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Low Fantasy Gaming Deluxe Edition
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Low Fantasy Gaming Deluxe Edition

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NOTE: These two PDF files (Colour and B&W Line Art versions) are DRAFT only. They contain the final text but incomplete artwork (the remainder of which is being created, subsequent to the Jan 2019 Kickstarter). Final PDFs are expected 31 Mar 2019, and print hardcovers 30 June 2019 (or earlier). When the hardcover options become available, there will be a bundle with the PDF for free.

Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.

Main Features

  • 9 Classes: Artificer, Barbarian, Bard, Cultist, Fighter, Monk, Ranger, Rogue & Magic User; only two of which involve magic.
  • 12th Level Max eliminates the most powerful spells, and keeps the mightiest monsters scary.
  • Unique Features: every 3rd level design your own PC ability in conjunction with your GM. Don't want to make your own? Choose from 36 examples instead. 
  • Roll Equal or Under for attribute checks (inc degrees of success), making every stat point matter.
  • Skills provide access to a level based Reroll Pool, smoothing the fickleness of d20 probability distribution.
  • Willpower & Perception attributes replace Wisdom.
  • Luck attribute replaces saving throws and powers some Martial Exploits.  
  • Minor, Major & Rescue Exploits on top of damage, not in lieu, promote improvised stunts and moments of greatness.
  • Dangerous Combat: Dropping to zero hp requires a roll on the Injuries & Setbacks table and healing is delayed by 1d3 minutes (magical or otherwise). Players don't roll to find out if their PC is All Dead or Mostly Dead until the battle ends and someone checks the body.
  • Party Retreat & Chase rules allow the GM to throw whatever makes sense at the party, unshackling them from balanced encounters and quarantined zones.
  • 5 minute Short Rests allow PCs to attempt Willpower checks to recover hit points and class abilities, encouraging the party to push on rather than camp.
  • Long Rests take 1d6 days (or 1d4 in a safe, comfortable environment), mitigating the nova, rest, repeat problem for adventures with long periods between battles (eg: wilderness treks).
  • Dark & Dangerous Magic tests and Divine Rebuke tests make all spell casting inherently uncertain. No at-will, teleport, mind reading or resurrection magic. Magic Users are less reliant on spells, proficient in one handed weapons and light armour.
  • Evocative Spells: Spells have been tweaked and renamed, eg: Silent Image, Invisibility, Magic Missile and Hold Monster are instead Shadows & Dust, A Wisp Unseen, Lash of Unerring Pain and Crush of the Warp.
  • Rare Magic Items, with obvious and discreet attunements, that unlock as their owners level up.
  • GM Tables for Weather, Exploration Events, Random Encounters, Traps, Treasure, Disease, Madness, Tavern Brawls, Hirelings, Mass Battle, Naval Combat, NPC Quirks, Rival Adventurers, Blackpowder, and more.
  • 130+ Monsters including effective Boss Monster options (eg: Off Turn Attacks match the party's action economy, and Stronger Luck grants saves even when a save is not normally permitted), plus Custom Monsters guide.   
  • Online Play Support: an LFG character sheet is available for online play via Roll20, and we're exploring options for Fantasy Grounds.
  • Open Game Content: 99% of LFG text is "Open Game Content" under the Open Game Licence. Want to make your own adventures or expansions for LFG and sell them? Go right ahead!
  • Character Sheets: Illustrated Colour and B&W character sheets are included.
  • Rules as Guidelines. The GM is the final authority on all LFG rules, which are expected to be tweaked to fit table preferences.
 
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Discussions (4)
Customer avatar
Jacob B February 16, 2019 3:31 am UTC
PURCHASER
I’m gonna be on that hardcover like stink on XXX
Customer avatar
jim P February 06, 2019 11:38 pm UTC
PURCHASER
page 9 in the b/w pdf is blank
Customer avatar
jim P February 06, 2019 11:39 pm UTC
PURCHASER
ah. i see what you did. every color picture is removed for the b/w version instead of turning the entire pdf grey.
Customer avatar
stephen G February 06, 2019 11:45 pm UTC
PUBLISHER
Hi Jim - yes 90% of the b&w art will be different art from the colour version. The other 10% are uncoloured b&w line art versions of the colour.
Customer avatar
Ranjith B February 06, 2019 10:20 am UTC
PURCHASER
Hello!

You are saying, that the PDFs are draft only.

I have a few questions to make sure as I am printing my PDFs for usage:
- The text itself will not change in any major way (I see the potential for correctin Typos or such), right?
- The only change will be the addition of artwork - will that change the layout of the final PDFs (I consider printing the current PDFs and then just printing the changed pages later on)?
- If I buy the PDFs now, the final PDFs will be an update of this product, right? That is, when the final PDFs are out, I can just download them from my library.

Yours,
Deathworks
Customer avatar
stephen G February 06, 2019 10:35 am UTC
PUBLISHER
Hi Ranjith,

Yes the text will not change in any major way (correction of typos, maybe some high level heading tweaks - font that matches the cover and darker colour for better contrast).

Artwork additions will be the major changes. There may however also be the addition of an extra page to ensure correct spread (eg: that the treasure chapter pic is opposite the start of the treasure chapter in the printed hardcover). If that occurs, page number references will change throughout. Also, there is no index in the draft (requires final page numbers).

Given the above it may be prudent not to print anything out yet. The final PDFs are expected by 31 March 2019, by which time page numbers will also be settled.

Yes the final PDFs will be a PDF update, downloadable from your library. Purchasers will receive an email notification of such when that occurs (as normal).

I hope this helps, and thanks for reaching out.
Customer avatar
Ranjith B February 06, 2019 10:40 am UTC
PURCHASER
Hello!

Thank you for the fast reply.
This makes things a lot easier for me.

Yours,
Deathworks (who is not really the patient sort :) :) :) )
Customer avatar
David J February 02, 2019 1:41 pm UTC
Could you:

a) offer a preview file (hopefully one that's not just the cover and credits page) :D


b) give a very brief rundown of the *major* differences between LFG Deluxe and LFG "Standard"? (e.g What's been included or changed to bump your page count of LFG from 184 for LFGD's 287 pages? Inclusion of art is one thing, I'm guessing.)
Customer avatar
stephen G February 03, 2019 3:44 am UTC
PUBLISHER
Hi David, yes I've added a 20 page preview starting from Contents (B&W version - cant seem to control which version DTRPG chooses to preview).

The main additions between the Original and Deluxe Eds are: full colour, all 9 classes in one book, 36 example Unique Features, tweaked Fighter class, expanded DDM table, Divine Rebukes & Atonement tables, all spells renamed & some tweaked, extra monsters adn improv monster table, expanded exploration framework, Traps, Mass Battles, Hirelings, Blackpowder weapons and ship battles, NPC quirks/names, rival adventurers. That's most of it. A few extra rules or tweaks to rules (eg Stand Up from prone costs half move, Initiative variants). Hope this helps!
Customer avatar
David J February 03, 2019 5:56 am UTC
Thank you, and thank you!!!
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Product Information
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Pages
287
File Size:
65.12 MB
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File Last Updated:
February 04, 2019
This title was added to our catalog on February 02, 2019.