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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure
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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure

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Crypt of the Shadow Lord is written for one, first-level, lawful cleric. With little to no adjustment, the Basic Rules from other, similar Fantasy Role Playing Games may also be employed successfully. Although designed as a solitaire, this adventure also plays well as a duet (one player and one referee), and is intended as something of an introduction for both novice players and game referees.

Not unlike the "choose-your-own-path" books of yesteryear, this adventure has been written so that the storybook (along with some assistance from you) plays the role of referee. The crypt offers numerous ways for a first-level character to meet their doom, however, if the adventure is completed successfully, there is an excellent chance that they will have won enough XP to advance a level.

"it's a pretty deadly adventure” - OSR News and Reviews

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Reviews (2)
Discussions (3)
Customer avatar
CURTIS C May 12, 2020 4:58 am UTC
Bought this during our collective shelter in place period, thought I'd try out solo gaming during this time. Sorry for me, I wasted a lot of time trying to play through this dungeon as set out in the rules. I rolled up multiple characters, I even converted into AD&D 1E rules to give my character a fighting chance, even tried a multi-class cleric/fighter to at least try to keep in the spirit of the game. But to no avail, this is entirely way too brutal for a single character IF you don't fudge and play it straight. Rolls can go cold, and how many times do you think a character with six or seven, maybe eight HP is going to last over and over and over again through some of those most mundane events. Finally, after trying and getting to point where I made some progress, I came across a ghoul (no real surprise here) that with three attacks that also necessitate three saves, I was bound to miss a saving throw, and that's that. Try it out if you want, but this may be something you use as a foundation to run...See more
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Bart B August 24, 2019 2:54 am UTC
Is there a map that exists anywhere for this?
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David C September 17, 2019 11:55 pm UTC
Hello Bart! My apologies for the delayed reply, and Thank You! Thank You Again!! for your investment in this debut solo adventure. I really appreciate your feedback here too. When creating the adventure I did indeed scratch out a rough map of the Crypt, and also did consider including some version this map. After some thought, however, I decided not to provide it. My reasoning is that 1. it would diminish too much the challenge/thrill of exploration 2. the PC (1st level cleric) would not really have access to such a map so you shouldn't either, and 3. the Crypt is full of illusions, so a really detailed map would have to be misleading or "give away the game" in a sense. That being said, while exploring the Crypt I think making a map of some sort would be helpful - just make your best estimation when lacking a very detailed description.
Customer avatar
Bart B October 02, 2019 3:08 am UTC
Now worries regarding a late reply...mine is just as late. LOL.

Thanks for your explanation. I was just trying to make it a bit easier for myself as I had/have intention of running another player through the adventure, and a previously generated map would have just made my role as a DM/GM a bit easier. Regardless, the overall concept will work just fine. Thanks again for scratching my curiosity itch regarding a map. Cheers!
Customer avatar
Chad K December 23, 2018 12:58 am UTC
It would be fun to have other adventures for the other classes- Wizard, Thief, Dwarf, etc.
Customer avatar
David C December 26, 2018 12:57 am UTC
It's like you're reading my mind. I hope to have the Thief adventure ready by the end of 2019.
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Bart B September 01, 2019 3:29 am UTC
If you do, then PLEASE include distances in your descriptions so the player can keep track of progress via a map. Without the distances, or at least pretty damn close approximations, its just a gaggle f**k. The textual descriptions are great for creating atmosphere, but without the ability to keep track of progress via a map, instead having to keep track with a slew of notes related to numbered text entries, it just becomes an exercise in frustration and futility.
Customer avatar
David C September 18, 2019 12:00 am UTC
Hey there Bart! You make some really great points here. I will certainly put some more thought into the level of detail provided for adventure navigation. The thief adventure is more of an urban adventure than a dungeon crawl, so some sort of area map should be available to the PC (and to the player, of course). Thanks again for giving this product a chance!
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File Last Updated:
November 23, 2018
This title was added to our catalog on November 28, 2018.
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