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Worldbuilding Power: Elementals
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Worldbuilding Power: Elementals

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Use primordial creatures in your worldbuilding, character development, and storytelling!

Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the type of the Renaissance, they had been anthropomorphised into mythic beings.

In the 16th century the alchemist Paracelsus elaborated on the idea, and gave each category of element a familiar name. Gnomes were originally earth elementals. Undines were water elementals. Sylphs were elementals of the air, and Salamanders were those of fire. Through mythology and folklore those creatures evolved into distinct, humanoid beings that were far removed from their elemental roots.

Most fantasy roleplaying games depict elementals as something akin to nature spirits. They’re a volume of the element in question, given will and intelligence. What they represent has less to do with alchemy and proto-science, and more to do with the environment. That doesn’t mean that in your setting they can’t be used to symbolize the underlying principles of the universe, or anything else. The concept of an elemental can be adapted to suit a wide variety of world views and story needs.

In this book, we’ll show you how to utilize these primordial monsters in your worldbuilding endeavors. You’ll see how they can influence character, setting, and story elements. By the end, you’ll understand how to make elementals into an essential, useful, and entertaining part of your campaign.

Worldbuilding Power: Creatures

Worldbuilding Power: Creatures [BUNDLE]

In these books we’ll show you how to utilize the assorted creature types in your worldbuilding endeavors. You’ll see how it can influence character, setting, and story elements. By the end, you’ll understand how to make creatures into an essential, useful, and entertaining part of your campaign.

Worldbuilding Power: Terrain

Worldbuilding Power: Terrain [BUNDLE]

In these books we’ll show you how to utilize the diverse types of terrain in your worldbuilding endeavors. You’ll see how it can influence character, setting, and story elements. By the end, you’ll understand how to make terrain into an essential, useful, and entertaining part of your campaign.

Worldbuilding Power: Magic

Worldbuilding Power: Magic [BUNDLE]

In these books we’ll show you how to utilize the common categories of magic in your worldbuilding endeavors. You’ll see how it can influence character, setting, and story elements. By the end, you’ll understand how to make magic into an essential, useful, and entertaining part of your campaign.

 
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Information Produit
Copper seller
Pages
26
Stock Editeur #
DLP214
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0.55 MB
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Original electronic
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File Last Updated:
April 11, 2019
Cet article a été ajouté à notre menu sur April 11, 2019.