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3Deep in the Wild West
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3Deep in the Wild West

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3Deep in the Wild West

There have been so many classic TV series set in the Wild West that the setting is a rich seam for gaming inspiration. Series such as Gunsmoke (1955), Wagon Train (1957) and the classic Rawhide (1959) set the tone and that continues to this day with modern productions like Yellowstone (2018), Longmire (2012) and Damnation (2017).

What all these shows had in common was the struggle to live and succeed on the frontier where the law was weak or non-existent and everybody had to fight to survive every day, it was just the type of fight that varied.

3Deep is designed for episodic role play where every session is a ‘one shot’ or maybe a ‘two-parter’ adventure.

This is a genre and setting book that expands the core 3Deep Role Playing Game.


3Deep started life back in the late 80s as a set of house rules first of all and then as a personal rpg for my own use. It shares its DNA with the games I was playing at the time, Traveler, Champions and Car Wars.


Characters have Traveler style stats rolled on 2d6. When you take damage the damage comes directly off of your stats. This means no hit points. Take a bullet and it will slow you down!


Skills are also traveleresque. You game skill ranks from your characters cultural background and skills from their early years. The cultural skills are defined by the rules but your personal skills you just pick you suit your vision of your character. There are 21 skills in the game that are very broadly defined and you will start with 10 skill ranks to spread between them.

There is a unified critical success and failure system that makes use of the number of ones and sixes rolled that carries through skills, magic and combat.

Magic and Psionics

This is where the game shows its Champions/Hero System genes. You have a pool of magical points (mana)  and a menu of effects and their costs. You can define your own spells and scale them by putting more or less mana into the spell. There is a chapter of predefined spells to serve both as a model for creating your own and as a fast entry into casting spells. Psionics and magic are basically indistinguishable from a game mechanics point of view.


Combat is where taveler, Hero system and Car Wars all meet. Combat is dangerous, fast and interactive. You get to roll your attack and location, the defender gets a chance to defend themselves and if your attack succeeds you roll your damage and knockback. The combat round and movement is based on your characters stats with faster more nimble characters acting first and more often.

Vehicles and Vehicle Combat

There are simple rules for describing vehicles of all sorts from Stagecoaches to Battle Cruisers and handgliders. Vehicles have stats and damage comes off those stats making them harder to control or structuraly weaker.

Solo or Group Play

3Deep comes with a built in solo engine meaning you don't need a GM. Too many games get bought and never played. There is no excuse not to play 3Deep as you can play it whenever you have time to kill. The back of the book has a few quick reference sheets with all the rules. All you need add are some d6s, three should do.

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Reviews (1)
Discussions (1)
Customer avatar
Matthew C May 09, 2019 8:31 pm UTC
How about some information on the game system? The preview pages are only a table of contents and a cursory look at a handful of aspects of the American West. There's no way to determine whether this game brings anything worthwhile to the table in its rules, and I can get more information about the Wild West by reading a couple of articles on Wikipedia.
Customer avatar
Peter R May 10, 2019 7:04 am UTC
Thanks for your comment. I have expanded the description and I hope that answers your questions.
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File Last Updated:
April 22, 2019
This title was added to our catalog on April 22, 2019.