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Minimalist Adventure Seed Engine

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This is a minimalist adventure seed engine to help randomly roll story seeds for gaming or writing.

One-page, easy, standard d6 dice system that may be used with any core system.

It is small and compact. It's just this black cover page and one written page.

It can, however, be expanded by using the 12x12 plots, foes, themes, motivations, mood-emotions, and twists generator charts.

It is uses a small amount of keywords to describe an adventure story.

This uses up to six rolls of 1d6.

  1. Roll for the conflict.
  2. Roll for the type of foe.
  3. Roll for the theme.
  4. Roll for the motivaiton.
  5. Roll for the mood.
  6. Roll, when appropriate, a twist.

The keywords are interpreted based on context of the setting and characters.

Expanding with 12x12 (144 result) charts

All of these are found in the Story Mechanisms all-in-one book, the Story Bundle, and Adventure Seed Bundle.

Plot Generator - 144 plot keywords based on 12 main sets of plots

Foe Generator This table shows threats with twelve foes for each category including vs monster, vs creature, vs natural disaster, vs ND & epidemics, vs supernatural, vs paranormal, vs enemy personality, vs enemy career, vs society, vs self, vs technology weapons, and vs technology issues. It refers to enemy personality types found in Character Generator and Flash RPG. It refers to enemy careers found in Career Generator. It refers to other tables as well more indirectly.

Theme Generator - 144 sets of keywords (over 288 keywords) which can be used to find a theme or subject of a scene, session, story, or overarching story.

Motivation Generator - lists 144 character motivations based on the hierarchy of needs, morality system, defense mechanism, and personality temperament.

Mood-Emotion Generator - focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category

Comparison Of Toolsets

Essential SoRoPlay GamTools

Title

Minimalist d6 Solo Game and Adventure Seed Engine

Essential SoRoPlay GamTools

Pages

14 pages

70 pages

Pages of tables

1+

11 pages

Gamemaster surrogate answers

4 types, 6 answers each

4 types, Yes/No = 8 answers, 6 for others

Fact generator (sensory based)

6 types, 6 visual icons each, 36 total answers

12 types, 12 answers each, 144 total answers

Encounter (human and creature)

12 categories crammed into 6×6, 6 details each

12 categories crammed into 6×6, 6 details each, and See Character and Motivation Generators

Indoor, Outdoor, Item

14 categories crammed into 6×6, 6 details each

14 categories crammed into 6×6, 6 details each (items separate)

Character Generator

6 details, 9 personalities

Motivation Generator

8 categories, 144 motivation keywords total

Conflict words

6

12 categories, 144 conflict keywords total

Foes

6 types

6 types

Themes

6 types

6 types

Mood

6 moods

6 moods

Twists

6 types

6 types

Item Description Generator

see Indoor, Outdoor, Item Gen

11 categories, 144 item description keywords total

Progression froom Minimalist to Essentials

1. Minimalist d6 Solo Game Engine

Minimalist d6 Solo Game Engine

Minimalist d6 Solo Game Engine ;is a collection of tools that help you to play a solo game using a bare minimum to answer questions, generate icon images, or ; generate keyword prompts for interpretation.

Minimalist Adventure Seed Engine ;is recommended as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.


A ;gamemaster ;has many functions. This set of tools focuses on six GM functions.

; ; ; • The ;gamemaster surrogate engine ;focuses on the function of giving four types of closed ended questions: yes/no, task progress, problem solving, and scientific method answers to help create story, characters, and setting.

; ; ; • The ;iconic fact generator ;focuses on the function of giving random sensory-based icon images that may represent answers to open ended questions to help create a setting based on the player character’s perception.

; ; ; • The ;indoor, outdoor, item Gen ;focuses on function of giving random keywords to be used as word prompts to help generate setting based on adjectives and determiners.

; ; ; • The ;relationship, mood, emotion, & encounter Gen ;focuses on the function of giving human and creature description based on description, mood, emotions to help create story encounters.

; ; ; • The ;NPC scene action (AI) ;focuses on the behavioral function of non-player character (NPC) or even creatures actions within a scene.

; ; ; • The ;Gamestory Adventures ;process focuses on the steps to create a narrative like the opening scene, inciting event, one or more conflicts, and until completion or failure.


2. Minimalist Adventure Seed Engine

Minimalist Adventure Seed Engine

This is a ;minimalist adventure seed engine ;to help randomly roll story seeds for gaming or writing.

  • One-page, easy, standard d6 dice system that may be used with any core system.
  • It is small and compact. It's just this black cover page and one written page.
  • It can, however, be expanded by using the 12x12 plots, foes, themes, motivations, mood-emotions, and twists generator charts.
  • It is uses a small amount of keywords to describe an adventure story.

Essential SoRoPlay GamTools

Essential SoRoPlay GamTools

Essential SoRoPlay GamTools is a collection of tools, refered to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.

It also includes an adventure seed engine is included in this verison as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.

This book replaces and adds several of the minimalist tools with 1e tools to make a more powerful system with six of the more popular essential tools. ABS Solo Game Engine, ABS Fact Generator, Motivation Generator, Description Generator, Plot Generator, and Character Generator all in a newer simplified d12 and d100 grayscale style for the 144 result generators.

A gamemaster has many functions. This set of tools focuses on ten GM functions.
;Gamemaster Surrogate (GMS) Function tools included in this book
; ; ; 1. A GMS will make decisions based on a few different factors. The basic closed-questions that are answered through this GMS function are “Yes or no?”, “When”, or “What happens?” ; ABS Solo Game Engine
; ; ; 2. A GMS will be able to create basic random NPC characters. The basic open-question that is answered through this GMS function is “Who?” Character Generator
; ; ; 3. A GMS will be able to assign 144 basic motivation to NPCs. The basic open-question that is answered through this GMS function is “Why?” Motivation Generator
; ; ; 4. A GMS will be able to assign basic relationships, moods, emotion, and encounter details—for both humans and creatures. The basic open-question that are answered through this GMS human or creature multi-functions are “What is the description of the encounter?”. The details for this tool focus more specifically on several different details such as, “What is the mood of the encounter?”, “What is the emotion of the encounter?”, “What is the number of encounters?”, “What is the size of the encounter?”, and a few other encounter details. ; ; Relationship, Mood, Emotion, & Encounter Gen
; ; ; 5. A GMS will be able to create a basic adventure story. A story has a beginning or opening, an incident, a call for action, a story conflict, and one or more conflicts leading to a resolution. This tool explores resolving for one or more questions related to the inciting event and adventure seed conflict against a foe. The basic open-question that is answered through this GMS function is “What happens from beginning to end?” Essential Gamestory Adventures
; ; ; 6. A GMS will be able to create adventure ideas that contain a conflict against a foe, here called an adventure seed. The basic open-question that is answered through this GMS function is “What is the main story?” It rolls for conflict, foe type, theme, motivation, mood, and an occasional twist. Essential Adventure Seed Engine
; ; ; 7. A GMS will be able to create story arches based on 144 keyword actions or situations. The basic open-question that is answered through this GMS function is “What is the character doing or need to do?” Conflict (Plot) Generator
; ; ; 8. A GMS will be able to create a setting description based on 144 sensory keywords. The basic open-question is answered through this GMS function are “Where?” or “What?” does the player see, hear, taste, touch, smell, or realize in terms of basic senses or basic concepts. Fact Generator
; ; ; 9. A GMS will be able to create setting items and features based on 144 adjectival keywords. The basic open-question that is answered is “What?” in terms of items & movable features or ; “What items are in this setting?” Item Description Generator
; ; ; 10. A GMS will be able to create setting descriptions for indoor and outdoor settings based on adjectival keywords. The basic question that is answered is “Where?” in terms of immovable or non-item setting features. Indoor and Outdoor Gen

Here are the included tools that expand or replace portions in this Essential version.

  • Alternative, replacing the GMS engine Solo Game Engine ;1e - This system uses Yes, Maybe, and No type answers expanding the traditional solo game system by adding branching and conditional answers. This is a flexible solo game engine that is meant to take the place of a Gamemaster (GM) for answering questions or finding the results of modified rolls. A chart with results for 1D6, 1d8, Fate, Fudge, 1D10, 1D12, 2D6, 3D6, 1D20, 4D6 JAGS, and 1D100 systems is included. It makes it a versatile game engine.
  • Alternative, replacing the Iconic Fact Generator ;Fact Generator ;1e- this focuses on 144 results focusing on sensory and process data.
  • Expanding, replacing the Indoor/Outdoor/Item Gen Description Generator ;1e- ;focuses on description of objects or things using 11 categories of adjectives.

  • Builds a basic personality foundation for characters Character Generator ;- focuses on generating a description of ;uses nine possible personalities, stat archetypes, encounter types, virtues, vices, and types of quirks on two charts

  • Expanding, replacing the conflict words Plot Generator ;- ;144 plot keywords based on 12 main sets of plots.

  • Expanding, replacing the character motivation words Motivation Generator ;- lists 144 character motivations based on the hierarchy of needs, morality system, defense mechanism, and personality temperament.

1. Minimalist d6 Solo Game Engine and Essential SoRoPlay GamTools expand, replacing with 12x12 (144 result) generator charts and/or game engines

All of these are found in various Mechanisms all-in-one books or in the character, story, or environmental Bundles.


Alternative, replacing the GMS or ABS SGE 1e engine

ABS12 Solo Game Engine 2nd Edition ;- 18 pages, 6 tables, 15 types of results (1e had 5pgs, 1 table, 1 type of result), This is a flexible solo game engine that is meant to take the place of a Gamemaster (GM) for answering questions or finding the results of modified rolls. A chart with results for 1D6, 1d8, Fate, Fudge, 1D10, 1D12, 2D6, 3D6, 1D20, 4D6 JAGS, and 1D100 systems is included.

Gamemaster Surrogate ;- This is a ;true d100 solo game engine ;with 100 answers, more focused for ;task-resolution questions, that vary in detail and nuance. ;This list gives you 100 answers to yes or no questions with varying degrees, tangents, beyond expectation, a few types of results, and/or speed of result all in one table—with just one roll. Sometimes answers suggest a reason or cause such as a type of attribute, which may or may not apply to the given situation.

Alternative, replacing the Iconic and 1e Fact Generator

ABS12 Fact Generator 2nd Edition ;- This 2nd edition expands and includes the 1st edition. 30 pages, 8 charts, 23 types of facts, 10 pages of Senses from Roget's Thesaurus. Compared to the original which was 1pg chart & instructions. It makes it a versatile game engine. This is a fact generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing situations & settings. Eight charts with results for 1D20, 3D6, and d100 systems is included.

Sound Generator ;- focuses entirely on sounds and onomatopoeia.

Expanding, replacing the Indoor/Outdoor/Item Gen

Description Generator: Objects 2nd Edition- This 2nd edition expands and includes the 1st edition material. 52 pages, 9 charts, 33 types of facts/descriptions, object describing words from Roget's Thesaurus. [Compared with the original which was 3pg, one chart & instructions, it's greatly expanded.] This is a description generator that is meant to aid or take the place of a Gamemaster (GM) for describing objects in situations & settings. Nine charts with results for 1D20, 3D6, and d100 systems is included

Outdoor Setting Generator ;- focuses on descriptions of locations or places. This includes biomes, weather, soil types, sparcity, and size.

Indoor Setting Generator ;focuses on descriptions of rooms and interior locations. This includes rooms types, sizes, adjectives describing rooms, and material found in or used in the construction of the room.


Adding more specific colors

Color Generator & Wheel ;- ;This book helps you to use and even roll randomly for 144 color names to ; describe more vivid settings. It also has a color wheel to help design 13 types of color combinations. It has color meaning for the 8 main colors. ;This table shows 12 rows of 12 columns of colors: Black, Cool Grays, Warm Grays, Purple, Pink, Red, Orange & Brown, Yellow, Green, Aqua, Cyan & Turquoise, and Blue. 144 total color names with the actual color background & hexadecimal color #.

Modifier Generator ;- ;shows modifier categories with 12 or more modifiers for each category including degree, time, contrast, unity, manner, cause-and-effect, and place words.

Expanding, working with on Specific Terrain brief descriptions

Minimalist terrain tools in the Minimalist Series ;- brief specific terrain descriptions may be generated using the specific minimalist terrain series tools or many of them are found in Environmental Mechanisms. Titles include among many: urban, coniferous forest, deciduous forest, cave, desert, grassland & shrublands, mountains, rainforest, wetlands, forces of nature-air & heat, and forces of nature-ground.

Micro-Dungeon-Room Map Generator ;- This has two main tables to help generate micro-dungeons, dungeons that are small and created on-the-fly: • 144 Random Rooms (showing the shape and 5ft square dimensions). • 22 Random Hallways (showing the direction, intersection, splitting, or even corners).

Expanding, alternatives, or building upon the Character Generator and Relationship, Mood, Emotion, & Encounter Gen

Expanding, alternatives, or building upon the Relationship, Mood, Emotion, & Encounter Gen

Mood-Emotion Generator ;- ;focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category.

Human Generator ;- ;shows 12 body categories with 12 body description indicators for each category including body shape, hair color, hair style & length, skin color, lip shape, height, facial hair, chest or breast size, eye color, brow shape, eye shape, and nose shape indicators based on worldwide human races.

Social & Mental Traits Generator ;- This table shows social and mental traits listed in 6 dimensions introvert-extrovert, rebellious-agreeable, carefree-conscientious, neurotic-stable, closed-open, and proud-humble. Each dimension has 12 ranked degrees with two related words per rank to describe a characters mental and social attributes using words.

Physical Trait Generator ;- This table shows 144 strength, dexterity, and constitution traits listed in 6 dimensions delicate-strong, exhausted-enduring, unhealthy-healthy, unskilled-accurate, clumsy-agile, and slow-quick, with their definitions.

Knowledge Generator ;- ;focuses on mental and studied knowledge fields such as science, philosophy, language, literature, military, agriculture, law, politics, religion, social science, and paranormal.

Career Generator ;- ;shows most career categories with one to twelve or more careers/classes for each category including information, sports, wealth, philosophy, home, health, psychology, paranormal, religion, history, geography, anthropology, business, social science, politics, law, music, fine arts, art, language, literature, science, medicine, agriculture, technology, and military.

Dream Generator ;- ;shows 12 dream word categories with 12 dream word symbols for each category including animal, building/house, vehicle or mount, clothing, body part, color, number, insect, disaster, location, character, and relation words.

Character Flaw Generator ;- ;Included are a total 144+ character flaws in the entire table in no particular order.

Animal Generator ;- focuses on the movement, behavior, attacks, defense, abilities, and living situation and survival features of a real, earth-like, mythical, folklore, made-up or similar alien animals.

Wing Generator ;- This is a flexible animal generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing wings of animals. This a lists of 144 animal names that have wings or glide (insects, butterflies, dragonflies, birds, water birds, flying fish, flying squid)and flightless birds. It does not show any pictures nor drawings.

Alternatives to the NPC Scene Actions (AI)

Scene Action Generator ;- ;This table shows 144+ verbs listed in somewhat order: verbs that do, move, ; social, setting, object, and idea - used to describe a scene.

Dialogue & Communication

Dialogue Engine ;- This dialogue engine helps create dialogue topics, voice qualities, and personality-based dialogue styles for games and stories. This dialogue engine takes into acount 3 moods, ;9 personality types, 3 mindsets, and 7 vocal qualities using six-sided dice. It uses the Character Generator, Fact Generator, Motivation Generator, Plot Generator, and Flash RPG. It can also use the Body Language Generator to add non-verbal body language.

Grammar Fuel: Parts of speech ;is a five-dialogue style engine added to 15 tables alphabetized and numbered for either d6, d10, d20, d100, or d1000 rolls depending on the table, which brings together the 2,000 verbs, 2,000 nouns, 2,000 adjectives, 1,000 adverbs, 1,000 interjections, 250 prepositions, 100 pronouns, 100 subordinating conjunctions, 100 determiners, 20 correlative conjunction pairs, 8 coordinating conjunctions, and 5 article/plural combinations. The parts of speech are mostly American English based. So, it is like a ;8,583 random word table divided by part of speech. However, speaking styles influence which words are generated somewhat. However, there are 5 dialogue styles which have different part of speech probabilities: thinking, feeling, doing, discussing, and formal dialogue styles each have different part of speech proportions.

Grammar Fuel: 12,000 Phrases & Idioms ;is a 12,000 phrases and idioms on 12 tables alphabetized and numbered for d1000 rolls. The idioms are mostly American English based.

Character Communicator ;- This table shows categorized by archetype or primary stat with twelve functions of communications for each category including summarize, persuade, argue, imagine, advise, instruct, inform, direct, describe, motivate, analyze, and explain.


Behavior

Character Behavior Engine ;- ;Characters behave and react to stimulus which may be found in the behavior engine. This behavior engine helps create behavior styles for games and stories. This behavior engine takes into account 9 personality types, 3 mindsets, 9 stat archetypes, 9 virtues, and 9 vices. It can use the Dialogue Generator, Motivation Generator, and Character Communicator primarily.

Thinking

Character Thinking Engine ;- This system shows analytical and intuitive brain thinking for 15 different ;archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. In addition, 12 meanings lead to thoughts based on needs which lead to decision question. Decision basis thought questions are cross reference with decision basis listed on the ;Thinking Generator: cost/benefit, utility, sufficient/generalize, duty/authority, deduce/link, brainstorming, define/exclude, identify/cause-effect, empathy/sympathy, prior belief/fear, assumptions, and groupthink/harmony/dissenting.

Thinking Generator ;- This table shows mental basis for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 decision basis are cross referenced: cost/benefit, utility, sufficient/generalize, duty/authority, deduce/link, brainstorming, define/exclude, identify/cause-effect, empathy/sympathy, prior belief/fear, assumptions, and groupthink/harmony/dissenting.

Emotional Reaction

Emotional Reaction Generator ;- This table shows reasons or causes for emotions for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 emotions are cross reference with triggers, action/reaction, and need: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the Mood-Emotion Generator and Body Language Generator.

Character Reaction Engine ;- This system shows reasons or causes for emotions for 15 different ;archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 meanings lead to reactions based on needs which lead to emotions. ;Emotions ;are cross reference with meaning-triggers, reaction, and need listed on the ;Emotional Reaction Generator: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the ;Mood-Emotion Generator ;and ;Body Language Generator.

Mood-Emotion Generator ;- ;focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category.

Relationship

Character Relationship Engine ;- ;This system expands the dialogue mood & topic engine to 12 moods (from 3 in dialogue engine). 12 relationship circles each have two behaviors and a set of common goals. The twelve relationship circles are the following: love interest, parent, offspring, extended family, friend, merchant, education, belief/religion, activist, work, service, and membership. These same 12 are the same one that are expanded into 12 archetypes in the prior tool. Relationship Generator. It lists 12 evaluated roles linked to needs, relationship behavior, and social emotions. The 12 evaluated roles are: enemy, despised, victim, unrelatable, alone, obsession, unfamiliar, relatable, wanted, friend, family, and loved one. Mind, body, and soul stats also influence communication preference.

Relationship Generator ;- This table shows with twelve types of relationships for each circle of friendship including ; ;love interest (spouse), parent, offspring, extended family, friend, merchant, education, belief (religion), activist, work, service, and membership. It generates archetype-like results and also includes shadow, stranger, and darkness columns.

Alternatives to the Gamestory Adventures

Flash RPG ;is a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories. These are extremely small stories. All of the details can be randomly generated or chosen intentionally by the player. The details will only hint at something more than is told in the fiction.

Three Conflict Chain RPG ;- ;This book has has 6 sections and around 11 main steps to help flesh out into three conflict in ;Three Conflict Chain RPG ;— an expansion ;to FRPG. In this game 36 story openings, 6 types of inciting events, and three conflicts looked at by asking 6 question-words using the inquest table, and maybe adding a plot twist are used to create series of conflicts explaining what happened to reach the final conflict result.

Deep Dive Engine ;- ;To further flesh out the three conflict stories, additional scenes are added using the Deep Dive Engine. In this engine, six kinds of scenes are created randomly: explanation, description, transition, narrative, action, and reaction scenes. This adds further character development, background stories, connects the major conflicts, and can add subplots.

Transition Scene Generator ;- ;This table shows ; 144+ transition words listed in somewhat function order: begin, during, after, compare & clarify, contrast and concession, add, illustrate & introduce, cause & condition & effect, refer & identify, direct & place, flexible & changing focus, and occurrence & resuming - thought a few can be used in many ways.

2. Minimalist Adventure Seed Engine or Essential SoRoPlay GamTools expand, replacing with 12x12 (144 result) generator charts

All of these are found in the Story Mechanisms all-in-one book, the Story Bundle, and Adventure Seed Bundle.

Expanding, replacing the foe words

Foe Generator ;- ;This table shows threats with twelve foes for each category including vs monster, vs creature, vs natural disaster, vs ND & epidemics, vs supernatural, vs paranormal, vs enemy personality, vs enemy career, vs society, vs self, vs technology weapons, and vs technology issues. It refers to enemy personality types found in Character Generator and Flash RPG. It refers to enemy careers found in Career Generator. It refers to other tables as well more indirectly.

Expanding, replacing the theme words

Theme Generator ;- ;144 sets of keywords (over 288 keywords) which can be used to find a theme or subject of a scene, session, story, or overarching story.

or

Theme Generator 2e - This 2nd edtion expands and includes the 1st edition. 70 pages, many charts, 3 domains of themes, 21 subdomains, about 6,000 manifestion words, and 1,000 thematic subjects. Compared to the original which was 2pg chart & instructions, 1 domain, 10 subdomains, no manifestation words, and 288 results.

Expanding, replacing the mood words or describing with body language

Mood-Emotion Generator ;- ;focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category.

Body Language Generator ;- shows 12 emotion categories with 12 body language indicators for each category including eye, nose, face, jaw, mouth, eyebrow, forehead, hand, arm, leg, posture, movement, speed, voice, or gesture indicators based on American culture.

Expanding, replacing the twist description and phrases

Twist Generator ;- ;This table shows with six types of reversals: identity, motive, perception, fortune, role, and fulfillment. The reversal twists are also cross-referenced with 6 questions: who, what, when, where, why, and how.

Minimalist Tools Series

Minimalist Fantasy Worlds Minimalist Descriptive Coniferous Forest Minimalist Descriptive Deciduous Forest Minimalist Descriptive Mountains Minimalist Descriptive Wetlands Minimalist Descriptive Grassland & Shrubland Minimalist Descriptive Tundra Minimalist Descriptive Desert
Minimalist Descriptive Skills Minimalist Force of Nature: Air & Heat Minimalist Force of Nature: Ground Minimalist: Ghosts, Angels, & Demons Minimalist Descriptive Rainforest Minimalist Descriptive Cave Minimalist Descriptive Urban Minimalist Descriptive Rural
Minimalist Descriptive Civilization The Haunting of Home

Combat & Powers

Minimalist Descriptive Combat Minimalist Descriptive Martial Art Strikes Minimalist Martial Art Grappling Complete Minimalist Descriptive Combat Minimalist Elemental Effects Minimalist: Fear, Disgust, & Madness

Other Tools

Minimalist Adventure Seed Engine Minimalist d6 Solo Game Engine Minimalist d6 Solo Game & Adventure Seed Engine

Descriptive Combat Series

Remnant RPG Tools, All-in-One

Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Descriptive Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Minimalist Elemental Effects



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