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The Solitary GMClick to magnify

The Solitary GM

Suggested Price $1.00

Although there is a large community of roleplaying gamers who enjoy “solo” roleplaying without a GM, there has been little discussion of doing the opposite--roleplaying as a solo GM without any players. I created The Solitary GM to fill that void. This supplement allows a Gamemaster to play an RPG without any human players.

What are some different ways that you can use The Solitary GM? Here are some suggestions:
 Play that great RPG you bought that none of your friends are willing to try.
 Run that long-term campaign you have always wanted to, but could not because of too many scheduling conflicts.
 “Test” an adventure by running through it one or more times using The Solitary GM, so you can discover any flaws or other issues before running it with real human players.
 Practice your GMing, and improve your knowledge of whichever game system you are using.
 Otherwise, have a way to gamemaster a roleplaying game when you find you have the time but not the players!

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Reviews (1)
Discussions (2)
Customer avatar
Laura Jean B June 09, 2019 4:18 pm UTC
wHAT games can you play with this?
Customer avatar
Karl P June 09, 2019 6:17 pm UTC
This was designed to be used as an add-on to ANY tabletop roleplaying game. It works with any rule system, and any setting. I am not aware of any tabletop roleplaying game that it couldn't be used for (And I have played MANY MANY different roleplaying games over the last 40 or so years).
What it does is it allows a gamemaster to play solo, without any players. So I am assuming a game with the traditional division of participants into "gamemaster" and "players". If you were playing some sort of unusual roleplaying game that did not have a distinction between "gamemaster" and "players" then maybe this product would not be a useful aid. But many people would argue that if you lose the distinction between "gamemaster" and "players" you may not really be playing a roleplaying game any more.
Thus, you can use The Solitary GM with Dungeons and Dragons, Call of Cthulhu, Pendragon, Apocalypse World, Ars Magica . . . and so on and so on.
I...See more
Customer avatar
Luciano M April 25, 2019 3:25 pm UTC
What an amazing work!
I have a little question: When my Imaginary players face a decision that involves all of them.
If i have to roll dices for each one: How i take the result of the collision of decisions?
Otherwise, if i have to roll for only one: How i determine for which player roll?
i wait for your answer! Thank you for the excellent work! (And apologize for my poor english)
Customer avatar
Karl P April 25, 2019 4:15 pm UTC
Thanks for the great question!
Here's what I would suggest . . .
Make a roll for each imaginary player. So each imaginary player has their own view on what to do. And then, imagine all the players "voting" on the action of the group. Whichever plan has the most votes becomes the group decision!
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File Last Updated:
April 10, 2019
This title was added to our catalog on April 11, 2019.
Albion Games
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