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Dark Matter

Dark Matter

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$29.99

What is Dark Matter?

Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind.

Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any sci-fi setting, and made to work with 5th Edition. Moreover, this entire 298-page book is filled with gorgeous illustrations from start to finish.

Dark Matter is for any player or GM who wants a little more sci-fi at their table. Though it's a full campaign setting, Dark Matter is designed with flexibility as a top priority: the rules and options in Dark Matter can seamlessly be applied to any 5E campaign from the definitely-not-Star-Wars settings the to all-inclusive fantasy games. You need Dark Matter if you want to throw a blaster, laser sword, or starship into your next game, even if it's only for one session.

What can you expect from Dark Matter?

Dark Matter is a 298-page book with full-color illustrations and gorgeous art direction. Its 8 chapters (and appendices) are chock full of sci-fi action, from beginning to end. Here's what every chapter entails:

The 'Verse: An introduction to the universe at large, providing the all-important top-down view on everything. This chapter details much of the 'verse's history, outlines all the major races, introduces all the major factions, and gives some insight in how to adventure around the galaxy.

Races: Six new playable character races, plus an extremely customizable human subrace, to inhabit the 'verse alongside the usual fantasy standard of elves, dwarves, gnomes, and so on. Your next character could be an Amoeboid, a shapeshifting ooze-person, a Vect, a living construct of magical technology, or an Avia-Ra, a bird-headed sun worshiper.

Gadgeteer: A highly-customizable technological base class (complete with four subcalsses) that uniquely belongs in the Dark Matter universe. 

Character Options: A swathe of archetypes for every class in 5E core; plus a handful for Mage Hand Press classes, a deluge of new feats, a host of new backgrounds, and three new skills. With these options, you can finally play the tech-savvy gnomish space marine or the dashing elven starship pilot you've always longed for.

Equipment: Blasters, laser swords, rocket hammers, magic items, artifacts, and more! This chapter contains everything from personal radios and tool kits to universe-shaping artifacts. You know what they say: hokey religions and ancient weapons are no match for a good blaster at your side!

Ships: Innovative rules for space combat, options for assembling and customizing your own starship, and over 40 example ships to populate your space battles. Everything you need to explore the universe! Will you spend your hard-earned gold on upgrading the dark matter drive in your custom Freelancer, or does it need another battery of pulse cannons?

Monsters: A bestiary full of alien critters from the adorable thrwirrel to sinister wandering rift. These creatures, all of which come with full descriptions and statistics, should provide a sci-fi challenge all the way from 1st level to 20th. In addition, the Monsters chapter comes stocked with a vast array of NPCs, ready to pilot opposing vessels and populate humanoid factions. 

Spells: A catalog of spells to influence technology, harness hardlight, and travel the universe. From cantrips like technomancy, which give some harmless tech-manipulation, to the devastating orbital hardlight cannon (which is a magic space cannon that is every ounce as cool as it sounds), there's spells for every caster of every class and every level.

Appendicies: The appendicies of this book are a treasure trove of world-building fun, including tables to randomly-generate exotic alien planets, a breakdown of neat spacer lingo, a d100 table of plot hooks, and even a helpful unit reference and conversion guide!

 
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Reviews (3)
Discussions (18)
Customer avatar
Aaron H August 13, 2019 2:30 am UTC
PURCHASER
Is there any place we can go to in order to see a change log between versions 1.0 and 1.1? If not I would understand as it isn't the easiest thing ever to keep a change log up to date. I'm just curious to know if it was art, lore, or just balancing stuff. Otherwise, this is an amazing PDF! Everything inside it is incredibly detailed. I can't wait to run a campaign with it!
Customer avatar
Mage Hand P August 13, 2019 7:07 pm UTC
PUBLISHER
There aren't any big mechanical changes from 1.0 to 1.1 -- just editing and removing typos, that sort of thing. The official changelog is at https://mfov.magehandpress.com/2018/12/dark-matter-changelog.html if changes do happen in the future.
Customer avatar
Joseph O July 17, 2019 6:30 am UTC
PURCHASER
How does Mega Damage effect normal health creatures and vice versa? Or is that something left to DM's discretion?
Customer avatar
Mage Hand P August 13, 2019 7:06 pm UTC
PUBLISHER
The intent here is that mega damage can affect normal characters, and normal characters can eventually deal enough damage to equate to mega damage. However, ship weapons just can't target non-mega creatures, so these systems are pretty separate in practice. In fact, there's a line somewhere in the book specifically stating that GMs can rule that creatures with mega hit points can only take mega damage.
Customer avatar
Moses D July 14, 2019 9:19 pm UTC
PURCHASER
I had a small problem downloading the final version. On mobile, it just keeps saying that something went wrong and reloads itself, the same thing happening again and again. This happens at maybe about 80% downloaded. It works fine on any other device, it's just mobile that's problematic. I don't have this problem for any other PDFs on DriveThruRPG, just this one. I was wondering if anyone has the same problem or knows how to fix it.
Customer avatar
Mage Hand P July 14, 2019 10:32 pm UTC
PUBLISHER
Thanks for lettings us know! I discovered that the most recent PDF upload had some file corruption. I've uploaded a new version, so the problem should be solved.
Customer avatar
Moses D July 15, 2019 12:26 am UTC
PURCHASER
Thanks a lot! That was really fast!
Customer avatar
neil S June 04, 2019 6:30 am UTC
When will POD be available
Customer avatar
Elliott A May 30, 2019 3:09 am UTC
Question about the Space Marine is the composite plating armor class 16 + dex mod or is there no dex mod conferred by the armor plating?
Customer avatar
Victor V May 24, 2019 10:45 am UTC
PURCHASER
Will a print version be available to non-backers in the future?
Customer avatar
Mage Hand P July 14, 2019 10:33 pm UTC
PUBLISHER
We'll be doing a print run soon. I'll announce officially when I have more precise details.
Customer avatar
Tv V April 20, 2019 5:08 am UTC
PURCHASER
So, while reading through the book (going off of the last alpha update) I noticed that the book mentions in a few places that the void crystals can go critical if something goes wrong; thus causing them to collapse in the engine and become a sphere of annihilation. Am I missing something in the book, as I don't find any actual rules about causing that situation occurring, or is it more of a DM decision kinda thing in terms of when it happens and why?
Customer avatar
Justin F April 23, 2019 12:20 pm UTC
PUBLISHER
A Dark Matter engine going critical is DM-fiat. ^_^
Customer avatar
Nails of V April 26, 2019 11:30 am UTC
The idea is that any damage at all can make a void crystal unstable, but we generally assume that they're given enough protection to eliminate that risk. Having an engine implode is essentially a narrative event, so the details are left up to individual DMs.
Customer avatar
Mage Hand P July 14, 2019 10:35 pm UTC
PUBLISHER
This is a situation I'd govern with the ship falling to 0 HP. There's no exact situations called out in the ship combat rules which cause a Dark Matter engine to go critical, since they're generally insulated enough to withstand all but the worst hull damage.
Customer avatar
Joshua T March 26, 2019 3:15 pm UTC
PURCHASER
Please do not mind the question below. After conducting a little research, I was able to find a answer. Thank you.
Customer avatar
Justin F March 27, 2019 4:08 pm UTC
PUBLISHER
Yeah basically it was cheaper for the kickstarter as a thank you to early supporters. Also we are looking into budling our base classes on drivethrurpg once we finish the complete craftsman redux (soon).
Customer avatar
Joshua T March 26, 2019 4:58 am UTC
PURCHASER
The kickstarter has the beta pdf for $25.00 and includes the MHP Stater pack (new base classes) but this product is 29.99 with no inclusion of a MHP Starter pack attached? Is there a way to get the MHP starter pack since the product has not been fully release? If not, I plan to buy the new base class pdf because this game is awesome and the artwork is fantastic. This game really engages me as a reader and makes me want to jump into this new setting. Thank you for producing a great product.
Customer avatar
Joseph O March 22, 2019 9:43 am UTC
PURCHASER
Has anyone else had a problem with the alpha covering the page?
Customer avatar
Justin F March 25, 2019 4:11 pm UTC
PUBLISHER
Are you having an issue with the watermark? What PDF viewer are you using?
Customer avatar
WENDY Z January 27, 2019 10:02 pm UTC
PURCHASER
If we buy the alpha here, do we get the Beta/Final copy when they release?
Customer avatar
Mage Hand P February 19, 2019 12:02 am UTC
PUBLISHER
Yes! This version is going to be updated constantly until it reaches the Final copy. As it happens, we'll likely hit Beta in about a month.
Customer avatar
Christopher V January 22, 2019 5:15 am UTC
PURCHASER
If I could make one addition, for those who invest into the Wrothian, allow some type of ship room for them to have installed to feed themselves and keep living.
Customer avatar
Mage Hand P February 19, 2019 12:05 am UTC
PUBLISHER
I'll definitely see if we can find room in the book for something like that. Ultimately, the finite lifespan of a wrothian rogue adds a level of gravity to their decision to leave their old way of life, so it's important to us that the limitation exists in some form. That being said, for adventures and campaigns which run longer than 10 years in-game time, some alternative might be great.
Customer avatar
Liam Nunes N December 20, 2018 1:37 am UTC
I absolutely love this 5e supplement. I supported this project on Kickstarter and am very glad I did as it is incredible. You can tell that it is all very well thought out and meticulously balanced. And the artwork, it is just so gorgeous. For anyone that wants to play 5e in space you need to buy this, and everyone else, well you should by it too because it is amazing and super fun just to look through.
Customer avatar
Benj H December 19, 2018 9:12 pm UTC
PURCHASER
I've always loved having as many options as possible, and Mage Hand Press has been feeding my addiction to making crazy characters since 2015! I can't recommend this, or any other MHP book, enough. The art and lore are amazing, as are the races, subclasses, and everything else. A must have!
Customer avatar
Nathan W December 19, 2018 8:58 pm UTC
If you have not already seen any of the amazing work from the Mage Hand Press crew, I suggest you check out their blog first. The work they have done in writing the Dark Matter book is their best by far. It's a lot to take in, so I'd personally recommend going through the subclasses of your favorite class on their blog. It will get you used to the level of quality they put into their work. I've already recieved the Alpha from the kickstarter they did, and the work holds up to the quality they've been producing and improving on over the years.

In short, the only reason not to buy this book is if you've got it already.
Customer avatar
Lee R December 19, 2018 8:57 pm UTC
Fantastic Ship combat and an amazing world blending typical D&D ideas and races with its own unique Science fiction world, it has great art, interesting mechanics, and plentiful customization.

A highly recommended book for those who want to take to the stars
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Product Information
Silver seller
Author(s)
Pages
267
File Size:
403.43 MB
Format
Original electronic
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File Last Updated:
August 12, 2019
This title was added to our catalog on November 15, 2018.