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Dark Matter [Alpha]
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Dark Matter [Alpha]

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What is Dark Matter?

Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. The core book is over 250 pages and will grow and improve as we add the finishing touches.

Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any sci-fi setting, and made to work with 5th Edition. We take great pride in making sure that everything we write is fun and balanced for everyone who plays.

Dark Matter is for any player or GM who wants a little more sci-fi at their table. Though it's a full campaign setting, Dark Matter is designed with flexibility as a top priority: the rules and options in Dark Matter can seamlessly be applied to any 5E campaign from the definitely-not-Star-Wars settings the to all-inclusive fantasy games. You need Dark Matter if you want to throw a blaster, laser sword, or starship into your next game, even if it's only for one session.

**This book is currently in Alpha playtesting. It contains all of its playable material, but it also contains placeholder art assets in some places. As the book proceeds to its Beta and Final release versions, this version will be updated automatically**

What can you expect from Dark Matter?

Dark Matter is a 250+ page hardcover book with full-color illustrations and gorgeous art direction. Its 8 chapters (and appendicies) are chock full of sci-fi action, from beginning to end. Here's what every chapter entails:

The 'Verse: An introduction to the universe at large, providing the all-important top-down view on everything. This chapter details much of the 'verse's history, outlines all the major races, introduces all the major factions, and gives some insight in how to adventure around the galaxy.

Races: Six new playable character races, plus an extremely customizable human subrace, to inhabit the 'verse alongside the usual fantasy standard of elves, dwarves, gnomes, and so on. Your next character could be an Amoeboid, a shapeshifting ooze-person, a Vect, a living construct of magical technology, or an Avia-Ra, a bird-headed sun worshiper.

Gadgeteer: A highly-customizable technological base class (complete with four subcalsses) that uniquely belongs in the Dark Matter universe. 

Character Options: A swathe of archetypes for every class in 5E core; plus a handful for Mage Hand Press classes, a deluge of new feats, a host of new backgrounds, and three new skills. With these options, you can finally play the tech-savvy gnomish space marine or the dashing elven starship pilot you've always longed for.

Equipment: Blasters, laser swords, rocket hammers, magic items, artifacts, and more! This chapter contains everything from personal radios and tool kits to universe-shaping artifacts. You know what they say: hokey religions and ancient weapons are no match for a good blaster at your side!

Ships: Innovative rules for space combat, options for assembling and customizing your own starship, and over 40 example ships to populate your space battles. Everything you need to explore the universe! Will you spend your hard-earned gold on upgrading the dark matter drive in your custom Freelancer, or does it need another battery of pulse cannons?

Monsters: A bestiary full of alien critters from the adorable thrwirrel to sinister wandering rift. These creatures, all of which come with full descriptions and statistics, should provide a sci-fi challenge all the way from 1st level to 20th. In addition, the Monsters chapter comes stocked with a vast array of NPCs, ready to pilot opposing vessels and populate humanoid factions. 

Spells: A catalog of spells to influence technology, harness hardlight, and travel the universe. From cantrips like technomancy, which give some harmless tech-manipulation, to the devastating orbital hardlight cannon (which is a magic space cannon that is every ounce as cool as it sounds), there's spells for every caster of every class and every level.

Appendicies: The appendicies of this book are a treasure trove of world-building fun, including tables to randomly-generate exotic alien planets, a breakdown of neat spacer lingo, a d100 table of plot hooks, and even a helpful unit reference and conversion guide!

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (8)
Customer avatar
WENDY Z January 27, 2019 10:02 pm UTC
If we buy the alpha here, do we get the Beta/Final copy when they release?
Customer avatar
Mage Hand P February 19, 2019 12:02 am UTC
Yes! This version is going to be updated constantly until it reaches the Final copy. As it happens, we'll likely hit Beta in about a month.
Customer avatar
Christopher V January 22, 2019 5:15 am UTC
If I could make one addition, for those who invest into the Wrothian, allow some type of ship room for them to have installed to feed themselves and keep living.
Customer avatar
Mage Hand P February 19, 2019 12:05 am UTC
I'll definitely see if we can find room in the book for something like that. Ultimately, the finite lifespan of a wrothian rogue adds a level of gravity to their decision to leave their old way of life, so it's important to us that the limitation exists in some form. That being said, for adventures and campaigns which run longer than 10 years in-game time, some alternative might be great.
Customer avatar
Liam Nunes N December 20, 2018 1:37 am UTC
I absolutely love this 5e supplement. I supported this project on Kickstarter and am very glad I did as it is incredible. You can tell that it is all very well thought out and meticulously balanced. And the artwork, it is just so gorgeous. For anyone that wants to play 5e in space you need to buy this, and everyone else, well you should by it too because it is amazing and super fun just to look through.
Customer avatar
Benj H December 19, 2018 9:12 pm UTC
I've always loved having as many options as possible, and Mage Hand Press has been feeding my addiction to making crazy characters since 2015! I can't recommend this, or any other MHP book, enough. The art and lore are amazing, as are the races, subclasses, and everything else. A must have!
Customer avatar
Nathan W December 19, 2018 8:58 pm UTC
If you have not already seen any of the amazing work from the Mage Hand Press crew, I suggest you check out their blog first. The work they have done in writing the Dark Matter book is their best by far. It's a lot to take in, so I'd personally recommend going through the subclasses of your favorite class on their blog. It will get you used to the level of quality they put into their work. I've already recieved the Alpha from the kickstarter they did, and the work holds up to the quality they've been producing and improving on over the years.

In short, the only reason not to buy this book is if you've got it already.
Customer avatar
Lee R December 19, 2018 8:57 pm UTC
Fantastic Ship combat and an amazing world blending typical D&D ideas and races with its own unique Science fiction world, it has great art, interesting mechanics, and plentiful customization.

A highly recommended book for those who want to take to the stars
Customer avatar
Kite L November 16, 2018 12:51 am UTC
Will every monster eventually be getting an accompanying colored illustration?
Customer avatar
Mage Hand P November 16, 2018 7:04 pm UTC
Nope. I believe the book has well in excess of 70 monsters (and a bunch of NPCs besides), and while many of them have illustrations, the chapter is not structured including them in every case. That said, the N-Vect will be getting an illustration and the Eternal Dragon will get a full-page illustration.
Customer avatar
Lee S November 15, 2018 7:24 pm UTC
...Eating sentient roaches to enable FTL navigation? Brilliant AND disturbing, to say the least!
Customer avatar
Mage Hand P November 16, 2018 7:05 pm UTC
I'm glad you like that element! It's definitely a little bit Dune-inspired, but I think it adds a lot to the texture of space travel when you're off the Maw grid.
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File Last Updated:
February 17, 2019
This title was added to our catalog on November 15, 2018.