three powers as a Godi?
* Torvald Boost (p39), I assume this should be 1PP due to restriction?
* Torvald Summon Ally...See more
Customer avatar
Robert B September 09, 2020 10:17 pm UTC
PURCHASER
Hi Josh,

I'm going to go over this, and get back to you. Probably looking at some time this coming Saturday.
Customer avatar
Robert B September 13, 2020 4:00 am UTC
PURCHASER
Hi Josh, hope this helps. All the best.

* Regarding Beast Heritage (p12), are you always required to use maximum Actions when raging, or is that only crit-fail the Smarts roll? Only if they critically fail.
* for Hrafn (p13), "(weapons that take 1 turn to reload become free actions)" - is that supposed to be 1 Action becomes free? Additionally, with the upgrade to SWAdE, would become Vulnerable instead of -2 Parry? 1 Action becomes free, and it is still -2 to Parry.
* (Improved) Holmganger (p13-14), Is the +1 to Shooting in addition to the +1 for having it (where listing all edges that provide a +1 to the final contested Shooting roll)? No, it doesn’t stack, the purpose of the Edge is to gain the relevant bonuses.
* (Improved) Pistol Whip (p15), are we assuming that using a gun as a bludgeon would still be considered an improvised weapon? Yes, it still follows the rules of improvised weapons.
* Father Kjetl (p27), what rank is Gambling? 0, that is a typo....See more
Customer avatar
Josh L September 13, 2020 12:20 pm UTC
PURCHASER
Hello Robert,

Thank you very much for all the feedback.

* Torvald Boost (p39), I assume this should be 1PP due to restriction? I’m not sure what restriction you’re referring to.
* Godi Powers (p59), regarding Boost Trait and Light, would this be compulsory Limitation, or does it still cost full? I’m not sure what you mean.
I used the wrong language. Limitations (SWÆ p150) reduce PP cost and/or give +1 to AB roll by reducing Range or Aspect. In this case, Boost/Lower>Boost and Light/Darkness>Light would halve the available effects, dropping the cost by 1PP (and if one opted to make Boost on touch or self, it would be at +1 to the roll).
My question is whether this would be a compulsory use of this optional rule, or a fluff restriction that may in some way balance the mechanics of free spells.


* Ring Giving (p56), are you doubling the base range, or total range of Leadership AoE? E.g., if they have Command Presence, is their range...See more
Customer avatar
Robert B October 16, 2020 12:22 am UTC
PURCHASER
Hi Josh, I apologize for the delay in responding.

* Torvald Boost (p39), I assume this should be 1PP due to restriction? I’m not sure what restriction you’re referring to.
* Godi Powers (p59), regarding Boost Trait and Light, would this be compulsory Limitation, or does it still cost full? I’m not sure what you mean.
I used the wrong language. Limitations (SWÆ p150) reduce PP cost and/or give +1 to AB roll by reducing Range or Aspect. In this case, Boost/Lower>Boost and Light/Darkness>Light would halve the available effects, dropping the cost by 1PP (and if one opted to make Boost on touch or self, it would be at +1 to the roll).
My question is whether this would be a compulsory use of this optional rule, or a fluff restriction that may in some way balance the mechanics of free spells.
**More of a fluff restriction.


* Ring Giving (p56), are you doubling the base range, or total range of Leadership AoE? E.g., if they have Command Presence,...See more
Customer avatar
Nir M May 02, 2020 11:01 am UTC
PURCHASER
About Improved Holmganger - Normally any "Improved" edge bonus replaces the bonus in the base edge (similar to how it is written in Improved Pistol Whip), but for this one there's also the word "additional" in the edge description.
Does that mean it is meant to stack with its base edge bonus?
Customer avatar
Robert B May 02, 2020 9:19 pm UTC
PURCHASER
Hi Nir M, author here. I see where you're coming from, and apologize that wasn't clear. The bonus for Improved Holmganger should replace the bonus for the basic version of the Edge. Hope that clears it up, and thanks for the support!
Customer avatar
Nir M May 04, 2020 2:22 pm UTC
PURCHASER
Got it. Thanks Robert!
Customer avatar
Robert B May 04, 2020 3:07 pm UTC
PURCHASER
My pleasure Nir M! I hope you enjoy!
Customer avatar
Marcus H March 28, 2020 3:12 pm UTC
PURCHASER
The website is showing the physical book options as PWYW for me.
Customer avatar
Josh H October 01, 2019 12:49 pm UTC
PURCHASER
A fun take on a different kind of ‘weird west’ game.
My group is having a blast playing with all the Viking tropes within a moderately familiar western setting.

My only gripe with this setting book is it’s lack of a map. It describes the world well, just doesn’t have a map to reference.
Customer avatar
Tyler C July 30, 2019 9:59 pm UTC
PURCHASER
Gallant Knight Games has created a great game that fits right next to The Sixth Gun and Deadlands on your Weird West shelf; fits very well into the Savage Worlds mindset, and takes good advantage of the new SWADE rules. The Plot Point Campaign is flexible, and quite useful in both fantasy and Western games. If I have a complaint, it's that the primer of worlds isn't as fleshed out as I would like. It's not the producer's fault, but with the many SW settings, I've become accustomed to the single setting book being the whole shebang....so maybe some onesheets or expansions in the future?
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Product Information
Silver seller
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Pages
168
Publisher Stock #
RBG-001
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10.95 MB
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Original electronic
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File Last Updated:
July 09, 2019
This title was added to our catalog on July 20, 2019.