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Impulse Drive
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Impulse Drive

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Play a crew of misfits and scoundrels living a life of danger and adventure as they explore space and try to make their ship a home in a technicolor sea of stars. Fight dangerous organizations, investigate unnerving mysteries, and find trouble in a game that rewards you when your characters face their shortcomings. Grow your characters and ship with new gear and abilities as you discover and create the universe together, as a group.

Impulse Drive is a roleplaying game about making a living on the fringe of civilized space, inspired by fiction such as Farscape, Firefly, Mass Effect, Star Wars, and many others. Find some friends, grab a handful of six sided dice, and strap on your spacesuit.

This book includes all the rules you need to have your own space adventures about misfits and spaceships, including eight iconic character archetypes:

  • The Hound, a rogue lawkeeper or bounty hunter.
  • The Infiltrator, a skilled burglar or assassin.
  • The Intellect, an expert scientist, physician, or mechanic.
  • The Mystic, a wise religious figure or member of an ancient order of knights.
  • The Outsider, a truly strange or out-of-place alien.
  • The Scoundrel, a down on their luck con artist or street rat.
  • The Tempest, a volatile hothead with dangerous powers.
  • The Warhorse, a battle-scarred war veteran who has seen everything.

As well as four ship playbooks that help you set the stage for your adventures:

  • The Smuggler, a beat up old freighter with some hidden surprises and a big debt.
  • The Predator, a dangerous mercenary vessel with a dangerous nemesis after them.
  • The Vanguard, a state-of-the-art ship in the employ of a powerful galactic civilization or organisation.
  • The Marauder, a pirate vessel with a bad reputation.

 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (6)
Customer avatar
Jason G August 05, 2020 2:13 pm UTC
This is such a great book. While I play 5e, my favorite systems are dungeon world and FATE. I wanted a sci fi "version" of Dungeon World. This is something that I can use to supplement Dungeon World with how it uses advantage and disadvantage. There are things that I can definitely steal from this to use in my other rpg's, which are worth the price of the game itself. This is very well done, and it just reminds me of Killjoys, Guardians of the Galaxy, Firefly, etc. Incredible things can happen here. The system itself also tells you how to hack the game and change how you are using certain concepts. Very happy with my purchase.
Customer avatar
Dominik P May 28, 2020 1:38 pm UTC
The review by Tyler H from June 18th 2019 mentions inconsistencies between the handouts and the rulebook, as well as within the rulebook when referencing some moves. Commenter Lyle K also mentioned discrepancies between this and the quickstart - can anyone confirm if these errors have been fixed since?
Customer avatar
Lyle K April 23, 2020 1:03 pm UTC
Hi Adrian,

Drivethrurpg is showing the book as having been updated yesterday (at time of writing). Do you have a summary of changes at all please?

Also, we noticed that in the main book under the Warhorse Gear it has shotgun listed twice but in the quick start rules it has tactical gear insteaed of the second shotgun. We figure the quickstart is probably the right one, just wanted to let you know.
Customer avatar
Adrian T April 23, 2020 1:19 pm UTC
Sure! The only change is that I uploaded the print & play file for the cards. The content of the handouts & books are exactly the same!

Thank you for the question Lyle!
Customer avatar
Lyle K April 23, 2020 1:28 pm UTC
Ah okay, thanks Adrian.
Customer avatar
Warren S August 08, 2019 7:59 pm UTC
OMG!!! Hardcapy!!! #DROOL!!!!! Buying on next paycheck in two weeks!!!!!
Customer avatar
Me Y August 06, 2019 11:32 am UTC
Is there a list of differences between the final and the preview version?
Customer avatar
Adrian T August 06, 2019 12:56 pm UTC

The text between the two versions is the same, but the layout and art in this version has been supplied by Claudia Cangini & Paolo Bosi respectively. A group can play with a mix of both versions and still have the same information!
Customer avatar
Patrick S July 03, 2019 5:42 am UTC
Do i see some Cowboy Bebop influence there on the cover? :)
Customer avatar
Adrian T July 11, 2019 3:58 am UTC
Absolutely! Bebop was a big influence on the feel of the game.
Customer avatar
Chris D November 29, 2019 3:22 pm UTC
This is why I was so surprised that there's no Bounty Hunter ship playbook; it's a core playbook in this genre. I mean, you could hack it by using the Smuggler playbook and swapping out the Hidden Compartments for a Brig, or something, but that still leaves the ship with a Massive Debt.
Customer avatar
Adrian T November 30, 2019 11:57 am UTC
The Predator ship playbook is probably a good fit for bounty hunters, although if you want that bebop feel, the smuggler ship is a lot more scrappy & underfunded "nod good at being bounty hunters" feeling.
Customer avatar
Patrick S November 30, 2019 12:00 pm UTC
The Corgi just gave it away :D
Customer avatar
Chris D December 03, 2019 3:51 pm UTC
I'm just looking at the other examples of the premise, like Starhunter and Killjoys.
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Electrum seller
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45.14 MB
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File Last Updated:
April 23, 2020
This title was added to our catalog on June 11, 2019.