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ABS12 Fact Generator 2e
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ABS12 Fact Generator 2e

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musky (odor), sweet (flavor), face (social perception), learning (perceptive force), awe-slows down time (time).

This sounds like a good tavern setting. But it isn’t just a plain tavern setting. Something tastes sweet. A musky scent is in the room. Someone has a face that stands out. Something in the room is unfamiliar and requires learning. Something in the room makes time slow down causing an awe-stricken state.

Procrastinate and build a sandbox-setting quickly randomly based on 4 levels of setting significance. Generate the recommended number of keywords and follow 4 principles of good sensory information.

This system could even be used for impromptu perception, search, investigate, or spot checks.

This is a fact generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing situations & settings. Eight charts with results for 1D20, 3D6, and d100 systems is included.

This system is meant to give keywords, that when put together help to generate story places and situations. The keywords are meant to help trigger thoughtful and inspirational ideas.

This system works well for adding random ideas a settings for story writing, solo gaming, or to aid a GM.

This 2nd edtion expands and includes the 1st edition. 30 pages, 8 charts, 23 types of facts, 10 pages of Senses from Roget's Thesaurus. Compared to the original which was 1pg chart & instructions.

ABS12 Fact Generator

This is a sensory based fact generator that is meant to take the place of a Gamemaster (GM) for describing settings from a character’s point of view with keyword results from rolls. A chart with results for 3D6, 1D20, and 1D100 systems is included.

Types of Setting Facts

If using selectively, the type of setting facts that you want will determine which table and column you consult.

Perceptual Process – Characters form opinions of the unfamiliar to familiar through sensory information.

Elements of Perceiving – Three ingredients are important in the perceiving process.

Perceptual Forces – Three forces influence in the perceiving process.

Perception Features – Three features are important in the perceiving process.

Perception Errors – Two types of errors might hinder proper perception.

Social Perception – Characters recognize and understand people and groups within the world.

Black and White; Dark and Light; Shades of Gray – This is the most basic of visual information.

Colors – Colors range from a single color, to groupings such as primary, secondary, and expanded colors.

Nouns – Characters see people, places, things, or ideas.

Basic Flavors – Things have a general taste.

Basic Sounds – Sounds can be used to find find out what a character hears.

Basic Textures – Many words describe how things feel by touch.

Temperature – Some things might feel to the touch hot or cold.

Solidity – Some things might feel soft or hard.

Basic Odors – Many words describe how things smell.

Mental Processes – Mind processes are remembering, learning, choosing, realizing, observing, and creating ideas.

Stuff Changes – Things change and characters sense these changes.

Time – Things can have relative timing such as quickness, speed, newness, age, and date.

Movement – Things move, act, and react.

Movement Sense – Things help determine life-form movement.

Emotions & Motivation – Intuitive and internal influences help determine character focus.

Connections – Things connect to, are valued, and relate to other things in different ways.

Dimensions – Forms observed have lengths, width, size, shape, and direction.

Solo RPG Tools 2nd Edition Series

ABS12 Flexible Solo Game Engine 2nd edition

ABS12 Fact Generator 2e

Description Generator: Objects 2e

Gamemaster Surrogate, 100 Shades of Nay...and Yea
ABS12 Flexible Solo Game Engine 2e

ABS12 Fact Generator 2e

Description Generator: Objects 2e

Gamemaster Surrogate,
100 Shades of Nay...and Yea

Comparison of Solo RPG Tool editions—1e to 2e

Solo RPG Tool →

Solo Game Engine

(GM Surrogate - play without a GM)

Fact Generator

(build settings sensory-based)

Description Generator

(object & item designer)

Gamemaster Surrogate,
100 Shades of Nay...and Yea
(derived from 1e Modifier Generator + Solo Game Engine)

Features ↓ Version → ABS12 Solo Game Engine (1e) ABS12 Solo Game Engine 2e ABS12 Fact Generator (1e) ABS12 Fact Generator 2e Description Generator (1e) Description Generator: Objects 2e Modifier Generator Gamemaster Surrogate ,
100 Shades of Nay...and Yea
•Pages 5 pages 18 pages 1 page 33 pages 3 pages (actually 2 1/4th) 52 pages 2 pages 4 pages
•Charts 1 chart 6 charts 1 chart 8 charts (1 chart is the 1e chart) 1 chart 9 charts (1 chart is the 1e chart) 1 chart 1 chart of 100
•Question types 1 type of answer = Yes or No 15 types of answers 12 types of answers 23 types of answers 11 types of description 33 types of descriptions 7 types of modfiers 100 yes or no answers with varying degrees,
tangents, expectation, and/or speed
•Thesaurus 1 page thesaurus 1 page thesaurus 0 10 pages of thesaurus 1/4th of a page thesaurus 23 pages of thesaurus 0 0

Grammar Fuel Series

Verb Fuel Adjective Fuel Noun Fuel Adverb Fuel Pronoun & Preposition Fuel Article, Determiner, & Conjunction Fuel

Prepositional Phrase Fuel

Interjection Fuel
More Verb Fuel More Adjective Fuel More Noun Fuel Idioms A - F Fuel Idioms F to L Fuel Idioms L to P Fuel Idioms P to S Fuel Idioms W to Z Fuel

RPG Tools #10 (Grammar Fuel), 4 piece bundle contains the Verb, Adjective, Noun, and Adverb Fuel with 20% savings

RPG Tools 10 (Grammar Fuel) [BUNDLE]

RPG Tools #11 (Grammar Fuel), 4 piece bundle contains the Article, Determiner, & Conjunction Fuel, Interjection Fuel, Prepositional Phrase Fuel, and Pronoun & Preposition Fuel with 20% savings

RPG Tools 11 (Grammar Fuel) [BUNDLE]

RPG Tools #12 (Grammar Fuel), 4 piece bundle contains the Idioms A - F, Idioms F to L, Idioms L to P, and Idioms P to S Fuel with 20% savings

RPG Tools 12 (Grammar Fuel: Idioms) [BUNDLE]

 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (2)
Customer avatar
ken W February 13, 2020 7:30 pm UTC
Update to version 2.1 is now available. See the update notes in your My Library for the major changes.
Customer avatar
September 29, 2019 1:38 am UTC
I'm a bit confused.
1 - Is this a complete self contained product to generated facts or do I need another product to go with it?
2 - Starting on page 10 are charts. How and when do I use them? Why are charts missing...chart 1, 7, 9-15?
3a - Situation is not explained on page 12 under types of facts.
3b - What are all these charts referred to? Where are they? Example Charts A, B, C, D, E, F, G, eye 144, mouth 144, ear 144, hand 144, nose 144, pondering-a-question 144, circle-to-square 144, hourglass 144, foot 144, person-within-a-person 144, network-squares 144, square-and-compass 144, emotions & time charts
4 - What am I suppose to do with the Roget Thesaurus pages?
5 - On page 28 how do I determine which type of die to use (referring to Directions #2)?
6 - Page 29, can you name the icons as I don't know what some of them are plus they are very tiny and the green and purple colors make them hard to see also.

I bought two of your other products "Gamemaster...See more
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File Last Updated:
February 15, 2020
This title was added to our catalog on May 17, 2019.
Ken Wickham
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