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Stolen Winds of the Street Pirate

Stolen Winds of the Street Pirate

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This is designed to be playable as a 4-6 hour one-shot for three level 1 urchin, rogue, or simila type characters; however, if you wish to focus on roleplay and explore all aspects of the area, it can be two sessions. It is also designed as an introduction to more adventures in Ferella, if players are interested.

Note: this was playtested using text chat. The time may vary in person or through video chat.

Welcome to the lawless port city of Gameron. This city is a refuge for criminals, where somebody might kill you for cheating at cards, but nobody will take it personally. After all, they would have cheated you had the tables been turned. Loyalties here are not to king and country, but to brethren in arms, family, and sometimes to the powerful Thieves’ Guild and Assassin’s Guild. Rumor has it the Thieves’ Guild is based in Gameron and works hard to maintain its lawless state. While Gameron might be under the jurisdiction of the current king, no guard or official would dare set foot in the city, even in disguise.

Note: This adventure is designed for the world Ferella, but all the information you need to play this module is contained within this document. Resources from further guides on Ferella can be used to expand the adventure into a longer campaign, or to unlock more races, backgrounds, and classes for characters.

 
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File Last Updated:
April 19, 2019
This title was added to our catalog on April 05, 2019.
Publisher
Standish Writes
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