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Dogs
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Dogs

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DOGS is a genre and setting agnostic roleplaying game that uses a dice pool and betting system to resolve Conflicts of all types. The mechanics are heavily intertwined with the narrative, and while any kind of game can be played using DOGS, it's especially ideal for games where the players are solving mysteries, settling disputes, and making moral and/or ethical decisions. 

(if you just want the character sheet, you can get it here: https://www.drivethrurpg.com/product/279721/DOGS-Character-Sheet)

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Years ago, some friends and I used a hack of Dogs in the Vineyard to run a JoJo's Bizarre Adventure game, and since then I've used the system to run dozens of games in various copyrighted universes, as well as things of my own creation.

At a Con every year I run a new one-shot using my hack, and last year several people asked me if my setting was published. And considering I spent several months writing it, I figured I should look into doing that. So I emailed the guy (Vincent Baker, of Apocalypse World fame) who wrote the game originally, asking for permission to publish my campaign as long as I include a link to purchase DitV.

He responded more or less immediately, with bad news. Unfortunately, DitV is out of print so I could not do that. However, he told me that the only thing copyrighted are his actual words, and what I should do is rewrite the whole thing and publish it as my own.

So that's what I did! Meet DOGS, the Dice pool and mOral predicament based Generic roleplaying System!

I renamed some stuff, cut out the mormon missionary/sheriff thing entirely so that it's already set up to be used in any setting, codified some rules that I had been already using slightly differently than the original game, changed some rules entirely that I didn't like, modified the balance somewhat, and also included a sample campaign, the game that I ran at last year's con.

 
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Discussions (4)
Customer avatar
Edgar G June 04, 2019 11:09 pm UTC
PURCHASER
I have been thinking about a "Highschool Shonen Fairy Tail-Esque" game that might work with this game. Dogs in the Vineyard always caught my attention on his really special resolution. I've always thought "Man, if i just had a generic Do-your-own-game with this system, maybe i would jump into it". And now you did this, and i'm really glad.

So, i have worked a lot in a game about a school of magic (Ki use) that enables people to pursue their dreams and objectives in life. Ideally, they would have a lot of pressure for the people around them, persons of reference, and all that, which is really the focus of the game: What path will you follow? Will you follow your own path, loosing power in the meantime but eventually being the person you always wanted to be, or will you tap into the ways the people around you tells you to go, being powerful but not free?

Do you think this concept is actually workable with this system? I just glanced through the pdf but i dont know if...See more
Customer avatar
KN O June 05, 2019 7:30 pm UTC
PUBLISHER
yeah for the first one, i don't see why you wouldn't be able to use this system to run that type of game. the whole relationships mechanic could be a way that you visualize actual power that you get from following the people around you, and the growth option of erasing those relationships would be extra thematic.

and for the second one, that also seems like it'd be fine. you could also easily play up the "people are scared of their powers" angle as a way to prevent the players from just hulking out and solving all their problems that way (assuming by mutants you meant more like x-men type stuff)
Customer avatar
Edgar G June 05, 2019 11:55 pm UTC
PURCHASER
I'm not getting how to use powers in game. On the book, you apply it by creating a "Power Set". For example, pyrokinesis 2d10. Then it seems like you divide the rest of dice between different "Techniques" - What i don't get is why there is a "Fine control 2d4" then.

Correct me if im wrong, but i'm seeing it as 3 factors mixing here.

1 - The "Set". What you call the raw power, this huge potential. "Pyrokinesis 210".

2 - The "Techniques". These different aplications of the power, more dependant of the circumstances and the thing you are trying to achieve.

3 - The "Control". This is the one that tells all of us how well you control your power.

First question: In this 3 aspects, should i follow a rule in order to avoid people, for example, being superb at raw power AND control?

Plus, my interest of doing a mutant underground game (X-Men resistance stuff). I can see...See more
Customer avatar
KN O June 07, 2019 3:57 pm UTC
PUBLISHER
for powers, what i usually do when creating characters for the games i run is to create one power that is the power set and then the rest of the powers are specifics like control or sub-techniques, but that's not the only way to do it. i only do it that way because i'm running my games at conventions so i want it to be easily understandable by the stranger who's playing the character.

you could just as easily have a character who has a bunch of unrelated powers, or not have the 'power set' power at all and only have the different sub techniques.

and for the people being good at raw power and control, that's totally up to you and the game that you're trying to run. making characters with obvious downsides is something that makes a character more interesting to me personally. it's perfectly possible for a character to have both, or neither. and mechanically the two don't even have to align, because in my example 2d4 fine control is actually not very useful in a Conflict, but you could...See more
Customer avatar
CHOR K May 19, 2019 2:24 pm UTC
PURCHASER
Ah, is it possible to use this for my own game which I may or may not intend to publish?
Customer avatar
KN O May 21, 2019 7:39 pm UTC
PUBLISHER
yeah for doing that your options are:

either rewrite the rules and credit me in your book, or don't include the rules, just your setting, changes, etc and put a thing at the beginning saying that you need to use this game in order to play yours
Customer avatar
James R May 14, 2019 9:57 am UTC
PURCHASER
I have to admit, I only clicked on this out of curiousity about the title (as I already have an rpg about cats) - but am very glad I did! Buying this now, really keen to see what you have done with the engine.
Customer avatar
KN O May 14, 2019 4:16 pm UTC
PUBLISHER
glad it caught your eye! lemme know what you think
Customer avatar
Jordan E May 11, 2019 11:02 pm UTC
Make this actually be about dogs, you cowards!
Customer avatar
KN O May 13, 2019 1:48 pm UTC
PUBLISHER
hahaha well tbf you *can* make this game about dogs, since it's totally setting agnostic
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File Last Updated:
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This title was added to our catalog on May 10, 2019.
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