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Low Fantasy Gaming Deluxe Edition

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Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.

Main Features

  • Full Colour and B&W Line Art versions.
  • 9 Classes: Artificer, Barbarian, Bard, Cultist, Fighter, Monk, Ranger, Rogue & Magic User; only two of which involve magic.
  • 12th Level Max eliminates the most powerful spells, and keeps the mightiest monsters scary.
  • Unique Features: every 3rd level design your own PC ability in conjunction with your GM. Don't want to make your own? Choose from 36 examples instead. 
  • Roll Equal or Under for attribute checks (including degrees of success) makes every stat point matter (rather than just the modifiers).
  • Skills provide access to a level based Reroll Pool, smoothing the fickleness of d20 probability distribution.
  • Willpower & Perception attributes replace Wisdom.
  • Diminishing Luck attribute replaces saving throws and powers some Martial Exploits.  
  • Minor, Major & Rescue Exploits on top of damage, not in lieu, promote improvised stunts and moments of greatness.
  • Dangerous Combat: Dropping to zero hp requires a roll on the Injuries & Setbacks table and healing is delayed by 1d3 minutes (magical or otherwise). Players don't roll to find out if their PC is All Dead or Mostly Dead until the battle ends and someone checks the body.
  • Party Retreat & Chase rules allow the GM to throw whatever makes sense at the party, unshackling them from balanced encounters and quarantined zones.
  • 5 minute Short Rests allow PCs to attempt Willpower checks to recover hit points and class abilities, encouraging the party to push on rather than camp.
  • Long Rests take 1d6 days (or 1d4 in a safe, comfortable environment), mitigating the nova, rest, repeat problem for adventures with long periods between battles (eg: wilderness treks).
  • Dark & Dangerous Magic tests and Divine Rebuke tests make all spell casting inherently uncertain. No at-will, teleport, mind reading or resurrection magic. Magic Users are less reliant on spells, proficient in one handed weapons and light armour.
  • Evocative Spells: Spells have been tweaked and renamed, eg: Silent Image, Invisibility, Magic Missile and Hold Monster are instead Shadows & Dust, A Wisp Unseen, Lash of Unerring Pain and Crush of the Warp.
  • Rare Magic Items, with obvious and discreet attunements, that unlock as their owners level up.
  • GM Tables for Weather, Exploration Events, Random Encounters, Traps, Treasure, Disease, Madness, Tavern Brawls, Hirelings, Mass Battle, Naval Combat, NPC Quirks, Rival Adventurers, Blackpowder, and more.
  • 130+ Monsters including effective Boss Monster options (eg: Off Turn Attacks match the party's action economy, and Stronger Luck grants saves even when a save is not normally permitted), plus Custom Monsters guide.   
  • Online Play Support: custom LFG character sheets are available for online VTTs Roll20, Fantasy Grounds MoreCore, Foundry, and Tabletop Simulator!
  • Open Game Content: 99% of LFG text is "Open Game Content" under the Open Game Licence. Want to make your own adventures or expansions for LFG and sell them? Go right ahead!
  • Character Sheets: Illustrated Colour and B&W character sheets (including a B&W Form Fillable PDF) are available as free downloads via DTRPG.
  • GM Screen: 4 panel GM Screen PDF is available for free download via DTRPG.
  • Starter Adventures: Three starter adventures are available for free download via DTRPG (Revelry in Northgate, Call of the Colossus, and Gift of the Silent God).
  • Rules as Guidelines. The GM is the final authority on all LFG rules, which are expected to be tweaked to fit table preferences.

Prefer video summaries? Google Low Fantasy Gaming on Youtube for a range of 5 min videos on (i) How to Play, (ii) Magic, (iii) Combat Options, (iv) Danger & Grit, and more.

Questions? By all means ask here, on the oficial LFG site, or our Discord, MeWe, Facebook or Reddit communities.


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Reviews (10)
Discussions (24)
Customer avatar
Florent D December 07, 2022 10:39 am UTC
Dear Stephen (or else), I am interested in your product but am French-speaking. I know the chances are very low, but would a french translation could hit the market any time soon (or later)?
Thanks in advance for your reply. I don't know if I am alone thinking this, but I somehow prefer the "standard" B&W illustations. Not only for their old-school vibe, but also because they are gorgeously detailed in their own way. From quickly watching the "flicking" thru the books video, it seems like the "Full Colour" has more illustrations overal though. Please tell me I am wrong! ^^
Reply
Customer avatar
stephen G December 07, 2022 12:00 pm UTC
PUBLISHER
Hi Florent, thanks for reaching out. Unfortunately no there are no plans for a French translation. And yes I agree, I actually prefer the B&W myself!
Customer avatar
Tommy K November 01, 2022 4:47 pm UTC
PURCHASER
From the perspective of someone who is not used to d20 level-based systems... What is the reason behind monsters inflicting a bonus effect on a Nat 19 specifically? Would that bonus effect not happen on a Nat 20? I see that some monsters have effects on 19-20 etc, so I presume that some monsters should be more likely to inflict special effects?
Reply
Customer avatar
stephen G November 01, 2022 7:58 pm UTC
PUBLISHER
Tommy I love crits but they only happen (generally) on a 20 or a 5% chance on an attack roll. I wanted more cool stuff happening more often, so I made Nat 19 effects occur on a 19. This means every attack roll there's a 10% chance of a special thing happening. That's the reasoning behind it. Some larger or more dangerous monsters have increased crit and/or Nat 19 effect ranges. Crits can be quite devastating in this game, depending on the monster's damage dice and HD. You could of course make all Nat 19 effects also happen on a 20 , it would just make the game more dangerous (I approve!).
Reply
Customer avatar
Tommy K November 01, 2022 8:56 pm UTC
PURCHASER
Thanks for the quick reply Stephen, it's much appreciated. What you're saying makes complete sense to me, and the extra pressure on the PC's are a welcome thing for my table.

Come to think of it, the main source to my confusion was the community content called "LFG Monster Manual Redone". Some effects there are listed as "19-20" while others are only 19, hence my confusion. The core rulebook simply lists Nat 19 for the special effects.

Again, thanks for taking the time to answer. Cheers!
Customer avatar
Kary W September 14, 2022 2:16 pm UTC
PURCHASER
Hi, Stephen,
This looks completely amazing and I am purchasing it for sure. I do have a question though. Are the toolkits included in the deluxe edition, or are they new material? I want to make sure I get all the awesomeness you are offering.

Thank you for taking the time to respond.
Reply
Customer avatar
stephen G September 14, 2022 9:10 pm UTC
PUBLISHER
Thanks for the kind words Kary :) The GM Toolkits are included in LFG Deluxe (ie Mass Battle, Blackpowder, Traps, and Hirelings).
Customer avatar
Scott B July 19, 2022 5:58 am UTC
PURCHASER
So I don't how this slipped by editing, but in this book you fail to define what the Staggered condition is.
What happens to a character when they are staggered? What mechanical penalties do they take?
Reply
Customer avatar
stephen G July 19, 2022 7:04 am UTC
PUBLISHER
Hi Scott, p.79, you are Staggered when you reach half hp. Under the default rules there are no inherent penalties for being Staggered - rather some monster and class abilities trigger when you become Staggered. Hope this helps.
Reply
Customer avatar
Scott B August 19, 2022 1:29 pm UTC
PURCHASER
Yes, it does. Thank you.
Customer avatar
Ken A June 08, 2022 4:58 pm UTC
PURCHASER
How compatible is Low Fantasy Gaming with vanilla 5E material?
Reply
Customer avatar
stephen G June 08, 2022 8:36 pm UTC
PUBLISHER
Adventures are easily converted either way, just swap out monster and trap stats. You may need to tweak frequency of magical treasure. The many tables in the GM section would be fairly easily converted. Unique Features are not dissimilar to feats. Spells are based on older DnD variants, you could swap them out. You could port across certain LFG rules and tools to 5e with some adjustment (like chase tables, Party Retreat, Luck stat, Minor/Major Exploits, Rescues, etc).
Customer avatar
Jason P April 30, 2022 2:39 am UTC
PURCHASER
Low Fantasy Gaming has now entirely replaced D&D5e at my table. Its quasi-realistic grit is something that is missing from most modern tables. The rules have been finely tuned and crafted to allow that classic old-school RPG style to seep into your storytelling and gaming playstyle. It is a beautiful book well deserved to be amongst the great classics of tabletop roleplaying rule books. I received the printed Deluxe Edition and the book quality blew me away!!!
Reply
Customer avatar
stephen G April 30, 2022 5:15 am UTC
PUBLISHER
Cheers JP - very glad you're enjoying it! :D
Customer avatar
Stephane H August 03, 2021 2:40 am UTC
PURCHASER
Hi there! What happened to the Hardcover premium color version of the book?
Reply
Customer avatar
stephen G August 03, 2021 10:45 pm UTC
PUBLISHER
Thanks for alerting us to this Stephane - I'm told it was some kind of odd code error which DTRPG has now fixed :)
Reply
Customer avatar
Stephane H August 05, 2021 8:28 pm UTC
PURCHASER
I just bought the hardcover premium color book + companion. This looks like a great game to play a Thieves World campaign.
Reply
Customer avatar
stephen G August 05, 2021 10:59 pm UTC
PUBLISHER
Cheers Stephane - I hope you have fun with it, and from what I know of Thieves World I think it will work well :D
Customer avatar
Scott N January 11, 2021 2:47 pm UTC
Before I buy, is there a printer friendly version included? I would order a book but waiting upwards of 8-10 weeks is ridiculous.
Reply
Customer avatar
stephen G January 11, 2021 8:00 pm UTC
PUBLISHER
The PDF comes in two versions Scott, one with full colour illustrations and one B&W line art. So you might say the B&W version is printer friendly..? The art is completely different in both books however. Hope this helps :)
Reply
Customer avatar
Scott N January 12, 2021 6:26 pm UTC
Yes thanks for the reply.
Customer avatar
Rob H December 10, 2020 6:48 pm UTC
PURCHASER
Hello,

I have been an GM and gamer since the 70's when the first little white boxed edition of Dungeons & Dragons came out "yeah lol I'm old" This is great system and I like the game for the most part. "But" as I have seen so many systems over the years do, it seems this one included. No encumbrance, nothing in Strength stating lift, carry, etc. This to me seems like a very important aspect of any game ..

Is this an oversight and or did I miss something?

Thanks
Reply
Customer avatar
stephen G December 10, 2020 7:18 pm UTC
PUBLISHER
Hi Rob, glad you're enjoying it for the most part. For better or worse there are no encumbrance rules; this was an intentional design choice to keep things simpler.
Customer avatar
Patrick B May 12, 2020 10:45 pm UTC
Another question - does this have a baked in setting?
Reply
Customer avatar
stephen G May 12, 2020 11:08 pm UTC
PUBLISHER
No baked in setting, except that the spells and Unique Features refer to names in the Midlands Low Magic Sandbox Setting (also on DTRPG).

We made Original LFG first, then the Midlands setting, then LFG Deluxe came after that.
Customer avatar
Patrick B May 12, 2020 10:45 pm UTC
A few questions if someone would be so kind as to answer them:
1) Does armor make you harder to hit or does it reduce damage?
2) How much of a bonus do shields give you?
3) Does it use Vancian magic?

The second question probably seems strange, but in my experience fantasy games consistently under-rate the importance of a shield.
Reply
Customer avatar
stephen G May 12, 2020 11:06 pm UTC
PUBLISHER
Hi Patrick thanks for your questions. In response
1) Armour is standard AC (harder to hit)
2) Shields give +1 AC, but can also be sacrificed to negate a single directional attack (similar to the OSR "shields are splintered" rule)
3) It uses spell levels and slots, yes. But adds Dark & Dangerous Magic tests for arcane magic, and Divine Rebuke tests for divine magic. Magic is less predictable than standard dnd for example.

There's a free PDF of original LFG here which may assist: https://www.drivethrurpg.com/product/231747/Low-Fantasy-Gaming-Original
Customer avatar
Samuel O March 30, 2020 2:34 pm UTC
PURCHASER
I have the old (I think maybe free or preview?) version of the LFG pdf - is there a significant content difference between that and the current version? Basically I don't know if I should re-buy this or if it can wait and I can go ahead and get the Companion instead.
Reply
Customer avatar
Samuel O March 30, 2020 2:56 pm UTC
PURCHASER
Found the KS, answered my own question. New content!
Customer avatar
ANIL K March 29, 2020 4:54 pm UTC
PURCHASER
Hi, I spotted a very minor typo. Page 226 has enemy fighter listed. Level 10,11,12 fighters have lower luck than all other classes. I think it was a copy paste error. I really liked all the deluxe content and also bought the companion book pdf as soon as available on drivethru
Reply
Customer avatar
stephen G March 29, 2020 8:39 pm UTC
PUBLISHER
OMG you're right Anil, damn!! Yes Fighters should have the same luck as other classes. Unfortunately it's too late to change this as the print version is complete, and we dont want the PDF to be different to the print version.
Reply
Customer avatar
Julian J April 23, 2020 7:19 pm UTC
That's odd. The PDF can reflect the current version, including bug fixes and any errata that you need.

The print is stuck the way it is, at least until you do a second print run.

But the PDF can show the fixed version easily.
Reply
Customer avatar
Rob R August 31, 2020 5:09 am UTC
Did you ever correct this for the PDF? It's...well, less than bright to not use an errata form in favor of permanently weakening a class for a game.
Reply
Customer avatar
stephen G August 31, 2020 10:55 am UTC
PUBLISHER
No Rob, because we want the PDF to reflect the printed book. But note the error is only with respect to the Rival NPC Adventurers table in the GM section - it doesnt have anything to do with PC Fighters or the Fighter class section. Any GM who has played the game for a short period will realise a level 10+ Fighter has higher Luck, and that it's a typo.
Reply
Customer avatar
Hans-Jörg M October 07, 2022 7:38 pm UTC
PURCHASER
Seriously, I wish had read this before my purchase. Luckily, it was on discount.
Customer avatar
Thomas Z November 01, 2019 11:00 am UTC
Are all the print variants of the book print-on-demand or are these offset? I'm curious about the binding quality.
Reply
Customer avatar
stephen G November 01, 2019 11:51 am UTC
PUBLISHER
Hi Thomas, according to DTRPG's site it says:

"Standard Heavyweight Color uses inkjet technology. This option offers lower cost but the colors won't be as sharp or bright as a Premium Color book. Premium Heavyweight Color uses a digital offset press. This option offers superior color quality but is more expensive to produce."

From here: https://support.drivethrurpg.com/hc/en-us/articles/209936943-What-is-the-difference-between-Premium-Color-and-Standard-Color-

Hope this helps :)
Customer avatar
Anthony Christopher H September 16, 2019 1:39 am UTC
PURCHASER
Can you tell me what the recent revision to the colour pdf file did?

1st file: 'Low_Fantasy_Gaming_Deluxe_Ed_(Colour)_Final_v5_1.5.19'
Updated to: 'LFG_Deluxe_(Colour)_DIGITAL_11.8.19'

Because try as I might, I cannot spot any changes to the text!
Reply
Customer avatar
stephen G September 16, 2019 8:08 am UTC
PUBLISHER
Anthony yes, image correction to the Barbarian pic on p.20 (already correct in the print books, but missed in the PDF). No text changes :)
Reply
Customer avatar
Anthony Christopher H September 16, 2019 10:03 am UTC
PURCHASER
Such a subtle change, I'd never have spotted that!

So am I right that the printed book doesn't have any typos or other errors, because it was printed-on-demand from a pdf style master?

I think you were correct to put more effort into making sure that file was perfect, as pdfs can be updated so easily.

I was reading your list of suggested worlds for LFG and I wondered if you think that Allansia/Titan - the world setting of the Fighting Fantasy Gamebooks is a good fit?
Reply
Customer avatar
stephen G September 16, 2019 12:29 pm UTC
PUBLISHER
Yes the print books used a different master file. As for the Fighting Fantasy world of Titan, yes I think so. It's been a long while since I read the FF books (but indeed, they were my first intro to fantasy dice based gaming!), but my memory is magic is relatively rare in FF.
Customer avatar
Nick H July 12, 2019 5:42 pm UTC
PURCHASER
Oh man, having a tough time choosing...could you do a video for each version, just flicking through them and showing the difference in the art? I know it's a bit pedantic but it looks so stunning I want to make sure I get the one that tickles the ol' creatives the most :)
Reply
Customer avatar
stephen G July 13, 2019 1:52 pm UTC
PUBLISHER
Hi Nick, good idea, I'll try and do a quick video flick through soon.
Reply
Customer avatar
Nick H July 17, 2019 2:02 pm UTC
PURCHASER
Awesome, thank you!
Reply
Customer avatar
stephen G July 20, 2019 9:23 am UTC
PUBLISHER
OK here's a quick flick through video of both versions :)
https://youtu.be/gJ5JZh-kGcY
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This title was added to our catalog on February 02, 2019.