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Fenix English Edition 6, 2018
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Fenix English Edition 6, 2018

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The Heroic Issue


Heroic Weapons from disparate cultures and litterature 

Heroes. The greatest heroes never truly fade in myth or legend, they live on in our stories, forever remembered. Yet what is a hero? Someone who is good and virtuous? Maybe they are portrayed that way today in the modern world. But it was not always so.

 

Text: Pete Nash

Art: Lukas Thelin

The Hero as an Outsider

Graeme Davis on what you have to give up to become  a hero

Every young child dreams of being a hero. To throw off the shackles of a mundane life; to fight evil instead of ploughing fields; to save lives instead of digging potatoes; to be independent, strong, and free. But as history and myth show us, this freedom comes with some serious downsides. To become a hero, one must give up one’s place in society, and it can be lonely on the outside.

From Gilgamesh to Bilbo Baggins, from Jason to Harry Potter, the heroes of myth and story have found that heroism comes at a price. Most roleplaying games – especially fantasy games – prefer to ignore this price, which is a pity: the other-ness of heroes, when seen from the vantage-point of NPC “civilians,” can add an interesting and challenging aspect to roleplaying adventures, and even lead to some existential dilemmas for more philosophically-inclined players.

 

Text: Graeme Davis

Art: Mattias Nyström

 

Bernard the Barbarian and the Trollslayer

A comic strip

Text: Åke Rosenius, Evelina Rosenius

Art: Åke Rosenius

Vidi, Veni, Lusi - I saw, I came, I played

Birger Hanning interviewed Marc Grieves when Kelly’s Heroes

celebrated its 40 year anniversary. This much loved diorama at Swedish conventions made a run for an International Kickstarter to try to bring their modern classic to the next level. The editors at Fenix are among the many who have enjoyed the game and in an issue about HEROES, we wanted to highlight what they are up to at the moment. In the Swedish issue of Fenix, you can read more about their plans. Here, in English, you find the interview with Marc Grieves about the early years, from 1978 to 1985.

 

Text: Birger Hanning

Art: Anders Ripa, Expedition Vižinada 1986

Odd Soot

Odd Soot is a new science fiction game set in the 1920s. Humanity has travelled to the stars and found intelligent life. Clarence Redd writes about his new game in this article.

 

Text: Clarence Redd

Art: Roman Gensky, Phiedel, Clarence Redd 

 

 
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Product Information
Pages
14
File Size:
4.44 MB
Format
Original electronic
Scanned image
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File Last Updated:
February 17, 2019
This title was added to our catalog on February 17, 2019.