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Adventure Framework Collection #1
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Adventure Framework Collection #1

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*** We are currently running a KICKSTARTER for Low Fantasy Gaming COMPANION that includes ADVENTURE FRAMEWORK COLLECTION #1 at a discount ***


Note: this is a B&W book, printed on standard colour 70 gsm paper (some headings in colour).

Welcome Wanderer!

This 245 page softcover (full size 8.5" x 11") is a compilation of twenty two B&W Adventure Frameworks, no’s 12, 18, 23, 28-46; providing a range of short, independent adventures set in common locations such as cities, forests, mountains, hills, swamps and underground. None of these adventures were included in the Midlands Low Magic Sandbox Setting (most were created post Midlands).

  • A Debt Unpaid (39)
  • A Perilous Voyage (44)
  • Call of the Colossus (40) 
  • Carnifexum (34)
  • Cultists in Crow’s Keep (32)
  • Curse of the Salt Queen (38)
  • Den of Thieves (36)
  • Fane of the Frog God (46)
  • Folds Between Worlds (33)
  • Hall of the Dwarf Lord (18)
  • Hanging City of Nenchagi (45)
  • Hive of the Mudmen (35)
  • Last of the Longbeards (30)
  • Red Moon Harvest (23)
  • Rooftop  Rumble (12)
  • Ruins of Ashabat (28)
  • Shadows & Dust (37)
  • Vault of Goblin Dreams (41)
  • Vengeance at Trollbridge (31)
  • Whitestone Tower (42)
  • Riddle of the Golden Rat (29)
  • Dungeon Flip: More Skulls for Ulgoth (43)

Specifically designed for low prep, improvised play, each framework comes with hooks/rumours, a core scenario, NPC details & statistics, random encounters, and B&W line art. Nineteen of the adventures include hand drawn maps.

Armed with this compilation, filling your sandbox with small - medium sized adventures has never been easier. Browse the collection, throw out a few hooks, and let the players bite where they may. Whichever direction they take, you'll be ready to handle it with aplomb.

System

These adventures use the Low Fantasy Gaming system, and are set in the Midlands Low Magic Sandbox Setting by default. They are easily adapted to other d20 based systems and medieval worlds.

What’s Missing

Consistent with Low Fantasy Gaming’s open world philosophy, there are no level guides for adventures. If your intended system does not include a Party Retreat rule of some kind, you might consider implementing one. Some adventures are clearly more difficult than others however, and ballpark “danger” guides are provided.

Note frameworks do not include “read aloud” text. Every time a GM reads boxed text, an ad-lib fairy dies, and we've too much blood on our hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.

 
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Reviews (0)
Discussions (3)
Customer avatar
Anthony Christopher H September 13, 2019 5:02 pm UTC
Would buy this but my experience with thick softcover books is not good, any chance of a hardcover option?
Customer avatar
stephen G September 14, 2019 12:01 am UTC
PUBLISHER
Anthony unfortunately no this one is softcover only.
Customer avatar
Chad K September 09, 2019 9:56 pm UTC
I am just curious- How did you decide to include these adventures in the book and not others? Will the other adventures be in another book? It would be convenient to have them all in print form, even if in different books. Thank you!

=====
After some research I think I found the answer- all the other adventures are in the Midlands book. :)
Customer avatar
stephen G September 09, 2019 10:30 pm UTC
PUBLISHER
Hi Chad - yes that's correct - the other adventures make up the back half of Midlands :) (except Temple of Shennog, and one other adventure, I forget which now, I inadvertently left them out!). Midlands is a Lulu print product only however, if you are after a print version.
Customer avatar
Mitch W August 16, 2019 8:16 pm UTC
What makes this compatible with Warhammer Fantasy Roleplaying?
Customer avatar
stephen G August 16, 2019 11:20 pm UTC
PUBLISHER
Mitch the adventures are written for Low Fantasy Gaming RPG, so you'd have to swap out monster statistics and spells. Otherwise however the adventures tend to be low magic, and of short compass, which should work well with the WFRP system. The Call of the Colossus adventure is a free PDF on DTRPG which will give you a better idea. Hope this helps.
Customer avatar
September 01, 2019 1:58 pm UTC
I agree that these Adventure Frameworks are compatible with WFRP for the following reasons:
(i) I have restatted and run half a dozen or so of these for WFRP 2e, and they went well; as the author noted above, all
you really need to do is swap out monster details, exact magical spells, detailed mutations etc;
(ii) Many of the same themes, e.g. cultists, demons, thieves' guilds, magic regarded with suspicion;
(iii) Has variants of some of the classic WFRP monsters, e.g. beastmen (skorn) and skaven (skratt).

Delecarte's Carnival of Wonders and Revelry in Northgate (free) strike me as very warhammery; Night at the
Green Goblin could be viewed as a Rough Night at the Three Feathers variant. There are also rather original offerings such as Carnifexum (gladiatorial games).


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Product Information
Artist(s)
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Pages
245
File Size:
36.59 MB
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File Last Updated:
August 14, 2019
This title was added to our catalog on August 14, 2019.