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Journey Away: A non-challenge-based fantasy RPG
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Journey Away: A non-challenge-based fantasy RPG

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A World of Magic Awaits!

All your life you’ve lived in your village and listened to stories: stories from your grandparents about when magic first emerged in the world during their childhood, and stories from merchants and travelers about the wonders they’ve seen around the world.

Now the time has come for you to see this enchanted world for yourself. You and your friends will embark on a journey, leaving your village and venturing out to discover whatever is beyond the horizon. What will you encounter? What will you do along the way? It’s all up to you!

This book contains all the instructions you need for you and your friends to bring a vivid set of adventurers to life and guide them on their journey away from home to discover a magical world that’s limited only by your own imagination. All you need is this book, some gaming dice, a pencil and paper, and your imagination.

So what are you waiting for? Grab some friends, grab some dice, and begin your journey!

What's Inside:

In this game, you won't find detailed combat rules or lists of carefully-prescribed spells. Instead, you'll find guidance for an experience of shared storytelling in which everyone has a say in what unfolds during your adventure. The rules take a "light touch" approach, gently prompting you to add joy or drama based on the scene and the characters, but leaves you room to manifest those narrative twists in whatever way is fun for you and your friends.

Additionally, Journey Away presents an introduction to an original fantasy setting. In the world of Adhara, you can be anyone you want, creating a character you can really identify with and make your own. As a special bonus, the setting bears the fingerprints of the game's biggest supporters: some of the Kickstarter backers named some creatures and places that are described in the book!

The rules and setting are supplemented with stunning full-color illustrations that really help to bring the game to life. Here's an example:

A group of fantasy friends trek merrily through a fantasy forest

If you're ready for a lighthearted fantasy romp that gives you the freedom to do as you please in an original world of wonder filled with the love of a community, then give Journey Away a try!

Did you know?

In addition to original games like this one, I also publish D&D content on DriveThru's sister site, the DM's Guild! You can check out my work HERE.

 Customers Who Bought this Title also Purchased
Reviews (8)
Discussions (6)
Customer avatar
craig B January 07, 2019 10:03 pm UTC
[ in the interests of full disclosure, I backed the Kickstarter at the digital rewards level ]
This is a fun _little_ game, and I'm glad I bought it.

It does what it set out to do, in that it's about people journeying away from home and exploring and seeing the world, not about whether your character can shoot that orc through the rectum.

Would be good for a quick one-session game, as character gen is more or less 'tell us about your character'.
It's quite collaborative, so a group who aren't comfortable with having a lot of narrative control might not like it, and if the players were completely new to the hobby, I suspect a more experienced GM with the ability to make things up on the fly would help.
Customer avatar
Marcelino S January 05, 2019 8:37 am UTC
Is this really only 25 pages? The art looks beautiful but at 25 pages I'll have to wait.
Customer avatar
Vance D January 03, 2019 1:52 am UTC
I love this idea. Maybe some sample game play would help me understand how the game is supposed to be played, and what kind of stories are possible without any challenges or goals.
Customer avatar
Vance D January 03, 2019 1:44 am UTC
Maybe I'm missing something, but there doesn't seem to be a game here. This "rulebook" amounts to Build a character (with very little guidance from the rulebook on what a character is), Collaboratively tell a story about ... travelling? seeing things? getting distracted by cute animals? "adventures"?, and Roll dice if the GM tells you to.

What's the GM's role? What's supposed to happen in the game? What's the story? What's the goal? Are we looking for treasure? Do we just find the treasure "without challenge"? Are we looking for previously unexplored lands? If so, what happens in those lands? Are we just sightseeing?

I feel like this booklet is one idea, and not a very clearly expressed one. It's nice to say it's a "non-challenge based" RPG, but without the challenge, where's the game?
Customer avatar
Paige G January 03, 2019 4:11 am UTC
At least from my own experience playing the game, I guess the closest thing to a "challenge" would be that everyone at the table is meant to be working together to tell the story collaboratively.

I have a review up, if you'd like to check it out -- I think it answers some of these? This game doesn't give you any fully fleshed out assets right out of the box. It's really on you and your players. Which, to a lot of people is a blessing and to other people it isn't. So, it's a personal preference thing, I guess.

A game is there. It just doesn't have the same sort of structure that you'd get out of 5e or Pathfinder. Which, to me, is a real breath of fresh air. If I was going to liken it to anything, I'd say it's like a PBTA game meets Kids On Bikes.
Customer avatar
Peter J January 02, 2019 6:25 am UTC
Sounds interesting, but can you please explain what "non-challenge-based" means and how it works?
Customer avatar
Jacob K January 02, 2019 5:10 pm UTC
Absolutely! Most RPGs' core mechanic revolves around determining whether an action successfully overcomes a challenge or not. That's not the case here. Instead, the core mechanic prompts the players to add new material to the story they're already narrating together. That new material can come in the form of successes, failures, introducing new elements, or whatever else the players deem fun. In short, the game is about collaborative storytelling instead of the completion of objectives.
Customer avatar
Peter J January 03, 2019 6:13 am UTC
Sorry, but still not understanding here.
What are the mechanics? How do you determine success/failure?
Reading the reviews, this might make a good convention or one-shot game but not a campaign.
And I really, really, wish the preview had the character sheet - seeing that would help me out a lot.
Customer avatar
Matt S January 02, 2019 1:09 am UTC
60 cents a page is a tad steep for a vague sounding product from a group who has only had one previous release, and that caught a rating of just 2 stars and was PWYW. No preview either.
Customer avatar
Jacob R January 02, 2019 1:19 am UTC
I'm very fascinated with the idea, but is this really just 25 pages?
Customer avatar
Jacob K January 02, 2019 3:39 am UTC
I set it up for a flipbook-style preview (same as my DMs Guild titles) but something must have gone wonky behind the scenes somewhere. I'll get that sorted ASAP.
Customer avatar
Matt S January 02, 2019 12:38 pm UTC
The preview looks nice, but the page count, price, and 1 star rating? Not so much
Customer avatar
Steven J S January 02, 2019 5:47 pm UTC
I think that giving any credence to a 1 star review with zero text explaining the rating in the first 24 hours the game is available is not a reasonable action or comment. That could and is likely from a rival publisher or somebody who simply has it in for the author. It's not possible anyone actually ran this game since it's public release and if they did and could ONLY muster up enough stamina to punch a star button...well that review isn't worth the electrons it's written on.
Customer avatar
Matt S January 02, 2019 5:50 pm UTC
A rival publisher? An enemy? hahahahahaha

Yeah... no. You sound utterly ridiculous suggesting that some newcomers already have rivals and enemies.

Also, we are waiting from a proper response from the publisher, as opposed to one that dodges the most relevant queries.

P.S. You don't need to run something, just read it, to know if it's decent or not, and given that it's only 25 pages, someone could have easily read it.
Customer avatar
Jacob K January 02, 2019 6:08 pm UTC
Being a big enough publisher to have rivals would be a blessing indeed!

Regarding the response you're waiting for, I thought I'd addressed everything; is there a question you still feel is unanswered?
Customer avatar
Steven J S January 02, 2019 6:13 pm UTC
Well scoff if you like, but review manipulation is common everywhere there is money to be made. Perhaps I mislead with the word "rivals" and the personal connotation that implies. What I mean is competitors. If you think that there is no review manipulation, even on fresh games, I would suggest that you have underestimated what people will do to keep competition to a minimum.

Second, I disagree with your assessment regarding reviews. You can assess something by reading it, yes, but I think proper assessment doesn't come until game play and I would treat reviews that lack any experience with the game as lesser. Some games read fine and play poorly. Furthermore, 1-star wordless reviews should get little to no weight, as they lack context, explanation or meaning.

Customer avatar
Kyle C January 02, 2019 9:02 pm UTC
You're so callous and suspicious sounding that I wouldn't be surprised if you're the one who posted the wordless 1-star, Matt.
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This title was added to our catalog on January 01, 2019.
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