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Transit: The Spaceship RPG
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Transit: The Spaceship RPG

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TRANSIT takes place beyond our home planet, allowing you to traverse the unlimited depths of space and explore worlds outside our own galaxy.

Your role as an Artificial Intelligence is to inhabit an interplanetary vessel, manage your resources, and direct your crew. You’ll deploy your ship’s officers into the field, hunt down criminals, engage in interstellar combat, and deliver supplies and colonists to remote settlements.

You must rely on your resources to complete missions by acting through your ship, tech, and crew. Three different AI types – Combat, Command, and Support – lend themselves to varied and interesting game play, but it’s when an AI is paired with a ship that the real diversity in character creation comes to the fore.

TRANSIT is more than just an intergalactic skirmish game. When your interests and those of your crew are aligned, things can go very well, but when you and your crew come into conflict, they turn from asset to liability. They’ll think you’re insane, but you’re just trying to survive and complete your mission. How did it come to this? What will you do next?

You’re the hero. You’re the monster. You’re the glorious leader. You’re the soulless tormentor.

Just how far will you go to complete your mission?

Don't forget to check out the beginner adventure "Dahvil Delivery".

And the supplement, "Advanced Programming", too. 

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Reviews (9)
Discussions (8)
Customer avatar
Seamus C January 07, 2022 3:55 am UTC
You can hear an Actual Play of the game on Silhouette Zero!

Part 1:
Part 2:
Part 3:
Customer avatar
April 30, 2021 2:19 pm UTC
I've been fascinated by the concept of roleplaying an AI for a long time. It's something I always wanted to try and never have the chance to, so you can imagine how hyped I was about this game's whole idea: a group of Ais guiding a fleet.
And I have to say I'm not disappointed.
This game has some really great ideas in my opinion. It's also very well written – something that seems a given, but it's not often the case. The good writing comes out also in the fact that they took potentially very technical stuff (managing a fleet in the universe, upgrading ships and so on) and made it appear easy to grasp and handle in game. Ok, don't go exploring the galaxy in real life now but, after having read this book, you can confidently go exploring in game at least.
I love how the "death" of a character is handled! There is a certain risk of actually losing the PC, but if you're lucky the experience can add to your character and make them even more interesting to roleplay. This is something...See more
Customer avatar
Brian C April 30, 2021 2:23 pm UTC
Thank you very much for the kind review. Glad you are enjoying the game.
Customer avatar
Derek V March 02, 2021 7:54 pm UTC
This book is fantastic and has caused me to bolt upright to write up a possible mission scenario more than any other game I've read. I do have a question though, particularly when it comes to the way vulnerabilities are handled for missions.

The vulnerabilities are written in such a way as to suggest they increase every time the previous vulnerability is ignored or not remedied. Very cool. My question is: do the negative effects stack with each increase? For example, would two levels of Gluttony vulnerability mean the players have both -2 requisition ongoing AND repair and recruitment become unavailable?
Customer avatar
Brian C March 02, 2021 10:59 pm UTC
Thank for the kind words!

To answer your question: Yes and also maybe.
From all the devs: "This is one of those situations like LOAD where both readings are correct depending on how much weight you want this to have in your game. Because also - does remedying Greed 2 take you down to Greed 1? Or fix the entire problem?"
So, basically, you can decide how you want it to work, stacking or non-stacking, but also keep in mind what that means when they fix the problem, stacking or non-stacking. Do they have to fix a thing twice if it stacked, or is once sufficient to return things to normal even if stacked?

Have fun with the game and, if you have more questions, head over to the games website and jump in the discord for a rapid response.

Be seeing you...
Customer avatar
Cannibal Halfling G October 28, 2019 2:08 am UTC
"It isn’t terribly often that I run into an RPG with a distinctive theme that immediately makes me go “wow, that’s a great idea.” But I did just that with Transit." Strange Assembly reviewed the game a while back! Check the full review out here:
Customer avatar
Robin C April 14, 2019 2:39 am UTC
This game looks and sounds extremely good. Interesting concept and has a classic sci fi vibe that will appeal to fans of for instance Traveller. The book excerpt says the optimal number of participants is 3-5 persons. Are there possibilities for solo adventures is my question. In any case, unique sounding game and very interesting.
Customer avatar
Brian C April 14, 2019 4:11 am UTC
It's not directly supported. You'll need at least one MC (GM) and one player.

But, the missions can be auto-generated...

Mostly what you will miss is the way in which the game world reacts to you and the things you do as a solo player. The consequences of actions and that sort of thing. It _is_ a Powered by the Apocalypse game, after all.

But it is an interesting thought.

Customer avatar
Robin C April 14, 2019 5:02 am UTC
Thanks Brian. Thought I would check. Your reply is appreciated.
Customer avatar
John F March 26, 2019 8:19 am UTC
I'm going to put this on my wishlist to grab very soon. The concept is fascinating.

It reminds me of a couple of Larry Niven novels that he wrote years ago, set outside of the 'known space' milleiu (not set in the universe of 'Ringworld'): 'The Smoke Ring' and 'The Integral Trees'. A group of crew and criminal minds in cloned bodies are sent out into space in a ship governed by an AI patterned on the mind of a government agent, 'Kendy for the State'.

Basing an adventure on a modified extraction of Niven's novels would be an interesting exploration with some live players.
Customer avatar
Brian C March 29, 2019 4:12 pm UTC
Sounds like a good idea to me. Run with it. :)
Customer avatar
Brian C March 22, 2019 4:51 pm UTC
This is a lovely little article about Transit and what it is about. Written by one of the Devs.

Customer avatar
William T March 14, 2019 2:36 am UTC
This is something I have been waiting for to see. I look forward to going through it so I can provide a legitimate and honest review of its index.
Customer avatar
Brian C March 29, 2019 4:11 pm UTC
So... the world wants to know. What DID you think of the Index?
Customer avatar
William T March 30, 2019 4:50 pm UTC
Read my three part review at this link:
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File Last Updated:
February 27, 2019
This title was added to our catalog on March 04, 2019.