Expanding, replacing the Indoor/Outdoor/Item Gen
Description Generator: Objects 2nd Edition- This 2nd edition expands and includes the 1st edition material. 52 pages, 9 charts, 33 types of facts/descriptions, object describing words from Roget's Thesaurus. [Compared with the original which was 3pg, one chart & instructions, it's greatly expanded.] This is a description generator that is meant to aid or take the place of a Gamemaster (GM) for describing objects in situations & settings. Nine charts with results for 1D20, 3D6, and d100 systems is included
Outdoor Setting Generator ;- focuses on descriptions of locations or places. This includes biomes, weather, soil types, sparcity, and size.
Indoor Setting Generator ;focuses on descriptions of rooms and interior locations. This includes rooms types, sizes, adjectives describing rooms, and material found in or used in the construction of the room.
Adding more specific colors
Color Generator & Wheel ;- ;This book helps you to use and even roll randomly for 144 color names to ; describe more vivid settings. It also has a color wheel to help design 13 types of color combinations. It has color meaning for the 8 main colors. ;This table shows 12 rows of 12 columns of colors: Black, Cool Grays, Warm Grays, Purple, Pink, Red, Orange & Brown, Yellow, Green, Aqua, Cyan & Turquoise, and Blue. 144 total color names with the actual color background & hexadecimal color #.
Modifier Generator ;- ;shows modifier categories with 12 or more modifiers for each category including degree, time, contrast, unity, manner, cause-and-effect, and place words.
Expanding, working with on Specific Terrain brief descriptions
Minimalist terrain tools in the Minimalist Series ;- brief specific terrain descriptions may be generated using the specific minimalist terrain series tools or many of them are found in Environmental Mechanisms. Titles include among many: urban, coniferous forest, deciduous forest, cave, desert, grassland & shrublands, mountains, rainforest, wetlands, forces of nature-air & heat, and forces of nature-ground.
Micro-Dungeon-Room Map Generator ;- This has two main tables to help generate micro-dungeons, dungeons that are small and created on-the-fly: • 144 Random Rooms (showing the shape and 5ft square dimensions). • 22 Random Hallways (showing the direction, intersection, splitting, or even corners).
Expanding, alternatives, or building upon the Character Generator and Relationship, Mood, Emotion, & Encounter Gen
Expanding, alternatives, or building upon the Relationship, Mood, Emotion, & Encounter Gen
Mood-Emotion Generator ;- ;focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category.
Human Generator ;- ;shows 12 body categories with 12 body description indicators for each category including body shape, hair color, hair style & length, skin color, lip shape, height, facial hair, chest or breast size, eye color, brow shape, eye shape, and nose shape indicators based on worldwide human races.
Social & Mental Traits Generator ;- This table shows social and mental traits listed in 6 dimensions introvert-extrovert, rebellious-agreeable, carefree-conscientious, neurotic-stable, closed-open, and proud-humble. Each dimension has 12 ranked degrees with two related words per rank to describe a characters mental and social attributes using words.
Physical Trait Generator ;- This table shows 144 strength, dexterity, and constitution traits listed in 6 dimensions delicate-strong, exhausted-enduring, unhealthy-healthy, unskilled-accurate, clumsy-agile, and slow-quick, with their definitions.
Knowledge Generator ;- ;focuses on mental and studied knowledge fields such as science, philosophy, language, literature, military, agriculture, law, politics, religion, social science, and paranormal.
Career Generator ;- ;shows most career categories with one to twelve or more careers/classes for each category including information, sports, wealth, philosophy, home, health, psychology, paranormal, religion, history, geography, anthropology, business, social science, politics, law, music, fine arts, art, language, literature, science, medicine, agriculture, technology, and military.
Dream Generator ;- ;shows 12 dream word categories with 12 dream word symbols for each category including animal, building/house, vehicle or mount, clothing, body part, color, number, insect, disaster, location, character, and relation words.
Character Flaw Generator ;- ;Included are a total 144+ character flaws in the entire table in no particular order.
Animal Generator ;- focuses on the movement, behavior, attacks, defense, abilities, and living situation and survival features of a real, earth-like, mythical, folklore, made-up or similar alien animals.
Wing Generator ;- This is a flexible animal generator that is meant to aid or take the place of a Gamemaster (GM) for answering questions or finding the clues, information, or describing wings of animals. This a lists of 144 animal names that have wings or glide (insects, butterflies, dragonflies, birds, water birds, flying fish, flying squid)and flightless birds. It does not show any pictures nor drawings.
Alternatives to the NPC Scene Actions (AI)
Scene Action Generator ;- ;This table shows 144+ verbs listed in somewhat order: verbs that do, move, ; social, setting, object, and idea - used to describe a scene.
Dialogue & Communication
Dialogue Engine ;- This dialogue engine helps create dialogue topics, voice qualities, and personality-based dialogue styles for games and stories. This dialogue engine takes into acount 3 moods, ;9 personality types, 3 mindsets, and 7 vocal qualities using six-sided dice. It uses the Character Generator, Fact Generator, Motivation Generator, Plot Generator, and Flash RPG. It can also use the Body Language Generator to add non-verbal body language.
Grammar Fuel: Parts of speech ;is a five-dialogue style engine added to 15 tables alphabetized and numbered for either d6, d10, d20, d100, or d1000 rolls depending on the table, which brings together the 2,000 verbs, 2,000 nouns, 2,000 adjectives, 1,000 adverbs, 1,000 interjections, 250 prepositions, 100 pronouns, 100 subordinating conjunctions, 100 determiners, 20 correlative conjunction pairs, 8 coordinating conjunctions, and 5 article/plural combinations. The parts of speech are mostly American English based. So, it is like a ;8,583 random word table divided by part of speech. However, speaking styles influence which words are generated somewhat. However, there are 5 dialogue styles which have different part of speech probabilities: thinking, feeling, doing, discussing, and formal dialogue styles each have different part of speech proportions.
Grammar Fuel: 12,000 Phrases & Idioms ;is a 12,000 phrases and idioms on 12 tables alphabetized and numbered for d1000 rolls. The idioms are mostly American English based.
Character Communicator ;- This table shows categorized by archetype or primary stat with twelve functions of communications for each category including summarize, persuade, argue, imagine, advise, instruct, inform, direct, describe, motivate, analyze, and explain.
Behavior
Character Behavior Engine ;- ;Characters behave and react to stimulus which may be found in the behavior engine. This behavior engine helps create behavior styles for games and stories. This behavior engine takes into account 9 personality types, 3 mindsets, 9 stat archetypes, 9 virtues, and 9 vices. It can use the Dialogue Generator, Motivation Generator, and Character Communicator primarily.
Thinking
Character Thinking Engine ;- This system shows analytical and intuitive brain thinking for 15 different ;archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. In addition, 12 meanings lead to thoughts based on needs which lead to decision question. Decision basis thought questions are cross reference with decision basis listed on the ;Thinking Generator: cost/benefit, utility, sufficient/generalize, duty/authority, deduce/link, brainstorming, define/exclude, identify/cause-effect, empathy/sympathy, prior belief/fear, assumptions, and groupthink/harmony/dissenting.
Thinking Generator ;- This table shows mental basis for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 decision basis are cross referenced: cost/benefit, utility, sufficient/generalize, duty/authority, deduce/link, brainstorming, define/exclude, identify/cause-effect, empathy/sympathy, prior belief/fear, assumptions, and groupthink/harmony/dissenting.
Emotional Reaction
Emotional Reaction Generator ;- This table shows reasons or causes for emotions for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 emotions are cross reference with triggers, action/reaction, and need: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the Mood-Emotion Generator and Body Language Generator.
Character Reaction Engine ;- This system shows reasons or causes for emotions for 15 different ;archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 meanings lead to reactions based on needs which lead to emotions. ;Emotions ;are cross reference with meaning-triggers, reaction, and need listed on the ;Emotional Reaction Generator: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the ;Mood-Emotion Generator ;and ;Body Language Generator.
Mood-Emotion Generator ;- ;focuses on 12 categories of emotions or mood: joy, expectation, sadness, confusion, anger, courage, caring, fear, guilty, strong, hurt, and weak. 12 words detail the degree and specify the emotion or mood within each category.
Relationship
Character Relationship Engine ;- ;This system expands the dialogue mood & topic engine to 12 moods (from 3 in dialogue engine). 12 relationship circles each have two behaviors and a set of common goals. The twelve relationship circles are the following: love interest, parent, offspring, extended family, friend, merchant, education, belief/religion, activist, work, service, and membership. These same 12 are the same one that are expanded into 12 archetypes in the prior tool. Relationship Generator. It lists 12 evaluated roles linked to needs, relationship behavior, and social emotions. The 12 evaluated roles are: enemy, despised, victim, unrelatable, alone, obsession, unfamiliar, relatable, wanted, friend, family, and loved one. Mind, body, and soul stats also influence communication preference.
Relationship Generator ;- This table shows with twelve types of relationships for each circle of friendship including ; ;love interest (spouse), parent, offspring, extended family, friend, merchant, education, belief (religion), activist, work, service, and membership. It generates archetype-like results and also includes shadow, stranger, and darkness columns.
Alternatives to the Gamestory Adventures
Flash RPG ;is a six-sided dice game intended for solo game play used to create flash fiction, adventure seeds, and background stories. These are extremely small stories. All of the details can be randomly generated or chosen intentionally by the player. The details will only hint at something more than is told in the fiction.
Three Conflict Chain RPG ;- ;This book has has 6 sections and around 11 main steps to help flesh out into three conflict in ;Three Conflict Chain RPG ;— an expansion ;to FRPG. In this game 36 story openings, 6 types of inciting events, and three conflicts looked at by asking 6 question-words using the inquest table, and maybe adding a plot twist are used to create series of conflicts explaining what happened to reach the final conflict result.
Deep Dive Engine ;- ;To further flesh out the three conflict stories, additional scenes are added using the Deep Dive Engine. In this engine, six kinds of scenes are created randomly: explanation, description, transition, narrative, action, and reaction scenes. This adds further character development, background stories, connects the major conflicts, and can add subplots.
Transition Scene Generator ;- ;This table shows ; 144+ transition words listed in somewhat function order: begin, during, after, compare & clarify, contrast and concession, add, illustrate & introduce, cause & condition & effect, refer & identify, direct & place, flexible & changing focus, and occurrence & resuming - thought a few can be used in many ways.