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The Tomb of Xenophon: Micro-Dungeon Adventure (Savage Worlds)Click to magnify
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The Tomb of Xenophon: Micro-Dungeon Adventure (Savage Worlds)

Watermarked PDF

The Tomb of Xenophon is a 7-room, one page micro-dungeon designed for a single session of play, but with several plot hooks and twists that are the perfect set up for a short series  or a long term campaign.

A plague is sweeping across the city of Stonehold. Some believe it is the result of a curse.

Long ago the sorcerer King, Xenophon, a tyrannical conqueror raised an army of religious zealots to expand his empire. As his empire grew, so did his arrogance; believing that he was himself a god and immortal he led what was to become his final battle. Just when it looked like Xenophon and his hordes would be victorious, he was struck down and killed by a young unknown girl. The young warrior disappeared in the chaos that ensued Xenophon's body was carried off by his followers and buried in a tomb built from the bones of the fallen. 

Afterward a rune stone monument  was raised to commemorate his defeat. However superstition grew that the stone was cursed and today it is believed that the stone the source of the plague. 

Brother Elias of the Order of Pétra is secretly petitioning those who are willing and able to take the stone and return it to it's rightful owner, Xenophon. He believes the stone is somehow connected to Xenophon and because it was not properly buried with him it has been cursed. 

5e Adventure interior
5th Edition rules version shown.

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Swords & Wizardry  272404.jpg
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Discussions (4)
Customer avatar
Kerry H March 06, 2022 10:46 pm UTC
Is there a companion Battle Map for the tomb available?
Customer avatar
Frank T March 07, 2022 6:04 pm UTC
because you asked... :)
Customer avatar
Dillard R July 23, 2019 6:19 am UTC
I like the map and the room descriptions attached to each room. However, I had to read the set up twice to realize that there is part of the adventure that happens in town (little to no information on how to do this for the GM). Then no transition for how to get to the actual tomb. I would say that more than 50% of the adventure is going to have to be created by the GM. Maybe good for a pickup game, but I imagine most GMs will feel cheated.
Customer avatar
Frank T April 16, 2019 4:03 pm UTC
Sorry about that. I forgot to put a link in the description to the other versions.
Customer avatar
Gorgar W April 16, 2019 2:37 pm UTC
Wow, that image makes a lot more sense when you save and rotate it. I was wondering if the dungeon was upside down or the text. Now that I'm looking at it, I'm seeing terms like "DC" that aren't Swords and Wizardry rules. Is there an alternate version for Swords & Wizardry, as advertised?
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1.32 MB
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File Last Updated:
April 15, 2019
This title was added to our catalog on April 15, 2019.
Middle Kingdoms Adventure & Trading Co.
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