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Offworlders is now available in print! The print book includes an updated layout using three columns instead of four, as well as some typo fixes and newly designed character sheets. The book is a slim 8.5” x 11” paperback. It has taken some time to get here, but it is a product we are truly proud of. 

Offworlders book on table with eraser, pencil, dice and notebook.

Please note that while we are printing using the premium color option, because the quality is much higher, the interior art of Offworlders is still in black & white. 

Offworlders is a science fiction roleplaying game about adventurers, outlaws, and guns for hire making their fortune on the rough end of the galaxy. It is designed to be straightforward enough to pick up and be ready to play in just a few minutes as a one-off game, but with enough meat to play a short campaign as well. 

The player characters in Offworlders are the owners of a small starship in a time when humans have spread to many worlds. Together, they explore the universe, completing profitable jobs and overcoming dangers together. 

You’ll fly between planets, taking on the dangerous work that no one else wants. You’ll fight ruthless pirates, explore drifting derelicts, and go toe-to-toe with weird alien monsters, just to make enough credits to keep your ship flying. You’ll overcome these challenges by the skin of your teeth and come out stronger on the other side. On long voyages, your characters will learn about each other and grow together.

Offworlders uses a tried-and-true 2d6 roll to resolve dangerous and uncertain actions, from lying to a customs agent to getting into a shoot-out with a gang of void pirates. Player characters are simple enough to be built in minutes, but can be customized with a wide selection of abilities.

Offworlders is built on the foundation laid by World of Dungeons, by John Harper. If you’ve seen that game, you have a pretty good idea of how Offworlders works. It’s more than just a reskin though. Offworlders contains a brief but thorough chapter of GM tools and structures to plan single sessions as well as campaigns. Like World of Dungeons, Offworlders is designed to be heavily interpreted in play, hacked to bits, and customized to taste. If you've played any games Powered by the Apocalypse, you'll recognize the core mechanic immediately, and can play a highly improvisational session. If you prefer your sci-fi old school, you can bring out your hex map sectors and old modules, and run them with Offworlders' minimalist stats for NPCs and ships, converting ahead of time or on the fly. 

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Reviews (6)
Discussions (5)
Customer avatar
Spencer B July 09, 2019 12:30 am UTC
Is there a difference between the two pdfs?
Customer avatar
Chris W July 16, 2019 7:12 pm UTC
Hi! Sorry, just seeing this. After you purchase the PDF, are you seeing two files? There was an earlier version, but now it should just be Offworlders.pdf, with the yellow cover, which is just a cleaned up, edited version of the original.

If you mean between the PDF on its own and the PDF included with the hard copy, then nope, they are the same!
Customer avatar
Spencer B July 18, 2019 5:17 am UTC
Here is what I see:

Both have a black and white cover.
Customer avatar
Chris W July 20, 2019 7:24 pm UTC
Really? When I download just "Offworlders.pdf" it is the one with the yellow and black cover, which is the latest version. I'll try and find a way to remove the other one.

Sorry, the UI/UX on the publisher side here is... frustrating.
Customer avatar
Spencer B July 21, 2019 1:07 am UTC
I just redownloaded Offworlders.pdf and now it's the color cover for me as well. Strange.
Customer avatar
David S June 25, 2019 10:44 pm UTC
I've read through this several times and have had a total blast seeing the brilliant job you've done porting a streamlined version of the PBTA ethos to sci-fi. This is the kind of rules-lite sci-fi rpg I've been looking for that can handle a Star Wars "Edge of the Empire"-style game with very little tweaking.

The only thing I found myself missing was a section on NPC/Creature moves, like the kind one sees in Dungeon World. Those 2-3 moves really do a lot of heavy lifting in terms of adding narrative depth beyond just HP/Armor/Damage. I wonder if there's a way you could add something along these lines. Perhaps a brief explanation of how creature moves could be created on the fly with some examples or a table of sample moves based on creature/NPC types might be a nice addition.
Customer avatar
James M December 27, 2018 2:12 pm UTC
I've read through this game several times now and am setting up a group to play it. The formatting is a little odd but not a deal breaker for me. I did find a few typos. What is the best method to get these edits to you if you want them? I also noticed your blog site has been down for a few days. This game looks fun and I look forward to seeing what choices the players make in game play and with mechanics options for character creation and advancement. All the choices look good.
Customer avatar
Chris W December 27, 2018 7:47 pm UTC
Hi James! Thanks for getting in touch. I realized the site was down this morning and sorted it out with my hosting service, who I'll be switching from shortly.

If you'd like to send me typos I'd be really grateful! My email is chrispwolf at gmail. Thanks a ton!

Customer avatar
James M December 27, 2018 10:06 pm UTC
Edits awaaaaaay.
Customer avatar
Tod F November 16, 2018 9:28 pm UTC
The simplicity of the system is really appealing, though I suspect it might work better for one-shots or loose episodes than campaigns. Which is fine. Most of all I really dig the inspirations table, I just might use it when running **ahem** that game of mine. BTW: David P has a point about the four column thing. Might be better if you decrease the leading between lines in the same paragraph. Don't know about phones. Anyway, this is a nice piece of work, totally worth checking out for quick starts, inspiration/ideas and improvisational SF RPing!
Customer avatar
David P November 05, 2018 5:56 pm UTC
This looks really good, but to be honest every time I try to read it I'm put off by the fact that all the text is chopped up and squeezed into little 4-column blocks. It feels like a chore to read with all the hyphenations, two-word lines, column-switching, and small text even on a large screen. It would also be a pain on mobile, but for some reason the file won't open in the dropbox app on my phone.

Please consider a one or two column version!
Customer avatar
Chris W November 07, 2018 4:17 pm UTC
Thanks for the feedback, David!
Customer avatar
Marcus B December 15, 2018 6:02 pm UTC
The changing number of columns and the number of columns itself makes this a pain to read. I am with David. It looks like a neat game but the inability to read it easily is a major distraction.
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File Last Updated:
May 13, 2019
This title was added to our catalog on November 02, 2018.
Chris Wolf
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