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Into the Unknown - Book 1: Characters Regular price: $4.99 Bundle price: $1.26 Format: Watermarked PDF
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 1, the player's guide holding everything you need for character creation. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old-school games (8...
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Into the Unknown - Book 1: Characters Regular price: $6.99 Bundle price: $5.15 Format: Softcover, B&W Book
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 1, the player's guide holding everything you need for character creation. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old-school games (8...
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Into the Unknown - Book 2: Playing the Game Regular price: $2.99 Bundle price: $0.75 Format: Watermarked PDF
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old-scho...
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Into the Unknown - Book 2: Playing the Game Regular price: $4.99 Bundle price: $3.66 Format: Softcover, B&W Book
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old-scho...
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Into the Unknown - Book 3: Magic Regular price: $4.99 Bundle price: $1.26 Format: Watermarked PDF
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 3, and is specifically for players who are playing spellcasting characters - it holds all rules for spellcasting and all the spells. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has eve...
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Into the Unknown - Book 3: Magic Regular price: $6.99 Bundle price: $5.15 Format: Softcover, B&W Book
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 3, and is specifically for players who are playing spellcasting characters - it holds all rules for spellcasting and all the spells. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has eve...
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Into the Unknown - Book 4: Running the Game Regular price: $5.99 Bundle price: $1.51 Format: Watermarked PDF
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old...
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Into the Unknown - Book 4: Running the Game Regular price: $7.99 Bundle price: $4.99 Format: Softcover, B&W Book
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for running old...
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Into the Unknown - Book 5: Monsters Regular price: $4.99 Bundle price: $1.26 Format: Watermarked PDF
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 5, the monstrous compendium for Game Masters to never run out of critters to throw at the players! What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for ru...
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Into the Unknown - Book 5: Monsters Regular price: $6.99 Bundle price: $5.15 Format: Softcover, B&W Book
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Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 5, the monstrous compendium for Game Masters to never run out of critters to throw at the players! What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game has all the essential rules for players to get going (28 pages) Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game has everything a Game Master needs for ru...
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