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Minimalist Descriptive Combat

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This is a minimalist descriptive combat.

One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems.

It uses standard d6 dice.

It is small, only this cover page and one page system.

It can however be expanded by using the 12x12 descriptive critical charts

It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

This uses three rolls of 1d6.

  1. Roll once to see if you hit.
  2. Roll for target location of hit.
  3. Roll for intensity of damage.
There is no rule for when a character dies besides 'instant death' and 'death is soon'. This focuses on the descriptive nature of combat using a few but meaninful words.
Either creating your own or interpreting a current systems is based on interpreting a few adjectives. Specific examples of the adjectives are not listed.
  • This takes into account skill using the words for proficiency of unskilled, basic skilled, skilled, or master skilled.
  • It also allows a modifier for out-of-normal range, but still in range.
  • It uses 3 weapon damage modifiers: light, normal, and heavy weapons.
  • It uses 4 types of armor that damage must surpass: no armor, light, medium, and heavy armor.
  • Three types of damages are included in this system: slashing, crushing, and piercing. Each of the damage types has 6 damage descriptions increasing in damage intensity.

Descriptive Combat Series

Remnant RPG Tools, All-in-One

Remnant RPG Tools, All-in-onethis remnant RPG tools book has tools to help have more descriptive violent combat. One strike kills and limb severence are possible with this tool—yet it's less deadly than the d6 version. Because of this, this book is for more mature gamers. This also brings together a revised and slightly expanded d12 combat system—similar to the d6 minimalist system—three descriptive combat critical tables, minimalist skills, minimalist elemental effects, minimalist: fear, disgust, & madness, and minimalist: ghosts, angels, & demons. Remnant 1d12 is more appropriate for deadly yet descriptive roleplaying games. An average character has a 4.17% chance of instantly death if attacked. It may be higher or lower depending on who or what is attacking you.

Minimalist descriptive combat is designed for quick and deadly combat, with descriptive tables for melee, martial arts, and gun fighting rather than numerical which rely on numbers to interpret die rolls. It is designed for expendable character type deadly games such as army or large group battles such as wargames or miniature games. An average character has a 8.33% chance to die instantly if attacked. It may be higher or lower depending on who is attacking you.

The slicing, crushing, and piercing criticals are deadly, but less deadly than the minimalist descriptive combat. It is designed for more traditional RPG game systems. These tables are used in the Remnant RPG Tools 1d12 system.

Both systems deal with wound descriptions such as flesh, bone, organ, and limb.

Both systems are for more mature fiction game players.

Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Complete Minimalist Descriptive Combat Minimalist Descriptive Combat Slicing Critical Crushing Critical Piercing Critical Minimalist Descriptive Martial Art Strikes Minimalist Martial Art Grappling Minimalist: Fear, Disgust, & Madness
Minimalist Elemental Effects

Slicing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the slashing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Crushing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the crushing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Piercing Critical - This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the piercing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.

Complete Minimalist Descriptive Combat - This is a minimalist descriptive combat system that includes the three prior one-page books Minimalist Descriptive Combat, Minimalist Martial Arts Strikes, and Minimalist Martial Arts Grappling. In addition, this book has a new section for Minimalist Guns. This book can be used with the other titles such as the setting, fear, powers, and/or skills one-page books.

Minimalist Descriptive Combat - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It can however be expanded by using the 12x12 descriptive critical charts. It is uses a small amount of words to describe if a melee or ranged weapon hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Strikes - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed strike, if the unarmed strike hits an enemy, the target location of the hit, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Martial Art Grappling - One-page, easy, d6 system, no hitpoint, skill-based, and that might be able to be used with several core systems. It is uses a small amount of words to describe the type of unarmed grappling, if the unarmed grappling hits an enemy, the target location of the hit, sometimes direction of attack, and the intensity of the damage to the specific body area. Critical blows that result in death is soon or instant death are also included for vital body parts.

Minimalist Elemental Effects - This is a mini fire, ice, and electrical damage resolution system for powers, magic, technology, weapons, or natural causes.

Minimalist: Fear, Disgust, & Madness - This is a mini fear, insanity, and disgust resolution system. It is uses a small amount of words to describe the mental reaction to extreme situations that might make a character afraid from terror, disgusted from blood & gore, or going insane from unbelievable madness. Severe degrees suffered result in long-term trauma either instantly.

 
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File Last Updated:
February 21, 2019
This title was added to our catalog on February 05, 2019.
Publisher
Ken Wickham
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