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40 Books, 30 Bucks Pathfinder MEGA-BUNDLE [BUNDLE]

40 Books, 30 Bucks Pathfinder MEGA-BUNDLE [BUNDLE]

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This special bundle product contains the following titles.


Aetheric Heroes
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Heroes Arise! Adventure and danger await you across the many worlds of the Aethera system, and when adventure calls, heroes must rise to the occasion. In Aetheric Heroes you will find 10 richly detailed and masterfully designed characters ready for use in the Aethera Campaign Setting or your own Pathfinder Roleplaying Game campaign. Each hero's personal relationships and backstory are connected to the lore and events of the campaign setting, allowing you to explore Aethera in even greater depth! Use these heroes as ready-to-use player characters, allies or enemies, rivals or cohorts. This book contains two characters for each of the five races of the Aethera Campaign Setting: erahhi, human, infused, okanta, and phalanx! Plus, you'll find new Aethe...

Legendary Worlds: Calcarata
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The Desolation of Dreams In the badlands of Calcarata, a long-lost offshoot of humanity has turned dream into science in an endless dance, but drug wars flourish between the lonely waypoint stations while the psychic screams of the dream-devoured echo through the endless canyons. New feats, spells, and gear to help you survive this waking wasteland, along with a detailed planetary gazetteer, adventure hooks, the psychic penthe playable PC race, and a brand-new monster, the deadly havriveen dream-dragon!   The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean worlds to dreamlands of mystery and magic, you&rs...

Legendary Worlds: Carsis
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A World Coming Apart Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms run riot in the ever-burning light of the newborn heart of Carsis. Get a detailed planetary gazetteer, and new creatures of this broken jungle world, including a new playable insectoid carsian alien race along with the insatiable grizzat swarm!   The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless ocean world...

Legendary Worlds: Jowchit (Pathfinder)
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A Rumble in the Jungle   On a sweltering jungle planet around a dying star, ape oracles and simian scholars study the natural rhythms that pulse through the planet like a heartbeat, giving birth to an incredible array of titanic kaiju crawling from the planet's underworld. Kaiju cultists strive against sinister insectoid aliens to control the uncontrollable gargantuas while the tree cities of the ape-lords desperately try to keep the peace on Jowchit! You'll find new class options, drugs, and feats await, along with a detailed planetary gazetteer, adventure hooks, a new playable race, and the mystical Jowchit girallon! The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of...

Legendary Worlds: Melefoni
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In Too Deep! On the ocean planet of Melefoni, the intrepid colonists of the Trailblazer have built a home amid the ruins of their fallen colony ship. The dwellers in the deep oceans below face ruin of their own as the shattered drive core poisons their homes in the pelagic depths, leading to all-out war above and below the sea against the invaders from beyond. New feats, spells, and gear to help you survive this war-torn water-world await, along with a detailed planetary gazetteer, adventure hooks, and a brand-new monster, the sonic warrior asquenti!   The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from en...

Legendary Worlds: Terminus (Pathfinder)
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The Pit of Despair A dead world, a fading and nameless red sun, a virtually uncharted system, and a name whispered in fear and dread: Terminus. Inside its endless tunnels, the dregs and scoundrels of the galaxy mix with generations who have never breathed free air in a tainted ultramax prison where black flames consume soul and flesh while soulless wardens keep their pitiless vigil. New  drugs, gear, and hazards await, along with a detailed planetary gazetteer, adventure hooks, and the deadly Terminus warden and blackfire wight!  The Legendary Worlds series brings you an amazing array of richly developed planets ripe for adventure no matter your game system of choice. From fantastic asteroid hives to burning foundry planets and from endless...

Trail of the Apprentice: The King's Curse (Pathfinder)
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Beware the Curse! With the heroes hot on the trail of the ruthless bandits that have stolen the priceless Green Serpent statue, they must venture to Port Fairglade where the Lord Mayor's fabulous private museum keeps its twin among a trove of ancient artifacts. It is there the thieves plan to strike next, but the heroes' warning comes too late! The resplendent White Serpent has already been taken, but even as the heroes investigate the crime the museum is robbed a second time, and suddenly the loss of two statues becomes the least of their worries, as it is more than just treasure that fills the halls of the museum by night! The King's Curse is an adventure for 2nd-level characters. It is part two of Trail of the Apprentice, a full campaign made up of 5 interconnected adv...

Legendary Beginnings: Into the Feyweald
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Into the Fairy Forest!  Into the Feyweald takes your heroes into a world of adventure in the realms of faerie! Guests at the fairiy queen Pryozha's celebration feast, the festivities are interrupted by the creepy, crawly spider-riders serving the wicked witches of the woods! You must take up the quest to find the hidden grove where Yaldira the witch works her dark magic, turning the forest sickly and rotten, battling her evil minions that menace the creatures of the wood. There, in the dark pits of her lair, you must stop her from awakening her cruel queen from her crystal tomb and save the woodland realm! This 1st-level adventure, suitable for a standard Pathfinder game or one using the boxed set for beginners. The Legendary Beginnings series from Legendary Gam...

Ancient Curses
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The Curses of the Pharaohs Ancient Curses brings you a wealth of woe to unleash upon your campaign, allowing you to bring home the kind of supernatural suffering that will make your heroes weep and the mightiest pharaoh and his priests laugh.  This book includes archetypes focused on ancient curses and extensive rules on creating cursed items, including an array of accursed abilities to bedevil the unlucky or unwary, as well as a full system of haunt-like cursed places, with sample location-based curses from CR 1 to CR 17.  Add to this a ton of terrible new curses from sunbane and creeping calcification to shrouded slumber and hourglass eyes, and you've got a fantastic resource for bringing a delightful depth to the kinds of curses yo...

Ancient Idols
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Monoliths of Ancient Power Ancient Idols provides a treasure trove of knowledge for incorporating the monuments and monoliths of elder civilizations into your Pathfinder campaign. Objects of cultic worship, idols draw power from adoration and sacrifice, but also provide great power to those studied in the ancient mysteries or willing to sacrifice soul and sanity! Within you’ll find tons of new rules for both animated and inanimate idols and their sacrifices and holy days, with sample idols from tiny statuettes to towering colossi, ranging from CR &frac;12; to 20. You’ll also find rules for integrating idols and monoliths with the spirit world and networks of eldritch energies bounded in ley lines, as well as fantastic new character optio...

Ancient Tombs
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Among the Dead Ancient Tombs provides a wealth of knowledge to enhance your Pathfinder campaign wherever your heroes are delving into the funereal grounds and burial chambers of the ancient dead. You'll find within a detailed exploration of tombs of all types from both history and fantasy, with tables and detailed descriptions to create tomb treasures of every kind, from the ransacked graves of peasants to the pyramids of kings! Of course, tombs should not go unguarded, and you'll find tomb hazards like the hungry sarcophagus and pharaoh's fall trap, alongside guardian creatures like the grave warden and mummified zombie templates and an encyclopedic assortment of graven guard...

Asian Archetypes: Magical
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Wizards and Wuxia Back cover text: Asian Archetypes: Magical brings you an incredible array of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! You'll find 14 awesome archetypes here covering almost every field of magic imaginable. You'll find hermits of the wild like miko shamans drawing their power from kami spirits and wushen wizards relying on primitive fetishes and obsessive taboos, as well as worldly and urbane arcane academics like the studious numerologist wizard and the origamist arcanist. For some, magic is a tool to serve a higher purpose, whether jinshi wizards...

Asian Spell Compendium
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Magic of the Imperial East The Asian Spell Compendium brings you 110 amazing new magical spells inspired by the mysteries of the Orient, from the frozen tundra and boreal forests of the far north to the serpent jungles of the south. Drawing from the myths, legends, and lore of China, Japan, India, Southeast Asia, Siberia, and more, you'll find tons of new spells for every school and 20 spellcasting classes, from ancestral wrath to word of pain and all spells in between. You'll see offensive spells like flame shuriken, tiger trap, and blessed jade strike and defensive incantations like spirit ward, toad's kiss, and sublime detachment, from minor magics like awful apparition, drowsy fireflies, and punji pit ...

Corrupted Classes
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Valor or Villainy?   In the wasted lands where ravening demon hordes and diabolic legions bring wrath and ruin, heroes and villains must face temptation from the dark powers and choose the path of villainy or the path of light. This capacious codex contains dozens of character options for the heroes and villains of the border wastes where the encroaching power of the nether planes has wracked, warped, and wounded the land itself. In the face of such blights on body, mind, and soul, valiant crusading grail knights and moon howlers face off with nihilistic anarchists, savage gore fiends, and heretical hellions, plus an entire range of cursed class alternatives for heroes and villains alike. Feats like Warped Mind, Twisted Flesh,...

Eldritch Elementalism
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Unleash the Elements Elementalism is a cornerstone of the arcane arts and divine powers alike, but you’ve never seen elementals quite like this! Eldritch Elementalism brings you fantastic feats and archetypes dedicated to manipulating elementals and the elements themselves. In addition, this book brings you 11 incredible new elemental templates that transform the raw living masses of elemental energy and substance into alternate forms of incredible power and versatility. Templates like the avian, cephalopod, serpentine, piscine, and predatory change an elementals form, locomotion, attacks, and more, like the humanoid, kinetic, radioactive, and unbound elementals unleash entirely new options, as do the deadly draconic and consuming e...

Forest Kingdom Archetypes
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Rule the Forest!  When your heroes strike out into the wooded wilderness, they'll be prepared to face any challenge with the amazing options you'll find in Forest Kingdom Archetypes, whether they are hacking their own fledgling domain out on the borderlands of civilization or taking their first steps into the verdant realms of creatures that call the forest their home. You'll find nearly a dozen incredible archetypes like the explorer ranger, greenweaver kineticist, jester bard, and order of the woodlands cavalier, as well as the gallant unicorn charger prestige class. You'll also find new class features like legendary spirits and kineticist wild talents, tons of spells, and a brand-new category of fantastic faerie
Fort Scurvy
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To Be the Pirate King!   Fort Scurvy is a high-level nautical Pathfinder Roleplaying Game adventure that pits a crew of nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island fortress, the Pirate King looms over the southern seas like a shadow of menace and legend. To some he is a symbol of liberty, keeping tyrants at bay with equal parts cunning and cruelty, and those seeking to take him down must offer to their fellow pirate lords and ladies the promise of maintaining the freedom of the seas for simple sailors to make a dishonest living. To others, the Pirate King is a purveyor of perfidy and a plunderer without peer, a n...

Intrigue Archetypes
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Secrets and Skulduggery Intrigue Archetypes is the perfect addition to any Pathfinder game set against a backdrop of courtly intrigue, clever manipulation, and urban decay, crime, and corruption. This 40-page class supplement features 10 incredible new archetypes replete with panache and flair, from the scheming priest and mastermind psychic to the trickshot sniper vigilante, wild card swashbuckler, spell hacker wizard, and cityscape hierophant druid. Each has an incredible array of unique and flavorful abilities that will make urban adventuring come to life like never before. You'll also find over two dozen new intrigue and urban-focused feats and alternate class features like arcanist exploits, magus arcana, and vigil...

Killer Clowns from Hell
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Your Characters Will Die Laughing! For every childhood disturbed by painted faces, manic laughter, and madcap antics that suggested a tenuous grip on sanity and reality, clowns have been there. Even the seemingly charming and innocent clowns, simple whimsical pranksters and buffoons, but if mortal jesters are bad enough, how much worse are the heinous harlequins that entertain the foulest fiends of the lower planes? Killer Clowns from Hell brings you a sextet of madcap mummers, featuring demons, daemons, devils, and more ranging from CR 7 to 14, each with its own killer comedic style. While each embodies a particular type of cruel comedy, fighting one (or a deadly troupe of them) is no laughing matter. They are as deadly in combat as they are with a joke, and if the monsters t...

Legendary Hybrids: Doomguard
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Doomed to Die Legendary Hybrids: Doomguard is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The Doomguard brings you a 20-level hybrid class that combines the deadly hunting skills, specialized combat prowess, and focused wrath of the ranger with the glorious defiance and battlefield of the cavalier, with a special twist: a terrible and dire doom that follows him like an oracle's curse and binds him to his fated enemies at whose hands he is doomed to die! You can select from 45 different dooms...

Legendary Hybrids: Skinchanger
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They Could Be Anyone! Legendary Hybrids: Skinchanger is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The skinchanger brings you a 20-level hybrid class that combines the druid's shapeshifting with the vigilante's flexibility and brilliantly devious ploys. They can transform into almost any shape and pass as anyone they have studied. Those who survive learning of these secretive operatives struggle endlessly with the fear that anyone they meet, no matter how trusted, might be a disguised skinchanger watching for the perfect opportunity to strike. Customize you...

Legendary Monks
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Masters of the Martial Arts Monks are the undisputed masters of the martial arts in the Pathfinder Roleplaying Game, and when you peek under the hood in Legendary Monks you'll find 11 incredible new archetypes for traditional and unchained monks, from the thundering leikung to tempest speedsters, the savage singhala to the contemplative yogi, and the fanatic flagellant to the mind-melding psychic cenobite. You'll also find tons of new material for monks of every kind, including 10 new monk vows to build their ki, qinggong monk rules for psychic and occult powers, nearly three dozen monk tattoos from the carp and kappa to the ris...

Legendary Planet: Confederates of the Shattered Zone (Pathfinder)
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A Beacon of Hope in a Shattered World   Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Pa...

Legendary Villains: Wicked Witches
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That Old Black Magic Legendary Villains: Wicked Witches brings you an incredible resource for the best of the worst when it comes to sinister spellcasters for your Pathfinder Roleplaying Game campaign. Within you'll find a ton of great new options for witches, including archetypes like the consort of fiends, curio collector, and shadow sister, along with the terrifying hag matron prestige class, complete with special abilities unique to each type of hag. Wicked witches can swear oaths to their eldritch patrons, gaining power through their devotion to natural forces like frost and waves, or to corrupt principles from lies and destruction to hedonism and madness! You'll also find new hexes like the&nb...

Malevolent Medium Monsters
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Bigger is not Better!  Too often in high-level Pathfinder Roleplaying Game play, your opponents are either high-level NPCs or towering titans of imposing size and strength. There’s nothing wrong with a colossal killing machine, but when you want creatures for your campaign that pack a powerful punch in a size small enough to walk right in the back door, you need Malevolent Medium Monsters! These are not outsiders with a million spell-like abilities, nor complicated classed characters, but honest-to-goodness monsters from CR 11 to 18 ready to terrorize your unsuspecting heroes as they tear them apart! You’ll find the paralytic alabaster beetle, the malformed composite homunculus dragon, the blood-soaked ersatz, the si...

Mythic Magic: Horror Spells
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Magic Most Frightful! Mythic Magic: Horror Spells is the latest all-new Mythic Magic supplement, bringing you bringing you 69 all-new mythic spells from Pathfinder Roleplaying Game Horror Adventures! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like Pathfinder Roleplaying Game Horror Adventures. That diversity of options that we love so much about the game is what ...

Mythic Magic: Intrigue Spells
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Magic Just More Intriguing! Mythic Magic: Intrigue Spells is the latest all-new Mythic Magic supplement, bringing you 100 all-new mythic spells from Pathfinder Roleplaying Game Ultimate Intrigue! While the original mythic rules for Pathfinder included many cherished favorites from the Pathfinder Roleplaying Game Core Rulebook as well as the other core rules hardback rulebooks and the Mythic Spell Compendium compiled a vast array of mythic spells for your game, new rules for Pathfinder continue to come out and spellcasters have a continual supply of new tricks to try from more recent rulebooks like Pathfinder Roleplaying Game Ultimate Intrigue. That d...

Mythic Monsters #10: Sea Monsters
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The tenth volume in our Mythic Monsters series, Mythic Monsters: Sea Monsters brings you a dozen and one maritime menaces ready to leave your PCs scurrying for the safety of shore. Here there be monsters indeed, from treacherous sea hags and malevolent devilfish luring sailors to be devoured or enslaved to titanic terrors of the deep like the sea serpent and dragon turtle that hunt out of instinct and hunger but pose no less a peril. Size hardly equates to stupidity, however, as clockwork leviathans are relics of ancient and advanced civilizations still following the residual programming from ages long past, while krakens are beings of unfathomable intellect and ineffable evil. Still, a few ...

Mythic Monsters #41: India
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Nagas, Maharajas, and More! Mythic Monsters: India brings you an incredible collection of insidious enemies and allies from the robust and marvelous legends and lore of India, from mountaintop monasteries and river shrines to denizens of the deepest jungle and the blasted badlands, ranging from CR 3 to 25. Some natives of India are benevolent spirits, like the wise and regal guardian naga or the brave and fierce garuda bird-folk, or are creatures of the wild who prefer their privacy and are dangerous only if provoked by intruders, like the wily water naga and the headless kabandha cyclops. The legendarium of the subcontinent is replete with dangerous and deadly spirits, of course, most famo...

Occult Archetypes II
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Unlock the Mysteries of the Mind! Occult Archetypes II opens up new vistas of psychic secrets and mental magic for your Pathfinder campaign! The new psychic rules and occult oddities found in Pathfinder Roleplaying Game Occult Adventures open up a vast new playground for heroes and villains of every kind, and within these pages you'll find incredible new options for psychic spellcasters and non-psychic classes that dabble in the magic of the mind! You'll find 16 awesome archetypes, from psychic warriors like the iron mind barbarian, indomitable kineticist, and martial seer paladin to scholars like the astropsychic, tranquil occultist, kinetic wizard, and <...

On the Siberian Line
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Out of the Trenches... Death! In revolutionary Russia in 1918, a strange band of visitors from another world gets caught up in the greatest conflict the Earth has ever known. The First World War rages across the globe, bringing an end to the old order and setting the stage for the coming century. In these times of turmoil, one common goal unites the stranded adventurers and an Allied army deployed in Siberia: finding a double agent lost behind enemy lines and, with him, the path to Grigori Rasputin’s hideaway. Such an alliance is more dangerous than it seems, but by triumphing over an intricate web of secrets the heroes shall arrive first at Rasputin’s lair! On the Siberian Line is a 13th-level adventure for the Pathfinder Roleplaying Game that can be played on its ow...

Royal Tournaments
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Days of Wine, Roses, and Glory!  An iconic moment in fantasy fiction is the grand tournament. From the archery contests of Robin Hood to the jousts of Ivanhoe, it seems like half the stories about the Middle Ages have the heroes attend such a festival somewhere along the line. Whether honoring the king's birthday, the birth of a saint, the nation's victory over its enemies, or just because it's Midsummer's Day, festive pavilions are raised and flags and pennants flap in the rising breeze to signal that it is time for the main event to begin! However, even in the real-world tournaments were about far more than bows and lances, and in a fantasy game the options for what would constitute a friendly (or even not-so-friendly) competition are infinitely varied, from gr...

Shrine of Serpents
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The Serpent's Servants Awaken! The sinister serpent cult of Apep the Devourer has returned! Once hunted to near-extinction to quell their insatiable hunger for living sacrifices to their scaled god, a new power has arisen claiming to be an avatar of the dreaming serpent and has redoubled their rapacious campaign of terror with an inhuman cunning and savagery. Content to lurk in the shadows no longer, the serpent cult must be stopped before it spreads once more across the Pharaoh Kingdom and the sands again are stained with blood and venom while their mysterious master laughs.   Shrine of Serpents is a 9th-level adventure for the Pathfinder Roleplaying Game that can be played on its own or as a complement to the third or fourth volume (#81-82) of the Egyptian Adventure ...

The Horseshoe Calamity
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Cold as Winter's Heart On the frozen frontier far from civilization, a recently-disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs’ greed for the plague of undead, and the centaurs seek a powerful magic item—starting with a single horseshoe—to put the threat to rest. Will the spirit of chaos bring all-out war or can both sides face down an ancient menace that threatens to destroy them all?   The Horseshoe Calamity is a 7th-level adventure for the Pathfinder Roleplaying Game that can be played on its own or as a snowy side-trek to a larger winter-themed campaign. Grab this 28-page adventure today and Make Your Game Legendary! ...

The Robot Summoner
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Magic and Machines The power of magic and machinery are melded in a marvelous way with this exciting variant class for the Pathfinder Roleplaying Game! The steel soul is an unchained summoner infused and infested with nanite probes that connect him with vast and inscrutable alien devices from computers to interplanetary portals, allowing him to tap into eldritch energies and malleable matter and reshape both into robotic servants and soldiers. What a typical summoner accomplishes through pure magic and entreaties to the powers of the planes, the steel soul performs through an impossible interface with technologies far beyond his understanding. Turn the tables on all who would stand against you and show what your esoteric studies into the extraterrestrial can do in the ...

The Smuggler's Seal
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Counterfeits and Contraband A windfall of a potential inheritance drops in your lap but before you can claim it you must sneak into the City Archives to plant the forgeries that cement your claim to this illicit legacy. Your sudden gift comes with hidden strings attached, however, leaving you entangled with a web of smugglers and dodging the city guard and an array of the rich and powerful. When a nefarious rival sabotages a lucrative deal and confiscates your goods, you must take matters into your own hands to get back what you have rightfully stolen, and only the mark of a ministerial seal can make it happen. Are you clever and daring enough to purloin The Smuggler’s Seal and secure your fortune and fame in the underworld?   The Smuggler’s...

Trail of the Apprentice: The Thieves' Den (Pathfinder)
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To Catch a Thief! Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves' guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild's client is, but the only person who knows the secret is the guild's leader, the infamous Fox Prince. The heroes must venture into the monster-infested Umberwood to locate the hidden entrance to the guild's headquarters, but once they find it and try to sneak into his lair, they find that few things are what they appear to be. Can the heroes survive a deadly gauntlet of traps and win the Fox Prince's favor and the help of the prince of thieves? The Thieves' Den is an adventure for 3rd-level characters. It is part three of Trail of the Apprentice, ...

Treasury of the Orient
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Behold the Riches of the Exotic East!  Treasury of the Orient brings you over 30 magical items ideal for Asiatic explorers, transcontinental caravans, and any campaigns set in the exotic East. Exotic woods and jade, ivories and silks, the treasures of the Asian lands are carved, embroidered, and embellished with a beauty to match form with function. Whether crafted to maximize tranquil contemplation or to bring elegance to bloody executions, craftsmanship is devoted in equal measure to the appearance of an item as to its mechanical effects. Whether PCs are themselves native to Asian-inspired fantasy kingdoms or are outlanders venturing into strange and foreign kingdoms and empires in search of wealth and glory in a land far from that of their birth, they may wrest ...

Treasury of Winter
Regular price: $4.99
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 $0.48
Format:
 Watermarked PDF
Treasures to Warm a Hero's Heart!     The Treasury of Winter brings you three dozen magical items ideal for any Pathfinder Roleplaying Game campaign but especially suited to adventures into the icy lands of the north, where frozen fey and winter witches rule a cold-hearted kingdom and seek to spread their wintry reach across this world and beyond. Even beyond the general themes of frost and fey, these treasures draw upon Russian myth, legend, and folk traditions, as befits a campaign where meeting Baba Yaga herself is a definite possibility, and where the veil between worlds dissolves to the point that heroes from a world of magic might venture forth to a war-torn world like our own on the trail of the queen of witches herself!   This tome contains treasur...

Whisper House
Regular price: $9.99
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 $0.96
Format:
 Watermarked PDF
Don't Go in the House!    Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence of malevolence from beyond time and space draws the heroes to the ragged hilltop manor, where the corrupted scions of a once-noble bloodline strain the veil between this world and the realms of pure madness beyond. What is left of their clan, and of the friends who may have been spirited away to Whisper House? Check out Tom Phillips' terrifying 54-pag...


Total value:$313.60
Special bundle price:$30.01
Savings of:$283.59 (90%)
 
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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
LGPBUNDLEPF3
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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This title was added to our catalog on August 27, 2018.