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Piercing Critical

Piercing Critical

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This is the third critical chart in the in the Descriptive Combat series.

[The words describing these varying violence of injuries may be traumatic to some. Reader discretion advised] Descriptions are not numerical.

Looking for a discriptive critical chart?

'tip stabs into right calf muscle', 'point skewers right artery in neck'  ...

This is intended to be a descriptive combat tool from minor wound to critical descriptions, rather than numerical hit point based tool, for large impaling, stabbing, and thrusting tip weapons, powers that inflict impaling wounds, or natural attacks (not for small blades or impaling like knifes, nails, or needles).

This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the piercing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

This is a flexible flaw generator that is meant to aid or take the place of a Gamemaster (GM) for adding slicing or slashing wounding descriptions. The wound descriptions are meant to help simulate deadly combat.

A 12x12 table optimized for 1d12 but with results for 1D6, 1D20, and 3D6 systems is included. A 1d12 location with 1d20 severity roll is suggested.

Its generic enough for any genre.

Included are a total 144 slicing wound descriptions.

2 pages: It's first page is the image shown on the cover thumbnail —  the instructions and example — and the second page is the chart turned longways 144 results.

Descriptive Combat Series

Minimalist descriptive combat is designed for quick and deadly combat, with descriptive tables for melee, martial arts, and gun fighting rather than numerical which rely on numbers to interpret die rolls. It is designed for expendable character type games such as army or large group battles.

The slicing, crushing, and piercing criticals are deadly, but less deadly than the minimalist descriptive combat. It is designed for more traditional RPG game systems.

Both systems deal with wound descriptions such as flesh, bone, organ, and limb.

Both systems are for more mature fiction game players.

Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Descriptive Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Minimalist Elemental Effects

Slicing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the slashing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Crushing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the crushing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Piercing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the piercing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Complete Minimalist Descriptive Combat - This is a minimalist descriptive combat system that includes the three prior one-page books Minimalist Descriptive Combat, Minimalist Martial Arts Strikes, and Minimalist Martial Arts Grappling. In addition, this book has a new section for Minimalist Guns. This book can be used with the other titles such as the setting, fear, powers, and/or skills one-page books.

Minimalist Descriptive Combat - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It can however be expanded by using the 12x12 descriptive critical charts. It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Strikes - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed strike, if the unarmed strike hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Grappling - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed grappling, if the unarmed grappling hits an enemy, the target location of the hit, sometimes direction of attack, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Elemental Effects - This is a mini fire, ice, and electrical damage resolution system for powers, magic, technology, weapons, or natural causes.

Minimalist: Fear, Disgust, & Madness - This is a mini fear, insanity, and disgust resolution system. It is uses a small amount of words to describe the mental reaction to extreme situations that might make a character afraid from terror, disgusted from blood & gore, or going insane from unbelievable madness. Severe degrees suffered result in long-term trauma either instantly.

 
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File Last Updated:
March 29, 2019
This title was added to our catalog on March 29, 2019.
Publisher
Ken Wickham
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