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Distant Journeys
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Distant Journeys


Journeys in fantasy or post-apocalyptic games are lengthy and often dangerous ordeals. Most commoners prefer to stay in their home city, town, or collection of farms. Adventurers and merchants, however, spend as much time traveling as they do staying in civilized areas. Distant Journeys provides you with a simple system for Savage Worlds to provide a more detailed experience for those long days on the road (or hills, if you prefer to travel cross country).

This product requires a copy of Savage Worlds Adventure Edition to use.

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Reviews (8)
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February 20th, 2020
Good nugget to add to your setting to give more life to your long travels. And not, it is NOT full of crap random encounter tables, it leaves the GM to introduce what would most fit the setting. Instead it proposes very simple rules that engage players [...]
December 6th, 2019
Savage Worlds is pretty great and this really helped me understand thetravel rules better! definitely worth getting! [...]
April 29th, 2019
I got to run Manuel Sambs Distant Journeys rules in my Savage Rifts game for the first time today. I made some minor changes to better suit my GM'ing style and it ran very smooth. One of the issues I've had with travel in the past was that long trips [...]
April 11th, 2019
Fast and easy addition to the rules. And it has a great potential to be upgraded/tinkered with as the need arises. Cool! [...]
April 10th, 2019
A very useful tool for fantasy or post-apocalyptic adventures and campaigns, and a perfect example of how the new Quick Encounters rules can be tweaked to maximum effect! [...]
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File Last Updated:
April 16, 2019
This title was added to our catalog on April 07, 2019.