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Ready Zero
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Ready Zero

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$4.75

Strap in, Pilot

Ready Zero is a game about mecha fighting inhuman bio-mechanoids. 

It is July 2191 and you are a mecha pilot posted aboard Colossus Station Xibalba. You are at the forefront for the re-establishment of contact with the lost colonies. At your fingertips is the most advanced mecha ever designed; the Military Nonspecific Tactical Armor / Universal Role (MiNoTAUR).  As a 'ready zero' pilot, you are expected to launch at a moment's notice.  

Retake the Stars.

Opposing you are the cryptic Xrafstra -- giant biomechanoids equally at home in the aether and realspace.  They are hostile and territorial, and their violence is the root cause for the loss of contact with the colonies.  They will need to be defeated in order for humanity to blaze a trail to the colonies and regain our interstellar ascendancy.  

Flight Commander?  You Launch... Now!

  • Ready Zero uses streamlined rules focused on piloting mecha, quick resolution, and meaningful die rolls. 
  • Setting material is presented in first-person format to help you immediately settlee into the world of Ready Zero and Xibalba Station's mission.     
  • This game includes everything you need to play -- setting material, rules, character creation options, prebuilt mecha, adversary builds, and weapons/equipment.  
  • Ready Zero includes rules for designing new MiNoTAUR mecha and Xrafstra adversaries.  
  • The first game utility, a mecha/adversary builder (Excel file), is available alongside the core document.  When you buy the .pdf of the game, you also get the Excel builder.  More utilities are on their way!  
Reviews (0)
Discussions (3)
Customer avatar
Christopher G February 08, 2019 1:25 am UTC
PUBLISHER
For those asking about the system...

The core resolution mechanic is a D20 roll with a success being 15 or higher. Everything dovetails from there. 20+ are criticals (only achieved via skill bonuses or environmental bonuses). For certain types of resolutions (usually key'd to specific weapons or support systems) in to a number of the rolls various effects. For example, a successful roll that comes up an off number and is a success might give a special outcome.

Mecha design is based on adding various systems and weapons on a chassis line. The placement of the systems sometimes matters a great deal. Each weapon type and system type have a unique one- or two-letter symbol.

A stripped-down mecha chassis might look something like; [AAPC] With 'A' = armor. 'P' = Power source. "C" = Computer. From there, you add weapons and support systems that are balanced via power and computing requirements. A chassis will hve a limit to the number of systems it can hold (typically...See more
Customer avatar
February 07, 2019 4:00 am UTC
I hate to say it, but a typo in one of the bold faced headings doesn't give me a lot of hope for the editing of the game...

(Luanch)
Customer avatar
Christopher G February 07, 2019 4:14 am UTC
PUBLISHER
No, that's fair. Thanks. Ugh.

Corrected.
Customer avatar
Jesse B February 06, 2019 9:30 pm UTC
You've got my interest. Can you share a something about the mechanics the game uses?
Thank you.
Customer avatar
Christopher G February 07, 2019 2:19 am UTC
PUBLISHER
Hi Jesse. The core resolution mechanic is a D20 roll with a success being 15 or higher. Everything dovetails from there. 20+ are criticals (only achieved via skill bonuses or environmental bonuses). For certain types of resolutions (usually key'd to specific weapons or support systems) in to a number of the rolls various effects. For example, a successful roll that comes up an off number and is a success might give a special outcome.

Mecha design is based on adding various systems and weapons on a chassis line. The placement of the systems sometimes matters a great deal. Each weapon type and system type have a unique one- or two-letter symbol.

A stripped-down mecha chassis might look something like; [AAPC] With 'A' = armor. 'P' = Power source. "C" = Computer. From there, you add weapons and support systems that are balanced via power and computing requirements. A chassis will hve a limit to the number of systems it can hold (typically 10 or so). Arms also...See more
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Product Information
Artist(s)
Pages
65
Publisher Stock #
WI002
File Size:
3.63 MB
Format
Original electronic
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File Last Updated:
February 10, 2019
This title was added to our catalog on February 06, 2019.
Publisher Info
Weaponized Ink Chris Gunning