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Magonomia Starter Rules

Magonomia Starter Rules

Watermarked PDF
Suggested Price $5.00

Magonomia™ is the tabletop roleplaying game of Renaissance wizardry. The player characters are wizards whose magic is based on authentic sixteenth century folklore. Together, they explore mysteries in a world steeped in invisible spirits, enigmatic faeries, and secret societies.

What destiny do your stars foretell?

Welcome to Magonomia

This product is a self-contained, playable version of Magonomia that includes everything you need for your first several adventures: pregenerated characters, over 50 different spells, sample creatures and opponents, and all the rules you need to enjoy many hours of adventure with your friends. Shewstone Publishing will also be publishing two adventures for use with these Starter Rules.

The Mysteries of Magic

Your wizard will wield one of the noble Sciences of magic: alchemy, astrology, theurgy, sorcery, or witchcraft. Their spells enable wondrous feats such as invisibility, flight, even forecasting the future. Innovative divination rules mean magic can always advance the story, but never spoils the mystery.

An Age of Wonder and Adventure

Magonomia is set in a fantasy version of sixteenth-century England that has the fantastic elements of Renaissance tales. You might meet the elemental spirits of Shakespeare's The Tempest, the faeries of A Midsummer Night’s Dream, the witches of MacBeth. Werewolves prowl the Yorkshire moors. Ghosts haunt the alleys of London. A host of invisible spirits swarm through the world and can be commanded by those who know their secret names. Enchanted England is a place of wonder and peril, a world ripe for adventure!

 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (4)
Customer avatar
Don F June 22, 2021 8:31 pm UTC
The problem with this and Curse of the One-Eyed Witch seems to have been downloading directly from DriveThruRPG to my Android tablet. When I downloaded from DTRPG to my desktop and then copied across to my tablet, it opened fine. The problem - whatever it was - was at my end. Now that I have the products open, I love them! They're great! And speaking as the founder of a library dedicated to magic & Paganism - the Adocentyn Research Library ( - I appreciate your attention to detail and realism.
Thank you for your attention to this!
Customer avatar
Andrew G June 22, 2021 9:24 pm UTC
Thank you for your kind words! I'm delighted that you like the game and adventure. I'd appreciate if you could click a star rating for the products (your honest opinion) if you get a chance!
Customer avatar
Don F June 17, 2021 4:49 am UTC
I can open file 1.02_plain, but the file 1.0-2020 won't open. I get a message that it's in an invalid format. I have the same problem with the Curse adventure. BTW, I assume 1.02 is more recent than 1.0?
Customer avatar
Andrew G June 17, 2021 10:54 am UTC
Thanks, I wasn't aware of any problems opening the file. It opens for me using Acrobat Reader and Microsoft Edge. Unfortunately I'm not in a position to fix the file. I will re-upload the original illustrated 1.0 version later today. The only difference is that the 2020 version, which you can't open, removed an ad for our Kickstarter.

You're correct that 1.02 is more recent than 1.0. I missed the chance to keep track of errata (sorry, I was a rookie publisher in 2019) so I can't tell you the exact differences. :-(
The plain file was created so people who want to print a hard copy at a print shop can do it at lower cost.
Customer avatar
Andrew G June 17, 2021 10:57 am UTC
Oh, I forgot to mention, for the Curse adventure I recommend you download Curse of the One-Eyed Witch Revised Edition, which is a separate product. The original edition of that adventure has been deactivated (no longer offered in DriveThru). Nothing was wrong with it, except lack of illustrations and low production quality.
Customer avatar
Christopher L August 27, 2019 3:51 am UTC
I had a look at this during the very end of the Kickstarter campaign. I could point out that there are a lot of positive things to say about this, but I think that the project might be a bit too ambitious and suffer from scope creep and that is going to drive up costs enough to turn off a lot of people. While there is a lot that is interesting, there's also a lot that should really be cut.
I doubt that many members of the realistic potential audience of this game will need to have "What is an RPG" explained to them yet again. Other parts could either be easily broken into a supplement or possibly delegated to other sources.

One of the most obvious examples of this is attempting to cover the actual Fate Core rules. This is a pretty significant chunk of these rules, and I think that it also is unnecessary for the target audience. Games like Dresden Files Accelerated, Atomic Robo, and the soon to be released Fate of Cthulhu might warrant this because those settings have enough of a following...See more
Customer avatar
Andrew G August 27, 2019 1:15 pm UTC
Thanks, I am glad you like the potential of this game! The choice to include Fate Core mechanics in the product is one I weighed for some time. I can definitely sympathize with the Fate gamer who sees that as repetitive to what they already have. I playtested the game with people who were less familiar with Fate and they strongly preferred having everything in one book. My hope is to bring some new people into Fate by drawing from audiences like theater and Renaissance fair fans. I tried to add some value by presenting Fate in my own words, not just copied-and-pasted, aimed at the newcomer. This is one of those design choices where you really can't please everyone. Since the entire magic system is new and original, I am optimistic that people who already know Fate will see enough value in the book to consider it worth the price.
Customer avatar
Christopher L August 30, 2019 8:47 pm UTC
Understood. Of course, I could be completely wrong. I had not considered those other audiences and really can't really comment on the appeal there. Still, I wonder if some slight trimming here and there could help (though I imagine that it's hard to do with your own creation in an unbiased way!).

Best of luck though, and hopefully you can make a better go the next time you try for funding on Kickstarter!
Customer avatar
Gary F June 08, 2019 5:52 pm UTC
Looks great. Please make into full setting / book.
Customer avatar
Andrew G June 09, 2019 1:04 pm UTC
Thanks. The full book is in Round 4 of playtesting now. :-)
Customer avatar
Andrew G July 31, 2019 11:46 am UTC
The full book is live on Kickstarter! Ends Aug. 24
Customer avatar
Andrew G March 06, 2020 11:29 am UTC
The August 2019 Kickstarter did not succeed but Magonomia Core Rules is coming to a new funding platform, Game on Tabletop, March 14, 2020
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