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Avalon’s Solo Adventure System
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Avalon’s Solo Adventure System


Avalon’s Solo Adventure system is a way for you to play 5e D&D by yourself, where you get to control a party of adventurers as they seek out glory and great deeds.


The system is usable for:


* anyone who has ever wanted to play a solo 5e D&D adventure.

* anyone who has ever wanted to learn the rules for 5e D&D by playing a fully realized solo version of the game.

* anyone that has wanted to play a solo 5e D&D adventure that takes their characters from acquiring their first adventure at an inn all the way up to defeating their evil nemesis.

* anyone who has ever wanted to play a fully cooperative game without a Gamemaster sitting on the opposite side of the table.

* And anyone who just has an hour or two and wants to play a game of 5e D&D.


It’s all here: the inns, the monsters, the treasures, the secrets, and the story!


The Avalon Solo Adventure system (ASA from now on) will offer you a fully realized campaign world, complete with towns, wilderness travel, set dungeons, randomized combat, special encounters, and a story—everything you need for a full campaign of 5e D&D.


Every aspect of the 5e D&D will be used during the course of the adventures of ASA, including combat, of course, but also skill use, character interaction, and the buying and selling of equipment within a limited kingdom economy.


While “solo” is in the title of this system, that in no way means that this is an adventure for a single character. Rather, it is a system designed for a solo Player. That Player will take command of an entire adventuring party and will guide them all throughout the campaign.


The ASA rules will simulate the place of the Gamemaster, with randomized tables governing the game play, providing surprise, and adding variety to the adventure. Since much of the content is randomly generated, a Player can even play the same adventure more than once and the adventure will play out very differently. However, Avalon Games will be providing many ASA adventures in order to provide as many different solo experiences to you, the Player, as possible.


In order to play ASA, you will need the ASA Base Rulebook and one of the ASA adventure books. You will also need the books for 5e D&D.


ASA is made specifically for solo party-adventuring, but it should be noted that the game can be played by a group of Players. The only thing ASA can’t really have is a Gamemaster since the system is specifically designed to randomly generate the adventure. It can, however, benefit from a Referee during group play (although it does not need one). Should someone in the group want to perform that aspect of the Gamemaster’s role, a Referee can add a layer of additional challenge to the game, since a Referee helps to maintain the core integrity of a group game. It might be a great way for a fledgling Gamemaster to attempt to learn how to arbitrate for a group of Players. 


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Reviews (0)
Discussions (3)
Customer avatar
Robert R March 16, 2019 2:18 am UTC
I am not seeing enough commentary from the publisher regarding the somewhat negative discoveries from buyers in this discussion. Why...??

My question is do I need the Published Adventures or can I play a 5e game on the fly and/or prepare my own solo sessions/campaigns using ASA?
Customer avatar
Adrian S March 16, 2019 8:11 am UTC
The Author told me in an e-mail that he isn't automatically notified whenever someone posts a new comment here (which is weird, 'cause you only need to tick the 'Follow this discussion' box...) and he rarely checks.

I'll answer your question in his stead: this product includes a ready-to-play adventure, but you can't really prepare your own scenarios with it or improvise games - it's not that type of a solo system (i.e., it has more to do with the 5e solo gamebooks than it does with Mythic).
Customer avatar
Robert R March 17, 2019 1:11 am UTC
Thanks for the info. I am looking for a workable system like Mythic(My favorite)
Customer avatar
Robert H March 17, 2019 3:28 pm UTC
AsA uses a self contained world to tell its stories, which provides adventures within that fantasy setting were you will use the 5e D&D system. You will not be able to use it in other settings.

As for any issues, that is Avalon’s fans helping us to make the game better, not as critizuim of the publisher or our games in general.
Customer avatar
Mi S February 11, 2019 6:59 pm UTC
Wow...if it included the core rules and other items that were included in the kickstarter, id buy now. But 19.99 without all that is a bit steep...particularly with errors having been spotted already. No thanks
Customer avatar
Adrian S February 11, 2019 7:00 pm UTC
Just to clarify: It does include the core rules and the Book of Encounters.
Customer avatar
Robert H February 11, 2019 7:11 pm UTC
All typos and mechanics issue will be solved with the next update.
Customer avatar
Chris N March 06, 2019 5:32 pm UTC
Any idea when that will be? The file was last updated more than a week before your comment.
Customer avatar
Adrian S February 06, 2019 9:37 pm UTC
Hi, I've noticed several errors so far: the King's Guard I quest tells you to 'set up the battle as shown', but nothing is actually shown (page 183 or 184 of Avalon_solo_adventure.pdf). It seems the combat layout for this encounter is missing.

Also, the stats for Red Hook (page 43 or 44 in that same pdf) seem kinda weird: he has a spell prepared twice (that's how it was done in 3e, not in 5e. In 5e you prepare each spell you want only once and then can cast it up to the number of spell slots you have for that level). Also the damage stats for his weapons are weird (should be 1d8+1 for the sword and 1d4+1 for the hook, assuming the hook is not a Finesse weapon). Furthermore, he has "Ranger Archetype" listed under his special features, but it's not mentioned what archetype he actually is and what features he picked up from it (which is an important omission, as depending on his archetype, he'd get some useful abilities)

I love this idea and I'm having lots of fun playing it so...See more
Customer avatar
Adrian S February 07, 2019 12:32 am UTC
Actually, there seem to be plenty of encounters in the encounter book that say "Set up the fight as shown" but fail to actually show the setup... in fact, every single encounter in the encounter book has this problem...

unless for every single one of them the player is supposed to build the map by themself? The rules do mention this, but I think the wording "set up the fight as shown" is misleading in that case, as it makes me expect an image to be shown. Maybe it's just me, though. ^^'
Customer avatar
Adrian S February 07, 2019 12:16 pm UTC
Another one: Some results on the Daily Encounters tables in Avalon_solo_adventure.pdf (page 11 or 12) refer to "Pirates", but there is no such encounter in this book nor in the Book of Encounters...
Customer avatar
Adrian S February 07, 2019 12:51 pm UTC
The number of spells prepared on some NPCs also seems weird. For example, the Black Nun (p. 216 in Avalon_solo_adventure.pdf) has 2 regular spells prepared (domain spells don't count), even though she should have 3 (1 for her level and 2 for her Wis modifier). Did the person writing the stats perhaps think that you prepare a number of spells equal to your number of spell slots (another holdover from 3e)?
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File Last Updated:
February 02, 2019
This title was added to our catalog on February 02, 2019.
Avalon Game Company
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