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Afterday: 2D6 Adventure After the ApocalypseClick to magnify
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Afterday: 2D6 Adventure After the Apocalypse

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The end of the world has held a morbid fascination since time immemorial. Stories of The End can be found in the myths and oral traditions of many ancient cultures. In many of these stories, the world is destroyed (often as a byproduct of a war between deities or other supernatural entities) but remade anew or is returned to a chaotic or primordial state. Such stories are ubiquitous and use many commonly associated tropes, such as vast wastelands; predatory raiders (often mutated), and devices from the previous civilization held up as objects of desire and awe.

Now players using the 2D6 system can survive humanity’s worst day and perhaps help rebuild what has been destroyed. Afterday is based on the Mongoose 1st Edition 2D6 OGL system (which is itself based on The Original Science-Fiction Roleplaying Game first published in the late 1970s) and designed to create heroes struggling to survive and the strange new world around them. The rules include:

  • A variety of adventuring careers using an easy yet familiar lifepath and skill-acquisition system
  • An overview of ways to implement the destruction of human civilization
  • Tables to allow the referee to customize the odd cultures that may arise after the fall
  • A good selection of equipment, weapons, and armor, as well as a system to quickly create minor artifacts
  • New critters to kill (or be killed by) your heroes, including the terrifying zombie
  • A discussion of creating mutants and other posthumans
  • And to top it all off, a system for creating settlements, the last bastions of civilization and survival.

Afterday. It’s the end of everything…and the beginning of adventure.

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Discussions (3)
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Jeremy H January 05, 2022 3:40 am UTC
Could you expand the preview or provide a link to a flip-thru video?
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Lawrence P September 18, 2021 8:00 pm UTC
I feel this is a great "realistic" post-apocalyptic game setting. The rules may be a little confusing for new players, as they are a little short, but you can find more detailed rules or in the Cepheus Engine SRD. There are plenty of rules and charts to set up an apoc campaign, complete with your own detailed settlement. What it doesn't have are extensive rules for mutants, but it gives a mention or discussion on it. Thanx
Customer avatar
John J April 13, 2020 7:38 pm UTC
OK, what about mutants? Also, anything about mutant sentient animals, plants, what-have you? Can one play an AI robot, etc?
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Michael B May 19, 2020 9:44 pm UTC
There's a brief section on Posthumans that allows you to create quick-and-dirty versions of mutants, mutated animals, and artificials. I kept it necessarily sparse because one, I don't like to step on the Ref's toes; and two, there are products out there such as Metamorphica that do detailed mutant creation far more elegantly. However, there should be enough there to get you started and maybe spark a few ideas.
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File Last Updated:
September 17, 2019
This title was added to our catalog on October 05, 2018.
Michael Brown
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