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Eclipse Phase: Character PackClick to magnify

Eclipse Phase: Character Pack


The Eclipse Phase: Character Pack is created for Eclipse Phase Second Edition, containing all sixteen sample characters, with two pages of reference material for most characters and four pages for characters that have access to Psi.

Eclipse Phase presents a large, detailed world with many options for character creation. Player character teams are often best off specializing around a type of operation (e.g., gatecrashing, space ops), a geography (the outer system, large cities), or a faction (criminals, scientists). This helps players come up with a concept that plugs into the overall group and speeds up the process of defining relationships between characters. Four sample player character teams built along these principles follow. Use them as player characters, or as inspiration for players creating their own team.

Firewall Sunward Ops 

At their best on the densely settled, high-gravity worlds of the inner solar system, the planetary ops team is Firewall’s go-to for missions in the Martian outback, the floating cities of Venus, or the caverns of Luna. On a planetary ops team, surveillance and security hacking, investigative networking, and scientific evidence analysis are key competencies. Skill in interviewing leads and being good with a gun are also handy. The team will need a diverse set of contacts to follow leads, but hypercorp and guangxi connections are especially important.

Firewall Rimward Ops 

Heavy on technical and scientific muscle and expert at operating in space and low-G environments, the rimward ops team covers Firewall missions in the asteroids belts, Saturn’s rings, and the ice worlds of the system’s farthest reaches. Research and academic skills, specialist know-how, and ability to navigate the outer system’s complex social networks are key competencies. Having the contacts to obtain morphs and gear in far-flung autonomist habits is important to this team, as is having the brainpower to neutralize threats to transhumanity from the dark periphery of circumsolar space.


Gatecrashing teams specialize in exploring and surviving on the xeno-planets found beyond Pandora gates (see p. XX). On a gatecrashing team, scientific knowledge, outdoorsmanship, repair skills, and combat proficiency are key competencies. Because the team is regularly cut off from transhuman civilization beyond the gates, hacking, social skills, and networking are used less frequently. A good reputation is still important to continue getting more gatecrashing jobs, though. The gatecrashing team described here are also recent recruits to Firewall, but this part of their backgrounds can be ignored in a non-Firewall campaign.


Gathered from criminal gangs, semi-legal occupations, and underclass clades, teams of professionals come together through shared contacts in the Guangxi underworld and its associated reputation network. On a professionals team, stealthy combat, social manipulation, and larcenous technical skills are key competencies. Maintaining cred with a variety of factions beyond the big criminal gangs is important, because no professionals team is complete without drawing on the specialized skills of scum, scavengers, and other marginal groups.


Eclipse Phase Second Edition

Check out the Eclipse Phase Second Edition category for all EP2 titles!

Eclipse Phase Second Edition Rulebooks & Sourcebooks

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Eclipse Phase Second Edition Adventures & Related

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Jeff E May 02, 2019 3:56 am UTC
I've been running games with the pre-release Eclipse Phase Second Edition rules for about a year now, and the new approach to pre-gen characters in EP2 is a welcome aid for new players. The mechanical details are best left to a review of EP2's rulebook, but the new "team-based" approach to pregen characters is a great change regardless of the new rules.

EP1 offered a smorgasbord of thematically interesting but often-unbalanced pregen characters, giving newcomers a glipse of the game's broad options… but leaving them stranded when trying to build a useful character for a campaign or one-shot mission.

The new pregens come in four-player "teams" balanced for recon work, criminal hijinks, xenoplanet gatecrashing, and more. Each member of the team also has enough of a bio to give new RPers a good start without boxing in experienced players. In particular, there's an optional block on each charsheet explaining each PC's disposition towards their teammates. Most of the...See more
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File Last Updated:
January 24, 2022
This title was added to our catalog on May 01, 2019.