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Open Game License [BUNDLE]

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$92.84
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This very special 73% off bundle contains 25 Skirmisher Publishing OGL titles, including its just-released "Spontaneous Generation Monsters," its Platinum bestselling "Experts"; its "Men & Monsters of Polynesia," "Noble Wild," "Insults & Injuries," "Edgar Rice Burroughs' Mars," "Mutant Plant Monsters," and "Moat Monsters" sourcebooks; three "Six Spells" collections; and lots more.

The Noble Wild
Regular price: $9.99
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 $2.69
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 PDF
A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players. Features of this "Animal Player’s Handbook" include: Statistics for more than 60 playable species of noble animal; Modifications and additions to existing classes, skills, and feats appropriate to animal characters; A new basic character class, the Greater Familiar; Eight new Prestige Classes, including the Man-Eater a...

'Noble Wild' Character Sheets
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 $0.00
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This is a free accessory for the The Noble Wild, Skirmisher Publishing's Ennie Award-nominated "Animal Player's Handbook." Custom features of this four-page set of character sheets include spaces for rules innovations like Boons and Deeds, as well as types of attacks and damage characteristic of animals. They have been formatted specifically for use with the Pathfinder edition of The Noble Wild but are also suitable for use with the OGL edition of The Noble Wild. ...

Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games
Regular price: $4.99
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 $1.34
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 PDF
Welcome to Wonderland, a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos! This OGL sourcebook is inspired by the works of Lewis Carroll, including his Alice's Adventures in Wonderland and Through the Looking Glass and a number of poems. It includes: * More than 20 monsters and NPCs native to Wonderland. * Chapters of Wonderland Skills, Feats, Spells, and Magic Items. * A Wonderland Gazeteer * Wonderland Adventure Hooks * Tables for selecting Random Wonderland Items...

Claws of the Sirocco ('Noble Wild' Bonus Content)
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This download includes “Claws of the Sirocco” a bonus Deed for Skirmisher Publishing’s The Noble Wild, an “Animal Player’s Handbook” for the OGL system games. Deeds are magical abilities acquired by animal characters through the performance of heroic actions. ...

Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)
Regular price: $4.99
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 $1.34
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 PDF
Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part.  On this Mars, elegant city-states rise along the banks of world-spanning canals, luxurious airships ply the thin atmosphere, feisty princesses and feckless nobles are menaced by killers of the drear dried-up sea-beds, and skilled swordsmen defend dynasties that have ruled for aeons. Despite both wondrous technology and mysterious mental abilities developed beyond the comprehension of Earthlings, however, the most farsighte...

Experts v.3.5
Regular price: $9.99
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 $2.69
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 PDF
Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist, a new basic character class that players can use to create versatile “adventuring Experts” of any sort. * Guild Master, Militia Leader, and Spellcrafter prestige classes, the latter of which can allow Experts, Specialists, and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities. * More than 100 skills, incl...

Gnoll Crocuta Spells: A Supplement to ‘Tests of Skill’
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The Gnoll Crocuta is a highly detailed, 10-level OGL v.3.5 prestige class that is presented in the Skirmisher Publishing adventure sourcebook Tests of Skill. This publication has been created both for use by owners of that publication and by people who might enjoy introducing some of the often-dark spells available to Crocutaea into their own campaigns. It contains 13 new spells, all of which originally appeared in Skirmisher’s OGL book Warriors but which have been updated and revised here. Tests of Skill is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5<...

Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies
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 $2.69
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You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing. This detailed book is divided into an introduction, 13 chapters, and five appendices and includes: * Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means. * A ...

Men & Monsters of Polynesia
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 $0.54
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 PDF
One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off encounters.  This sourcebook contains descriptions and game stats for more than a dozen monsters from this huge, varied region and notes on existing monsters that might also be encountered within it. It includes both actual creatures and those derived from myths, legends, folklore, reports from explorers, and other sources, and is inspired by the author’s personal adventures and...

Moat Monsters: A Sourcebook for OGL RPGs
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 $0.54
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 PDF
In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this and thwart fantasy-world invaders, moats could be filled with different materials and energies, or even populated with monsters.  This sourcebook contains 20 monsters specifically designed to be ideal for occupying moats and enhancing their natural functions, along with ideas on other ways moats can be made more lethal first lines of defense for fortifications. Monsters in it are stat'...

Mutant Plant Monsters
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 $0.54
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 PDF
It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.  Material in this publication was written specifically for the Mutant Future retroclone of Gamma World and can be used as-is with it and any other sci-fi, fantasy, or post-apocalyptic games that use the "Basic" version of the OGL system, and easily adapted to other games using the same core rules. It was written by prolific game developer Derek Holland. ...

New Golems of the Labyrinth
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 $0.27
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 PDF
Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games, but they represent just a narrow glimpse of the possibilities for such creatures. This mini-sourcebook contains 10 new sorts of Golems, all of them are very different from the basic models and some of them pretty weird, that GMs may find useful in making their campaigns more interesting and unpredictable. They include the Cerebral, Ectoplasm, Flesh-and-Blood, Gas ...

Noble Animal Spell Lists
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 $0.00
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This free download includes complete replacement spell lists for the various character classes customized for use with the bestselling Noble Wild “Animal Player’s Handbook,” which was nominated for an ENnie award in the “Best Monster or Adversary” category. In addition to old spells that function as normal, the lists in this supplement also include both existing spells that have been added to a particular spellcaster list or had their levels adjusted for noble animal characters, and the new spells that are fully described in The Noble Wild chapter on Magic and Spells.  This free supplement has been created for use with the OGL edition of the Noble Wild but can also be easily used in conjunction with the Pathfind...

Nuisances: Director's Cut
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 $2.69
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 PDF
FOR MATURE AUDIENCES ONLY Nuisances: Director’s Cut is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a guide to an alternate and more fun style of play, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview. It includes: * Hundreds of aggravating and awful and things that can happen to players! * Scores of defective items! * Unfortunate NPC personality traits! * Many, many random d100, d12, and other Random Tables! * 49 unsavory Feats, as well as a section on Subtypes! * 59 character Defects! * Rules on glasses and problems associated with wearing them! * 31 cursed and ...

Prickly Customers: Porcupine & Hedgehog PCs for 'The Noble Wild'
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This download contains free bonus content for the "The Noble Wild," Skirmisher Publishing's Ennie Award-nominated "Animal Player's Handbook," including two new player character species/classes, the Hedgehog and Porcupine, a new deed tree, and a new spell!  This material has been formatted specifically for use with the Pathfinder edition of The Noble Wild but is also easily used with the OGL edition of The Noble Wild. ...

Quantum Flux: Unique Superscience Artifacts
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 $1.34
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 PDF
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and they’ve gone through Hell since the apocalypse. Damaged, jury-rigged, infested with nanites and parasites, warped by energy, rebuilt by insane machines — these are the kinds of changes that make these artifacts dangerous, unpredictable, and, above all, unique. Quantum Flux contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apoca...

Six Spells: Festivities
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 $0.13
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 PDF
This title contains six spells related to festivities, celebrations, and holidays! They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

Six Spells: Festivities
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 $0.13
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 PDF
Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations). "Six Spells: Festivities" is stat'ed for the "Basic version of the d20/OGL game system and can be used as-is or easily adapted for any RPGs using the same core rules. ...

Six Spells: Lizardfolk
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 $0.13
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 PDF
Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

Six Spells: Monster-Making
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 $0.13
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 PDF
This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

Spontaneous Generation Monsters
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 $0.54
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 PDF
Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal. There are at least three forms of spontaneous generation and these are all covered in this mini-sourcebook. Happenstance due to magical laws is the first and the most similar to the historical definition of spontaneous generation. Alchemy is the use of natural laws to create creatures through spontaneous generation by mortals. Divine intervention involves creation of monsters when circumstances fit the requirements dictated by a god...

Tests of Skill v.3.5: An OGL Adventure and Sourcebook
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 $2.69
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 PDF
Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new scenario, one new scenario outline, a section on Defects and how to use them in the game, and numerous other elements. It is intended to be enjoyed both by people familiar with the previous version and those completely new to it. Tests of Skill v.3.5 is designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, a...

The Jester Dragon's Guide to Defects
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 $1.34
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 PDF
Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds of character flaws, mental disorders, physical abnormalities, medical conditions, and outright quirks that DMs and players can use to liven up their characters and campaigns. This book contains: * More than 230 Defects, from minor faults to fatal flaws. * Defects appropriate for any genre, including High Fantasy, Swords-and-Sorcery, and Space Opera. * Innovative “Metagame” Defects...

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook
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This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional or animal-oriented OGL campaign. Some of the material in this publication was developed as addenda to The Noble Wild and some of it appears in the current edition of that book. Collectively, however, this material has applications that can be applied outside of the system presented in The Noble Wild. And so, we have created Updated Animal Familiars as a means bo...

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games
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 $2.69
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 PDF
Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include: 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff. More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars. Nine non-military subtypes, ...

Total value: $92.84 Special bundle price: $24.99 Savings of: $67.85 (73%)

Gebb

An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster? And what's with all the anal probes? If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as they'd like to help, that's not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives. 

You can check out all the issues of this great sci-fi mini-comic by artist KMO that are available on this site at the special Gebb section here! 

 
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Product Information
Publisher Stock #
March #9
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on March 12, 2019.