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Castles & Crusades A11 The Wasting Way
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Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of Aufstrag ordered a road constructed; it stretched for 3 score miles over the swamps before it came to the Withing Uplands. So great was the menace that the Lords of Aufstrag long ago built a causeway, 75 miles in length, spanning the northern acres of the Pools and giv...

Castles & Crusades A12 The Paladin's Lament
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Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law and evil. But before taking the gates one must pass a wilderness of dangers. The Outer Gate marks the end of the Causeway. It stands as a breach in a dike built to hold the surrounding swamps at bay, but one that now holds them penned into a fetid lake of stinking water and filth t...

Castles & Crusades DA1 Dark Journey
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Adventure Type: Dungeon Adventure Level: 1-4 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew   Its a dungeon crawl in every sense of the word. There is little back story, allowing the CK to plunge into the dungeon almost immediately. Its filled with adventure, danger and glory.     Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the players a network of inter-connecting halls, rooms, chambers, cellars and more. A wizard's old hold, it offers libraries guarded by strange monsters, laboratories, cellars, trapped chambers and more; here lies the wizard's forgotten wealth, his magic, his money, his artifacts. But the adventurer must be wary for wizard's do not idly set treasures down but that they are trapped or pr...

Castles & Crusades DB4 Dro Mandras
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"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers. "This says I'm some sort of militia captain or whatever. No matter to me, all it really means is I can kill fer the Duke if I wish, and pay out his bounties on any of tha vagrants in the area. Of course though there seemed to be a lot more of me catching and collecting and less o' me paying out before you lot showed up.” Not far from the Crater of Umeshti in the Haunted Highlands, stand...

Castles & Crusades DB6 Dwellers in the Darkness
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Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the beasts and villains that dwell within the alien world below. Dwellers in the Darkness describes a unique new area of game play for adventurers to explore in the Haunted Highlands setting in the form of the fabled Undercity of Ulgakur. Brief statistics and treasures of important persons the players may encounter are also included. Of course there are the obligatory tables for generating random...

Castles & Crusades A4 Usurpers of the Fell Axe
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The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron Dietbold. Called to seek out the source of Dietbold's wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen combined and many a desperate battle will be fought before justice is served. From the makers of the Castles &...

Castles & Crusades F5 A Shattered Night
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Adventure, 26 pages, PDF Adventure Type: Overland, Dungeon Level: 4-6 Party: 2-5 Setting: Aihrde, Portable to Home-brew Ãlfwic is a cold hearted Prince with designs on the royal blood of Mercia. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought, but to no avail, for with them were strange magics and a haunt of weirdling power. Many followed the trail, taken up after a father's desperate call, but few returned, and none with the Princess. And she vanished into the east, prisoner of a Prince most foul, to lie in the dungeons of her captor, bereft of hope. A Shattered Night is complex adventure of intrigue, and espionage. It involves...

Castles & Crusades A7 Beneath the Despairing Stone
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Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it in a dungeon beneath the stones of despair; there it dwelt in a great temple, upon the edge of the dark lord's vision. Guardians he set there and they watched ever after, waiting in the timelessness of that place. But that was long ago. Unklar himself now lays in the Void and the dungeon, like so many of his creations, lies in ruins. The desolation of the temple leaves little to chance and i...

Castles & Crusades S2 Dwarven Glory
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Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory. Dwarven Glory is a series of fast play adventure stories. Each of the adventures is playable as a one shot scenario. Dwarven Glory takes place in the world of Aihrde in the southern Rhodope Mountains, the Smoking Giants, specifically within the edge of the Darkenfold forest. These mountains li...

Castles & Crusades DB1 Haunted Highland
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Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those days are long past and nothing but memories remain . . . memories and the shadows of yesterday. To the northeast of Dirty Bowbe's lie the ruins of Bortenski and the hazardous wastes known as the Witch Moor. To the north lies the village of the Ugashtan and further still lie the broken crags of the Mythnoc Cairns where the proud barbarian people once buried their cherished dead. To the Nor...

Castles & Crusades DB2: Crater of Umeshti
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Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve and protect the knowledge that the firstborn civilizations had worked so hard to gain. Art and science flourished, as did the first development of music and poetry. Travelers from far and wide, including those who traveled across the many planes considered Umeshti a home away from home, bringing esoteric relics and fantastic wealth with them. As is often the case, this great civilizatio...

Castles & Crusades DB3 Deeper Darkness
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Return to the Crater of Umeshti! As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last! Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would be heroes. Traveling ever downward, find the hidden base of Snaalrak, bugbear raider and soldier of fortune, and former pit champion of the Undercity of Ulgakur, now rebel and outlaw from that mysterious city of wickedness and pain! A Voyage to the Deeper Darkness! Here along the banks of the Eibon river an unforeseen terror awaits amongst the reservoirs and lakes of the Darkness. Are the h...

Castles & Crusades Death in the Treklant
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The world of Inzae lies beneath the world of Aihrde, bound but separate. It is a harsh world where all life struggles agains the power of iron and darkness. It returns to the TLG library at last with the official release of the Death in the Treklant series. These three adventures were originally published in 2000-2001 and chart a wild introduction into the world of Inzae. We saw a limited release of the three adventures in the Castles & Crusades Kickstarter, but here for the first time, the three adventures are bound in one volume. Vakhund. Dzeebagd. Felsentheim. 4-8 Players Low to Mid Level...

Castles & Crusades C1 Mortality of Green
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'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap they ponder simple things, or maybe they wonder on the many creatures which have come to crawl the earth since those days before days, for all manner of beasts and monsters have come from the outlands to slip into obscurity underneath the shadowy vale of the Darkenfold. Mortality of Green includes an area map of the Darkenfold forest, information on the villages of Ends Meet and Greenbriar, h...

Castles & Crusades C2 Shades of Mist
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Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the willow trees, along the course of the Mistbane’s tributaries, only the shadows of memories remain. Beyond the long line that is Loretta’s Bluff lies the deep and mournful Millorian. Here, ancient trees tower over the fertile earth, their roots deep and old. Elves have dwelt here for years without count and have made the woods a wondrous -- if altogether -- dangerous place. But...

Castles & Crusades C3 Upon the Powder River
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This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any game and sections can be played or skipped over as needed. Though set in the official Castles & Crusades® world of Aihrde, and a sister book to Mortality of Green and Shades of Mist it is a complete stand alone adventure or can be used as a series of encounters. It can be adapted to any homebrew or published setting. As with many of the adventure modules published by TLG...

Castles & Crusades C4 Harvest of Oaths
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The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb the high country overlooking the Wingnut Bottoms, travel onto the Lake of Nunt, to the banks of the Watchita River, all in the tracks of an Oath that passed through the words many years ago. Harvest of Oaths is a series of encounters that can be played together as a loosely linked story for an overland campaign, or broken into pieces and played separately. The adventures are designed for mi...

Castles & Crusades C5 Falls the Divide
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TLG 8079 Castles & Crusades Falls the Divide Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of Alice, Greenbriar and Ends Meet until at last the rangers gathered against the Cult and overthrew it. They drove them from their walls and those they did not slay, fled into the Darkenfold to the south. The castle has sat thus ever since, a grim testament to the gods of the old world. The forest has consumed it and only the m...

Castles & Crusades C6 Ends Meet
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TLG 8087 Castles & Crusades Ends Meet $6.99 Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes a history of the town, a map of Ends Meet and its environs, details on all the town’s major inhabitants, and a map of an abandoned crypt.  It also contains a 3-D rendering of the famed Cockleburr Inn and Tavern. The module includes a complete scenario as well as a host of adventure hooks. A mid-level adventure for a party of 3-5 characters. Play as stand-alon...

Castles & Crusades C7 Castle on the Hill
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TLG 8088 Castles & Crusades C7 Castle on the Hill $6.99 Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines of his small realm and threatening the whole of the Darkenfold with war and bloody conquest. A mid to high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series. 978-1-944135-60-7...

Castles & Crusades A0 The Rising Knight
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Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure is also designed for modularity and expansion. Many of the encounters, monsters, settings and non-player characters can be removed from the context of this adventure and placed within those of your own making. We here at Troll Lord Games encourage all gamers to do so as this...

Castles & Crusades D1 Chimera's Roost
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Many ages ago trolls dominated the land. Their King ordered a great complex be constructed to house himself and his people. Troll engineers, artisans and countless slaves bent their backs to the task for many moons. They dug into the cliffs along the foothills of the mountains and there they built a palace of stone and dark tunnels. From their mountain fastness the trolls continued terrorizing the lands about, plundering the folk and carting them off to their pits and holes. In time however, the trolls, being voracious eaters, whittled away their food source until only small varmints and their gnomish kin remained. It took many years, but the trolls dispersed and moved on to more plentiful pastures. The complex was abandoned and left nearly empty. The kingdoms of man eventually expanded...

Castles & Crusades A2 Slag Heap
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The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary Slag Heap - an ancient complex of unknown origin and terrifying reputation for years ago the Heap served the orned God's minions as a bastion against the fey of the Barren Wood. But now all the forest is hostile to outsiders, whether good or ill. The men of the Barren Wood are fierce, independent, and distrustful of outsiders. Facing them is a daunting task in the best of times and now they s...

C&C Return to Blacktooth Ridge
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The Blacktooth Ridge lies far to the east and north of the Crusader States of Ephremere's making. This long, snake like ridge is fabled for its string of abandoned fortresses, treasure houses, temples and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place tainted with the evil of the Horned One and those who still worship him in hidden caves and temples. Return to Blacktooth Ridge offers up two more encounters on that fabled landmark. Nargulf's Reavers: This band of vicious humanoids led by Nargulf the Hobgoblin set out from Aufstrag to slay the rogue leader of the Red Caps. But he has found himself outnumbered in a country on the verge of war. The Wizening Branch: This fabled tree is older than all else in the Barren Wo...

Castles & Crusades A1 Assault on Blacktooth Ridge
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Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There they sek fame and fortune. But it is an altogether dangerous place, tainted with the evil of the Horned God, there in hidden caves and darkened temples some linger stioll who call him their master.  Of late these creatures have issued forth to plague the few people who call the ridge home, the toen of Botkinburg most of all. Now, raids and plundering confound the settlements near the Bla...

Castles & Crusades A10 The Last Respite
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Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of Souls fled, carried upon the wings of a black-hearted vulture. To look upon the Vessel is to know desire; to hold the Vessel overlong in ones grasp, invites madness. Desired by wizards, sorcerers, the men of gods and princes the Vessel is worth untold riches. But more, the Vessel serves the Undying Lord of Aufstrag; without it he is bereft of power. The Vessel of Souls has wound its way to Gra...

Castles & Crusades A3: Wicked Cauldron
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Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these dangerous environs, Unklar's folk have fled, making hiden holes in dark places. So it is with the small and the powerful. The most famous of the ruins is the Old Ziggurat. Built by the Aenochians, its many levels served the priests of that ancient empire some 1300 years ago. The Old Ziggurat lay empty for many years, but that has, so the tales relate, changed. The Bard Erikendous has come...

Castles & Crusades A5 The Shattered Horn
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Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian master and it is fast becoming a stronghold once more, and a place of terror for the lands south of the Blacktooth Ridge. From the makers of the Castles & Crusades roleplaying game comes the fifth adventure for your champions discover the intentions of a cabal of wicked priests. A1 Assault on Blacktooth Ridge A2 Slag Heap A3 Wicked Cauldron A4 Usurpers of the Fell Axe F...

Castles & Crusades A6 Banishment & Blight
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Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this land and end his reign before his powers reach well beyond the mountain. The weathered mountainside presents great challenges as blasts of ice and cold pummel the weak and giants lob rocks and icy boulders at interlopers. This is little compared to the dangers awaiting those who dare cross the threshold into the Frozen Keep. Its frozen halls and icy heights hold elemental powers which care...

Castles & Crusades A8 Forsaken Mountain
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Adventure Type: Plane Travel, Dreaming Sea, Some Overland Level: 8-10 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades! For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the Undying, Master of Aufstrag, self-appointed heir to Unklar Dark Heart has sent forth his servants. Rumor spreads across the land, far and wide, that they seek the Vessel of Souls. But all know the legend of the vessel of souls, stolen by a Confessor K...

Castles & Crusades A9 The Helm of Night
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Adventure, 24 pages, PDF, ISBN 978-1-931275-89-7 Adventure Type: Dungeon Level: 9-11 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory. But this is no abandoned dungeon. Fire-light spills from the windows that adorn its stark stones, and noise from ...

Castles & Crusades Crimson Pact
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Today Only!  .99 cents! 10/17/2017 Beyond the comforts of home lie worlds of epic adventure. CHECK OUT: The Goblins of Mount Shadow The slopes of Bryn Maenhiri play host to a portal, a door that opens to the Otherworld, the lands of Faery, and possession of it brings men powers untold. So the tribes of men waged war with one the other to hold it; until their battles brought forth an otherworldly host from the lands Faery, elves, fey, terrible and wonderful, wild men of the woods, giants and other such horrors. in countless battles the four realms  struggled to take and hold of Bryn Maenhiri, where too often the deep green grasses know the warm stain of blood and the iron of shod boots. In time the other worlders sent forth their champion, the elf-...

Castles & Crusades DB5 The Conquered East
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“Into the East you say?” bellowed the wild eyed foreigner. “Well that’ll be a true path to glory or hell if ever I heard of one! Gird yourselves well my Bowbe’s, for the armies of the Orc King are canny and cunning!” Not far from the Crater of Umeshti in the Haunted Highlands, stands the city of Dro Mandras. It serves as the capitol of the Duchy of Karbosk and is its largest and most populated trade center. It the only regional settlement that could qualify as true civilization by any standard. But little of that remains now for the orcs hordes have issued from their holes and hovels and laid waste to the region and sacked much of the city. With a tenuous grasp The Duke holds sway to some parts of his precious city, but much lies under the iron shod h...

Castles & Crusades Encounters PDF2 Unusual Roadside Encounters
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Often games stall on overland journeys. Day after dreary day passes with little more than empty sky and empty road. More often than not players are drawn into pointless battles with NPCs, such as your local road warrens, while shifting through the overland eat and sleep routine. But TLG delivers the perfect spice to mix it up. Encounters: Unusual Roadside Encounters includes 5 new encounters to spark interest on the road. In this oh so small release your characters have to contend with cannibals, sleeping beauty, paying tolls, word problems and they even get to mimic the magnificent seven, or seven samurai as you please. Don't delay, get Unusual Roadside Encounters today! Be sure to check out our other recent releases: Encounters: Bands of Orcs Crusader No. 12 Arms &...

Castles & Crusades PDF1 Encounters: Bands of Orcs
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    Encounters: Bands of Orcs is a highly adaptable list of orc encounters for the beleaguered Castle Keepers!<o:p></o:p> <o:p> </o:p> Bands of Orcs is a game supplement that contains six different orc encounters from simple raiding parties to larger war bands. It includes one shaman party encounter. Each encounter is scaled for low, medium or high level adventurers. Each encounter has the number of orcs, equipment, hitpoints, treasure and adventure hooks that could be used. <o:p></o:p> <o:p> </o:p> A list of common orc names is given at the end of the document to help flesh out the individual encounters!<o:p></o:p>...

Castles & Crusades Rune Lore
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COMPLETE WITH 2 FULL SIZE MAPS Runes of Old In the crumbled ruins of ancient cities are tombs and crypts where dead kings lie. In towered halls lay a sorcerer’s forgotten lore, writ upon tablets of stone and vellum scrolls. In dungeons dark are threads of time, spun from gods and monsters. All these echo the secrets of a time long forgotten whose faint memories are etched in runes of power and glory, curiosities, or riddles best left to the dead who house them. They are passed by all but a few, the rune marks. Rune Marks There are those who possess knowledge of these etchings, these runes of power. With booted feet and steel in hand they tread the wilds and plunder ancient holds, unraveling the knot of secret lore and mastering its eldritch mi...

Castles & Crusades S1 Lure of Delusion
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Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark forces, fey, eldritch powers, and creatures long dead whose still wander the earth. Of all the dangers the people of Lead Hill face, the most horrifying came to pass. Two children, too young to know the world, vanished from their home, carried off into the forest by some foul minded creatures. Faeries love to torment the lives of men through their suffering children, so few are surprised. Tho...

Castles & Crusades S3 The Malady of Kings
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Adventure Type: Overland, Several Dungeons Level: 10-13 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew Play with the use of » Fat Dragons Games Products: Windmill & Cottage But she lingered still, in the world of the living, a haunt barred from the Stone Fields, where the noble dead lie, for a desire so deep death cannot claim her; now, upon the edge of the Wretched Plains her ghost is fearful and restless. Gods are moved by greater things than mortal man. Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dre...

Castles & Crusades S4 A Lion in the Ropes
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Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors are tightly closed, and the gentle clanking of your armor and equipment echoes in the still quiet. No dogs bark. There is no sound but the ragged breaths of your tired band. Lord Galveston’s lands are plagued by murders. For the past several months people have been disappearing. Some bodies have turned up, their corpses found along the banks of the river. Strange tracks of a cat-li...

Tales of Two Worlds
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CG 19403 Tales of Two Worlds $7.99   Tales of Two Worlds contains six short stories, three each set in the worlds of Inzae and Aihrde. From the simple “A Night at the Cockleburr Inn” to the legends of the Vokin in “The Founding”. The Tales of Two Worlds gives a taste of the wonders of both worlds. "All the tribes of man were expelled from their bliss at the feet of Mount Nain and bid to unmake their fates and choose their destiny if they could. This was an act of pity. All but one of the tribes lingered near Mount Nain asking to be allowed to return, knowing the world about was fraught with dangers and perils. . .."   978-1-944135-19-5...

Total value: $268.09 Special bundle price: $151.44 Savings of: $116.65 (44%)
 
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TLGBM
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This title was added to our catalog on August 14, 2018.