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Vampire: the Masquerade 5th Edition
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Vampire: the Masquerade 5th Edition


Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.

The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

Mature Warning: contains graphic and written content of a mature nature, including violence,sexual themes, and strong language. Reader discretion is advised.

Note: Vampire: the Masquerade 5th Edition has not been unlocked for the Storytellers Vault community content program. No art or text from 5th Edition May be used in community content projects.

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Reviews (5)
Discussions (13)
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Todd M December 11, 2018 4:43 pm UTC
f/latest, featured review:


Members of the once brash Sabbat, which didn't care much to hide its power from humans, have either been killed off, driven into hiding, or like many other vampires, have been mysteriously beckoned to the Middle East.

>Didn't they just leave for their own purposes, explicitly to awaken the third gen?

New players can enjoy tales of clashes with ancient vampires...

> How? Where is even a basic, generic write-up for elders in the book?

... Veteran players have a chance revisit characters that they played 20 years ago,

> If they were ~ancillae or lower in the vampiric pecking order, and/or their generation wasn't too low you mean?

... and track down their old enemies if they want to live out the old rivalries.

> See my prior

Thin-bloods are clanless vampires who can survive exposure to sunlight to some degree, but can't develop discipline...See more
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Todd M November 27, 2018 9:35 am UTC
Where did the Anarch and Cam pdfs go?
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Brittany H November 27, 2018 7:37 pm UTC
Anarch and Cam had some editing issues, so WW did a recall in order to fix them. The dates for publishing the hardcover books got pushed back a bit as well.
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Corwyn C November 29, 2018 11:28 pm UTC
"Anarch and Cam had some editing issues, so WW did a recall in order to fix them."

That may be the most colossal understatement I've ever read. Paradox Interactive effectively dissolved White Wolf Publishing.

"Sales and printing of the V5 Camarilla and Anarch books will be temporarily suspended. The section on Chechnya will be removed in both the print and PDF versions of the Camarilla book. We anticipate that this will require about three weeks. This means shipping will be delayed; if you have pre-ordered a copy of Camarilla or Anarchs, further information will follow via e-mail.

In practical terms, White Wolf will no longer function as a separate entity. The White Wolf team will be restructured and integrated directly into Paradox Interactive, and I will be temporarily managing things during this process. We are recruiting new leadership to guide White Wolf both creatively and commercially into the future, a process that has been ongoing since September....See more
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Todd M December 02, 2018 1:10 am UTC
Thanks; maybe they'll edit the social justice jackassery from the core book next.

Very thorough though; well done.
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Kevin B November 19, 2018 7:24 pm UTC
Is the book self contained like older editions or does it require the Chronicles/World of darkness core book. I would assume naturally that it is all self contained?
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James L November 19, 2018 9:30 pm UTC
Yes, it includes all the needed rules within.
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Román M November 15, 2018 12:51 pm UTC
I preordered the book from Modiphius and I enjoy the new implementations of the Setting (It's more open to new players) and the new rules. Some of the rules are good additions from requiem (Eg: the Blood Potency). And also tuned down the absurd power level of the vampires of the old Editions.
The Layout, even more than the art, is the big letdown for me it's much more chaotic.
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Jared G November 15, 2018 7:33 am UTC
I bought a physical copy of this from Amazon and I have to say that my players and I absolutely adore this new edition. There are definitely some flaws, but not enough to hamper our enjoyment of the game.
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November 15, 2018 2:23 pm UTC
Could you elaborate on those flaws?
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Robert H November 10, 2018 5:17 am UTC
The World of Darkness is my most cherished and beloved intellectual property and favorite role playing game of all time. Full disclosure, I met the coming of this edition with equal parts trepidation and excitement. I've read (no, devoured) every white wolf/onyx path book to be published and played/ran these games since 1998, to give an unbiased review, is difficult, but luckily harsh words are not called for. 5th edition is a fantastic and a return to the feeling of playing an actual vampire. 2nd, revised, and V20 are fantastic games, with deep and mysterious worlds full of conspiracy and mystery, where the lore is the selling point and not the treasure or your hit points. With that being said, one could easily forget they were playing true monstrous parasite that have to live off the blood of others. Instead, Ive seen many games fall into the territory where the players inhabit little more than some undead superhero with a gas tank the color of red. 5th edition has implemented wonderful systems of hunger...See more
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Aubrey E November 09, 2018 8:39 pm UTC
I am glad I bought the .pdf before spending more on the physical book. One word...UGLY. As a person who has played WW games since the beginning I am appalled at the hideous design of the book. Gone are fantastic art, replaced with photography that looks like it was taken at a LARP. Just terrible. I would rather reread Vamire: The Requiem than even leaf through this disaster. SAVE YOUR MONEY and WALK AWAY!!!
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Rory H November 10, 2018 12:33 am UTC
There is a 34 page preview of the layout and art of this book. People can judge for themselves.
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Robert H November 10, 2018 5:23 am UTC
While I agree that Aubrey seems to be focusing on the wrong aspect of the game to herald it as a failure simply because it doesn't tickle her aesthetic, I cant help but notice that you, Rory, seem to be overly enthusiastic about coming out of the woodworks and laying into others for having complaints about this edition. Now, I'll warrant that most of these complaints are vapid and incredibly dumb (By people who are missing the point of the game anyways) but you are coming off as a XXX douchey. Sure, none of Al F's complaints made any sense or were by and far legible even, if he wants to run his Vampire chronicle like a glorified Dungeons and Dragons comic book...then I suppose that's both his loss and purgative. As the kids say, chill homie.
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Rory H November 10, 2018 9:23 am UTC
Yep. Totally enthusiastic about this game.

I think these criticisms are utterly, utterly invalid and don't really care what people think of me, personally, if I happen to point it out. This is the internet, afterall.
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Aubrey E November 10, 2018 5:41 pm UTC
1. Him, not her.
2. Aesthetic DO matter.
3. Adding things like trigger warnings to a game of personal horror. This game has been around since 1992ish. Anyone with half a brain (and the willingness to actual read up on the history of the game) will understand what the game is about. X-card references in the appendix .. so no one is offended. When did people become so soft and helpless? If the game contains themes that "trigger" not play.
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Rory H November 10, 2018 9:18 pm UTC
You are entitled to your views about the art. My point above was just that, with a large preview, people can judge for themselves. The 'invalid criticisms' were more about other posters. For me, however, I like a lot of the art in the book - but the main appeal lies in the game itself.
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Robert H November 12, 2018 12:17 pm UTC
1. Thats unfortunate. Ever listened to "Boy named Sue"?
2. I think everyone agrees that aesthetic matters, however you used that one criteria as your motivation to tell potential buyers to walk away from a fantastic game. What is at debate here, is the importance of aesthetic.
3. While I too am at odds with the safe space culture, they have already attacked white wolf once, it isnt 2004 anymore, bloggers have feelings...and their feelings have feelings apparently. I think white wolf was playing it safe, I call it coddling. Whatever keeps them putting out books.
4. Did Rory H's mom develope this game? Very defensive old chap.
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Rory H November 14, 2018 9:50 am UTC
Mom sends hugs and kisses.
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Aubrey E November 15, 2018 3:29 pm UTC
I'm old. Yes, I have heard the song. Aubrey was generally a male name until the last 15 years or so.
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Rory H November 15, 2018 8:28 pm UTC
I think that's a bit of a leap on your own part, isn't it?
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Rory H November 18, 2018 8:55 pm UTC
Says Mr Anonymous. The answer is no, by the way.
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Darren L December 01, 2018 9:14 am UTC
Aubrey:bully for you that you never need trigger warning or safety measures while playing games. But let me quickly point out two points why you are utterly misguided about these tools.

1. "Anyone with half a brain ... will understand what the game is about"

I agree that players should find out more about the game. But where should anyone go to to find out about the game? There are many places of course, but the best place has to be THE ACTUAL GAME ITSELF right? All video games and films contain ESRB and content warning (violence, blood, gore, etc.) to inform the buyers (many of whom buy at the store and don't spend hours of their weeks researching about games) why should TTRPG be any different?

2. "If the game contains themes that trigger you not play"

The whole point of the X-Card is to avoid situations you did not expect nor sign up for. If you have perfect knowledge then of course you won't need the X-card. For example,...See more
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Michael S November 07, 2018 4:37 pm UTC
Been playing this edition for three sessions, and as a long-time Vampire ST I can whole-heartedly say that this is the best edition of the game yet.
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Al F November 07, 2018 9:46 am UTC
Also they REALLY dumbed down the "FORM OF MIST" exactly how is fire supposed to hurt that? Sunlight I get, "burning off the fog" but fire? and NOW aggravated damage?.. How exactly do you "claw" a fog?
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Al F November 06, 2018 11:34 pm UTC
There NEEDS to be a reason (other then flipping out) to keep vampires together COOL... As in you gotta know A LOT of collateral damage is going to happen even between neonates... You want to make FRENZY the worst possible outcome. BUT also make it the one they WILL give into if gives an edge. (which it should, and in these rules, I don't see it.)
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Al F November 06, 2018 11:30 pm UTC
Well, not bad, BUT I will not be using any of this on any game I am running, it weakens the frenzing vampire too much, it gains far too negligible of advantages, if this is a slip from humanity to a monster? Well the monster isn't OFFERING enough to make it slightly enticing.
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Rory H November 07, 2018 1:45 am UTC
To be frank, your writing style leaves a lot to be desired and, as such, I'm not sure what you are arguing exactly.

In V5, as characters gain more Blood Potency, which becomes stronger in older vampire generations, they gain a lot more power - but lose their Humanity accordingly. As Vampire's increase their Hunger, they become prone to Bestial Failures and/or Messy Successes which can lead to Compulsions (which vary by circumstance and Clan) but can sate these risks by feeding regularly. If they reach the maximum Hunger rating (5), they have a risk of Frenzy where they lose control to their Hunger.

I'm not sure what 'weakens the frenzying vampire' means in this context. It's not meant to be an advantage, it's not meant to be enticing - it's a primal instinct out of control.
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Al F November 07, 2018 2:55 am UTC
I wasn't trying to win awards, just stating facts. What I meant was: In Dark Ages: Vampire, a frenzing vamp never needs roll willpower (you get vampires tearing apart knights in armor and throwing trees around, as there are no more strength tests), in requiem, you get vampires adding their blood potency to their base stats for the frenzy. You get get creatures that you really don't want to make ANGRY. (or frightened) or HUNGRY. But also you you gain a BOOST that some find alluring so they constantly "flirt" with frenzy. This new version just doesn't seem to offer that.
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Al F November 07, 2018 3:23 am UTC
The new version just states the less impressive previous stuff: harder to dominate, immunity to wound penalties, can't do anything but physical disciplines. But it also gives no ADVANTAGES, so no reason why a vamp wouldn't just walk around as bloated as a tick every night. And it doesn't show what could happen if you PUSHED ONE too far.
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Al F November 07, 2018 5:43 am UTC
I'm just saying it still NEEDS tweaked...It's not bad, it doesn't quite have the whole "mythology and lore" that the revised edition has, but it's not bad, I was happy to see a few of the more "game obvious" clans GONE.. The assamites, the tzimice, etc... Those were just UNNEEDED, I did think the inclusion of the tremere was kinda bad too though, why not just have it as something ALL vampires can learn? They have ETERNITY... Do you think they ALL do the political crap? None of them are curious at how they do what they do? OR what COULD be possible?.. Seems more like a profession then a clan. But frenzy rules aside and tremere not withstanding, not a bad pick up.
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Rory H November 07, 2018 6:21 am UTC
I don't think you are stating facts as much ranting. I don't really appreciate random capitalised words, or multiple posts, when one would suffice, although at least your grammar is improving.

I don't really get the logic in what you are saying - a vampire doesn't need motivation to frenzy, as it happens automatically. A vampire is not 'The Hulk'. Frenzy is a bad thing not a boon, and the reason why vampires don't want to 'walk around as bloated as a tick' is because they can't, unless they completely drain someone (and kill them) which reduces their Humanity. This is the only circumstance in the game where a vampire is reduced to zero Hunger. A frenzying vampire is almost certainly a deadly threat to any victim too, especially if they are immune to Health based penalties and resistance to mental disciplines.

The other Clans are still in the game, by the way, but are being re-worked in other ways. Tremere have always been in the game, and remain a popular and very interesting Clan. They...See more
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Al F November 07, 2018 7:47 am UTC
AS far as the multiple posts? Yes I get that a lot, I can't help it, my brain doesn't work in one continues thought. Great at video games and running a game table, horrible (and yes I wanted to capitalize that) at talking to people.

But isn't that portrayed as the gangrel were? "Savage beasts.. but could be Noble savages"???... Couldn't be bloated like a tick unless he killed someone?.. Um Never been to new york huh? Or Tahiland? Hong Kong, Or London? Or LA? Yeah any/all vamps could be "overfull" and not have to kill ANYONE...But seriously, I get it, you like this edition... WHITE FLAG.... I just thought it could use a little "buffer". Great talking with you.
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Al F November 07, 2018 7:52 am UTC
When dealing with the "monster within" there should always be a give and a take, if you make it all about the give no player in their right mind is gonna do any action that makes them like a vampire, you have to balance the two. The new rules focus too heavy on taking away. The old rules focused too heavy on not even close to human. I usually use dark ages for even modern campaigns because the authors seem to give up their hang-ups.
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Al F November 07, 2018 8:06 am UTC
I liked the supernatural series where vamp blood to a vamp was deadly poison, it could not under any circumstances be consumed.. Even AD&D kinda made that a point, it's a really dumb idea from the inception. Very "game-ish". I do like the "blood potency" though.. that makes a little more sense then they had (my fingers are driving me nuts to capitalize stuff so I will shut up)
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Rory H November 07, 2018 10:08 am UTC
I do appreciate that different people find different appeals from the games they like, so I'm not going to start claiming there is one true way to play Vampire or that your approach is bad.

However, for me, one of the major appeals of this new edition is that it is very clear and unambiguous about the nature of vampires and how they operate. In this game, it is very much about playing monsters, who may have predatory powers but are not emulating superheroes in any given way. It's a game of antiheroes and personal horror - which mirrors the intent of the original edition - with some finely crafted systems to achieve this effect. As such, it may not be to everybody's taste - as a genre - but it's probably why people like me love it.

If I wanted to play a supers game, with fangs or not, there are lots of other options out there.
Customer avatar
Al F November 07, 2018 11:48 am UTC
RUN that idea past the "coil of the wyrm".. in requiem. Also PATHS that "ride the wave"... Yes frenzy is a BAD thing, it makes the character go PSYCHO in a given scene.. BUT if several characters do it at the same time? It's usually cause to make a NEW "big bad" because you underestimated the party.
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Al F November 07, 2018 11:52 am UTC
FRENZY isn't a bad monstrous thing to do anymore, it's a temper tantrum, or a hissey fit!!! It's not "danger" it's "oh look another one".. "riding the wave" isn't a skill they develop, it's just how many people XXX SLAP you down till you get it!!
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Rory H November 07, 2018 7:25 pm UTC
It's unlikely, statistically, that more than one player will end up frenzying at the same time. They need to have maxed out on Hunger, and then still roll unfortunately in situations of stress.

I think I fundamentally disagree with your entire perspective about what Frenzy represents in the game.
Customer avatar
Al F November 07, 2018 11:02 pm UTC
I guess there we will agree to disagree, your still doing the "hunger" thing, I'm doing they can frenzy because of anger, fear, hunger, hunger is not even an issue, as said before, you got to a a pathetic vamp not to walk around burping blood.. there are 8 billion people in the world.. and even normal humans can justify offing some of them. (if you see a person shooting others, or making a "home invasion" and can do something about it? Only the most jaded are going to walk past and do nothing *and that's not a freshly turned* ) no I don't want supers.. but inherent in vampire (at least before) there is a "deal with the devil"... If all it is, is going psycho and gaining banes out the wazzo.. then why wouldn't the antediluvians walked out into the sun MILLENNIA ago? The 5th edition has no "balance".

At first? The FIRST couple years after being turned? Yes, you probably would act like a super!!! Why wouldn't you? Your a regular person that can suddenly do stuff...See more
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Rory H November 08, 2018 2:59 am UTC
As stated before, if you just want to play 'superheroes with fangs' there are other games that can do that. It is not what this game is seeking to do.

More to the point, you seem to have typed more stuff here on the matter than is warranted. You have an eccentric perspective on what the game should be, which informs every single one of your complaints here. I regard none of them as apt.
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Matthew T November 17, 2018 8:50 am UTC
Yeah, this is the best version I have read, and this the only one I have bought, precisely because it’s about monsters, not cool people in trench coats with superpowers
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Brett F November 18, 2018 8:53 pm UTC
Rory I went ahead and emailed dtrpg about your reviews and comments
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Rory H November 18, 2018 8:55 pm UTC
Good for you, Mr Anonymous.
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Rory H November 02, 2018 9:31 am UTC
I got this on pre-order, and even though I was skeptical about the playtest materials, I have to say this has been my favourite game release of the year.

I _love_ the intensity of the gameplay, especially the new Hunger rules, and everything just runs so smoothly now. I've been a World of Darkness fan since the early 1990s, and this edition does seem to capture a certain je ne sais pas of the very first edition. It may be just because the game is so focussed on the core concepts of the game again, rather than being heavily expanded with setting minutia and lists of powers.

Not sure about the cover choice, as I'd prefer a more simple and iconic cover, but the general look of the interior design is stylish.
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Sean L November 01, 2018 2:54 pm UTC
Is there going to be a hard copy print on demand version?
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Charles O November 01, 2018 3:44 pm UTC
The hard copy print is already out in stores. I saw it in my local game store last week.
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Matt S November 01, 2018 5:33 pm UTC
No POD. What Charles O. said is correct. Shame I can't leave a review here because I got it from elsewhere. Oh well.
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Richard R November 02, 2018 6:57 am UTC
So, no "review", but surely you can 'comment'.
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Matt S November 02, 2018 7:15 am UTC
I always feel leaving review type comments in the Discussions feels a bit... suspect. Just me I suppose.

I do like it, as it feels like a return to the earliest editions, which is no bad thing.

Not a fan of proprietary dice, so it's good that with this you can use regular d10s, even though using the prop. dice is easier and makes the gameplay a bit faster and smoother.

The book is very art-rich, which has it's ups and down, and the text can go on a bit. What I'm trying to say is it's all very evocative, but the page count runs on longer than it really needs to.

There has been some "controversy", but to be fair, the bit some people have a problem with is a piece of CYA text in one of the appendices, which can be easily ignored. A lot of the stuff people are claiming is intrinsic in this edition, politics-wise, really isn't there.

The Anarch book and Camarilla book do feel needed, at least I think they do, so it'll be interesting when they...See more
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Michael B November 02, 2018 7:18 am UTC
I have the PDF from the pre-order and I browsed the book at the SPIEL in Essen.

Content-wise I really like this new edition and I think the new game mechanics reflect the beastly nature of the vampires better than the old ones I know from the 90s (the "old" World of Darkness). The Hunger Dice make a vampire's hunger for blood a vital point in every dice roll, so it will always be on the character's and player's mind.
The new so-called Lore Pages can tie in your character to the story background and give game-mechanical benefits - a nice idea!

Additionally, I really enjoyed the continuation of the story-line of the (old) World of Darkness. If you've played Vampire the Masquerade already, you'll know the "core" clans presented here, but their stories were continued. That opens up new ways of playing these clans while preserving the "traditional" ones.
If you've played Vampire Bloodlines you'll recognize a few names in this book. I don't want to...See more
Customer avatar
Rory H November 02, 2018 9:40 am UTC
There may be in time, but the full print version is available from White Wolf or Modiphius directly. You'd be missing out on the glossy style of the pages in POD.
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This title was added to our catalog on November 01, 2018.