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Lightmaster Core Rulebook
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Lightmaster Core Rulebook

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Lightmaster is a game of pulp fantasy where you can loot ancient tombs, sail your flying ship to the moon, and engage undead Martians with flintlock, sword, and spells.

With its skill and level based characters, detailed combat involving critical strikes and specific injuries, and extensive path based magic system, Lightmaster is a retro-clone of a popular role-playing game from the 1980s. The game greatly streamlines and tunes the mechanics found in its source game, while providing a familiar feel. However, you don’t need to have played that game in order to play Lightmaster – the game can be enjoyed on its own merits.

Important Note

To play Lightmaster, you will need more than just this book. You will need both the Lightmaster Core Rulebook (this book) and the Lightmaster Book of Tables in order to play the game.

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Reviews (3)
Discussions (11)
Customer avatar
Ariel A June 08, 2022 3:24 pm UTC
Just bought the books, super interesting system! I was just wondering, are there any guidelines for creating new 'extras' or monsters, or are there supplements to those included in the core book?
Customer avatar
Matthew S April 08, 2022 10:45 am UTC
Hey Blacky,

I just wanted to say, I love what you did with Lightmaster. I would love some more support for it, though I imagine that's not in your design goals. But I do have some questions and hopefully you can answer them?

1) I noticed that starting characters don't get adolescent ranks, but only get to spend them once. Is this an intentional power reduction?
2) I also noticed we don't have class level bonuses anymore. Personally, I am a big fan. Would adopting them from B,G, &G be unbalancings?
3) I do like the default setting, but I can't just play humans! How would you add non-human races as pcs into the system? I was thinking of just dividing racial bonuses by 10 and giving their stat mod a change from that.
4) I noticed the classes do not have the same number of development points. I assume this is intentional. But being the case, how would you convert or create a new class? Do you have any guidelines/recommendations?
Customer avatar
February 27, 2022 6:24 pm UTC
Hello, I have a great love of a particular game (lets call is RM) but of course has not produced anything for years. 5E on the other hand produces material like lemmings. I find your material a fascinating bridge between the two. I am planning on using your Lightmaser books as a conversion engine for 5E to add more grit and realism.
Customer avatar
Giovanni C October 24, 2021 9:41 pm UTC
Is there a Forum dedicated to the game? Just to share fan-made content: adventures, settings, house rules, opinions and ideas. I'm asking because I will like to present the game at my local game store but I need pre made one shots and characters....
Customer avatar
Matthew S April 08, 2022 10:30 am UTC
God, I would love this. Do you have fan content you would like to share?
Customer avatar
Federico M May 29, 2021 6:18 am UTC
I'm starting a campaign soon using this rule system, and i found a couple of inconsistencies within the rules, i would be glad if you could clear them.
1) In the equipment chapter you can buy bolts for a crossbow, and some extras wield them, but there is no weapon skill for them, and no weapon table.
2) The example character on page 60 has a total toughness bonus of +4, but 30 hit points.
Customer avatar
Chris M October 09, 2020 5:03 pm UTC
For those who own/read both books would you say that "Lightmaster" is an evolution/refinement of "Blood, Guts and Glory"?
Customer avatar
Chris M July 28, 2021 7:15 am UTC
This is exactly how it's described by it's creator in this blog

(I'm not replying to my own comment....I'm a different Chris M :) )
Customer avatar
Jordy A June 20, 2020 7:48 am UTC
There are any alternate way of generate characteristics?

Does the usual 4d6 and drop the lowest dice work?
Customer avatar
Mamading C June 27, 2019 1:49 am UTC
Can I use supplements for the source game with this? Would there be any conversion involved?
Customer avatar
Newbie F June 09, 2019 8:29 am UTC
In the foreword, it says this:

"Welcome to Lightmaster! This game is a retro-clone of a particular edition of a popular role-playing game from the late 1980s. Unfortunately, for legal reasons that game can’t be named here, [but if you check out the attack tables and critical hit tables in the back of the book] it should be obvious which set of rules this game emulates."

Which leads me to believe that the author originally intended the tables and charts to be in the same book as the core rules.
Customer avatar
Joe C June 09, 2019 12:41 am UTC
Looking forward to this hitting p.o.d
I will be getting hold of both books.
Be great to see it in a complete volume but
is a cool putting the tables in a separate one.
Customer avatar
Newbie F June 07, 2019 5:39 am UTC
I really would've have preferred if both PDFs (The Book of Tables especially) included bookmarks (Like Dark Dungeons did). But the game is so polished and high-quality I have no authority to complain, lol.
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This title was added to our catalog on June 06, 2019.