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Risky Things to do in Dramatic Sequences


A Hero’s life is not non-stop combat, and nor, as players, would we want it to be. But danger lurks beyond the battlefield, and the absence of bloodshed doesn’t deprive a scene of tension, melodrama or excitement. The suspicious glares of local villagers can serve as a prelude to brewing hostilities, whilst the machinations of Villainous courtiers might not threaten loss of life, but could easily lead to loss of reputation, honour or status.

In high intensity moments like these, there’s a lot of pressure on GMs to quickly come up with Consequences and Opportunities - the Risky Things series exists to take some of the load off. It anticipates the kind of Risks that Heroes will likely undertake in a swashbuckling game, and suggests Consequences and Opportunities that correspond to them. You might use these as examples to spark your own creativity, or even port them straight over into your game as-is.

This supplement includes:

  • Risks, Consequences and Opportunities for when you’re new in town, attending a formal party, or engaging in formal argument.
  • Gamesmaster advice for how to implement and modify Consequences and Opportunities, as well as a quick reference sheet for use at the table.
  • New advantages for Villains to use in Dramatic Sequences, and three new Brute Squad abilities.
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July 6th, 2019
Not what you would expect. Only a handful of opportunities and risks. [...]
February 18th, 2019
Risky Things to do in Dramatic Sequences provides players and gamemasters, suggestions, possible consequences, ,and even opportunities that players could us to make their swashbuckling action more dramatic. This book gives ideas for arriving it town, [...]
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File Last Updated:
January 31, 2019
This title was added to our catalog on January 31, 2019.