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Wrath & Glory: Core Rules

Wrath & Glory: Core Rules

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$29.99

Roleplaying in the Grim Darkness of the 41st Millennium

This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.

What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished.

You will uncover lost secrets and devious schemes. This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.

This is your story of wrath and glory.

 
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Reviews (8)
Discussions (18)
Customer avatar
Doug N September 14, 2018 3:07 pm UTC
I saw that errata was released a few days ago, but does anyone know if the PDF here for purchase will be updated with those changes? Seems to still be the August 31st version.
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Malte R September 19, 2018 1:28 pm UTC
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It is updated in accordance with the Errata. As I understand it, the Errata's release was simply delayed.
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Doug N September 20, 2018 8:52 pm UTC
Interesting. I almost want to say 'screenshot, or it didn't happen', as there are others posts here from 8/31 when the file was last updated saying (basically) that nothing was really changed. :) I loathe when PDFs are not updated, so I've been waiting on that to happen. Based on some of the reviews and feedback, I want to believe it's going to be cleaned up as they go vs. an extended separate doc of fixes to track. Thanks for the reply.
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David S September 12, 2018 11:36 pm UTC
Since i don't have any forums to talk about this product, Am I to understand that the editing and formatting is atrocious. The Table Setup Confusing for building a Character. The Values are not calculated correctly in some places, while being unusable without major adjustment for Suggested Pre-Builds. Some Point Buys for Races and Archetypes are unusable for certain Tiers of Play?

I saw a few pages and noticed that the point buy for the Archetype and some of the races are at the bottom on the Left side of the Page while the rest of the stats for said subject is one the top of Right Side of the Page. How often does this happen? Also, if this happens a lot, why didn't they hire an Editor or Page designer?
Customer avatar
David S September 13, 2018 1:04 am UTC
Actually, is there a way to contact developers when issues like this come up? I feel like there should be since the printed edition hasn't come out yet. It would be best for the IP and the product if such minor things be fixed. Hell, I'd do it Pro Bono if it meant that it does well in the market
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Eric S September 13, 2018 12:34 pm UTC
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You can find the contact form on our About page on ulissesnorthamerica . com
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Jay W September 13, 2018 7:55 pm UTC
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I'm fairly sure at least one print run has been done already.
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Robert T August 31, 2018 4:40 pm UTC
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So what was updated in the Core Rules? Anyone notice anything different?
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Ryan H August 31, 2018 6:02 pm UTC
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I too came to check and the Heretek is still the wrong tier. Far as I can see nothing was changed and there's nothing in my library saying that it was updated.
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Jacob P August 31, 2018 6:33 pm UTC
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I am very interested in changes. Wish they had a change log.
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Jay W August 31, 2018 7:59 pm UTC
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Same errors in the same places. Primaris Marines are still Speed 7 in one place and Speed 6 in another. Tier 3 Attribute Array is still incorrectly costed. More...
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Sebastien T September 05, 2018 5:13 am UTC
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DiffPDF tells me something on page 162 (Book page, or page 163 in the PDF) changed. I don't know what as nothing is being highlighted, it's not content as far as I can tell.
The only other change is on p.458 (PDF), here I can see the highlighting. However it's not content, probably just minor font change, alignment or so.

TLDR: no content changes.
Customer avatar
August 26, 2018 4:48 pm UTC
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The editing is clearly not finished yet and several mechanics are just plain bad. This is akin to a beta product.

That one star review is a terrible review. Point out the editing issues and the issues you had with mechanics. Something like rule x was incomplete or hard to understand. Or rule x was missing.

It is a 1 star review. it does not help the developer and designer of the game and purchaser since no specific information is given.
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Jay W August 27, 2018 11:53 pm UTC
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The one-star review is about as specific as the five-star review. If you want a detailed, nuanced review, there are several in the three-star range that do that.
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August 30, 2018 2:37 pm UTC
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The review has been updated.
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September 01, 2018 6:32 pm UTC
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That review is much better! Thank you. We do have different opinions of the game. The ascension package gives you minor powers for each tier ascended and a choose a discipline you may purchase powers from. You also gain smite power. So if you build your psychic character then ascend them not too bad. The skill system shows you what can do with the skill based on skill level not difficulty number. I think the influence system is just fine.


I like the static nature of damage in the game. The more skilled you are the more effective you and larger die pool. Shifts add to damage in combat. I think Tier system scales quite well. So Orks are going to be problem for average human or tier 1.


Just adjust the point system as GM player easy enough to do. Give players extra points build what they want. Not ideal, but not end world.


There Heretic should be Tier 3. Error not end world
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September 01, 2018 8:42 pm UTC
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The psyker thing: it is better in a tier 2 game (for example) to play a sister hospitaller (for awesome power armour) then "stay the course" as ascension package (20BP), getting a heavy flamer (or something else awesome) and just buy the smite power (10BP) and the minor psychic power (max 10 BP), while the sanctioned psyker archetype costs 50BP. So you now have saved 10 bp, have better gear, higher influence, better special and are still as much of a psyker, the only reason to take the psyker is if your gm is being a dick and not letting you be sanctioned if you don't take that archetype.

The Heretic should probably be tier 2 if you look at its gear, which is awkward because the tech-priest is tier 3.

I fundamentally disagree about the static damage, for example space marines are almost impervious to bolter fire that is also bad imagine Space Marines vs Chaos Space marines. I'm fine with certain enemies being immune to lasguns for example, but the range of meningful damage...See more
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September 01, 2018 10:25 pm UTC
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Agreed on the tier 2 for Psyker. You need the ascension package for it to be added to other architypes. For me add it to tactical space marine for Grey knight feel at Tier 4.


We will agrre to disagree on the damage. The extra damage die weapon qualities such as brutal and some of the talents is enough variance for me
Customer avatar
Kai G September 11, 2018 9:19 am UTC
@ Sep 1, 2018 10:42: That's the difference between only reading the system and, more specifically, only weapon stats and archetypes vs. seeing all the things that're going on during actual play. Space Marines are absolutely not "impervious to bolter fire". Not if the attacker is Aiming and/or making Called Shots and/or using Wrath/Ruin to re-roll failures and maybe even using Glory to add dice to their rolls.
This is also the problem with many of the reviews I've read on this site. Most of them are purely theoretical math-hammer, and I can't agree with that, as my play experience paints a very diffferent picture. A system isn't only the contents of individual chapters or the effect of isolated rules or pieces of equipment, but instead all these things working in concert during actual play, including all the brilliant narrative stuff that's going on. In short: this game is so much more than the sum of its parts.
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Luis C September 12, 2018 2:01 pm UTC
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There is a difference between a Psycher Class and someone with the Psycher Keyword. A Psycher class can pick powers from ANY discipline while a Psycher Keyword Psycher can only pick from 1 Discipline.
The question is why use "Psychic Revelations" Ascension when you can get "Stay the Course" and still grab the Psycher Keyword.

Ascension Packages are kinda OP anyway, which is understandable for the lower characters to catch up but it does allow a Inquisitorial Acolyte to have Higher Influence than his Inquisitor at tier 4 (assuming same Fellowship: Inquisitor has base 4 + 1 from Background for 5. Acolyte has base 2 + 3 for tiers ascended + 1 from Background + 1 instead of the Any Keyword gained from ascension for 7).
Customer avatar
September 13, 2018 9:07 pm UTC
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@kai G Space marines need a lot of shots of bolter rounds to go down, if you play a slightly higher resilience space marine you are mostly impervious (except for 6s on wrath dice but at that point enemies may as well be using las pistols or a dagger so it is not really a valid argument).

@Luis C No you are wrong, you are thinking about the psyker ascension class (which I expect is edited wrong). They say you can learn psychic powers if you pick up the any keyword on another place in the book.

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August 26, 2018 4:42 pm UTC
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I actually think the tier and rank system works quite well. The editing is no worse than other games I like such as the Witcher Rpg. The layout and formatting is no worse than any other rpg. It is no worse than D&D 5e, Pathfinder, or Shadowrun for that matter as far as layout and formatting. Flavor and atmosphere are over used terms. What favor and atmosphere does D&D, Pathfinder, Or Shadowrun give when they talk about great swords or cybernetics? As far as background information it gives as much as any other game. I would actually say more than most games. It does nice job of brining you up to date on the current events as found in 8th Edition of Warhammer 40k the Wargame. Does it give as much as the entire FFG line no. That was over 40 books. Does it give more than Dark Heresy or Only War that focused on specific aspects yes it does since it is broader in scope.

As far as Talents being bland? Then so are the talents in Star Wars FFG, Feats and Spells for both pathfinder and D&D, cybernetic...See more
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Jay W August 26, 2018 10:00 pm UTC
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You compare it to Witcher. That book too is criticized for poor layout and production. Sorry, but Wrath & Glory is ugly. You take the ugly date to prom, fine, but don't expect others to think your toad is a prince(ss).

Specifically, one of my main issues is that there are what should be sidebars scattered through the text with no difference in font or color or background to tell you that it is not a part of the main text. This creates really weird bits where the text gets shifted and you start reading into a sidebar and wondering where the subject is even going. Sidebars stand out for this because they can be confused for the body text, but the charts also seem to get inserted without care.

Another bit of annoyance is the character sheet. They put faux holes in the sheet to make it look like it fits in a binder. OK, fine, but at least format the sheet so those faux holes don't obliterate some of the words on the sheet. It's sloppy, and it's a bug no matter how some might want to spin...See more
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August 27, 2018 12:18 pm UTC
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Art and Layout is subjective. I do not mind the two fonts in the Witcher and in fact liked it. The Art and Layout for both the Witcher and Wrath & Glory are as good if not better than Warhammer 1st and 2nd. It as good as D&D 5e. These are my opinions. it just goes to prove the point that art and layout are subjective things.
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david G September 04, 2018 11:15 pm UTC
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are you really comparing this mess to Shadowrun? are you really asking why this has no atmosphere comparing to dnd? Did you at least once read a book from Black Library? because it doens't seem so. Or, by the way, are you aware of how neat and fascinating and easy is 5th edition? and how immense is Shadowrun? Get a rest: this game was made by little heretics. They shall be purified.
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September 05, 2018 2:36 am UTC
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Yes, there are many in the gaming community Shadowrun 5th is mess. I am not one of them. Also soul and atmosphere is very subjective thing. I feel Wrath and Glory has plenty of it you do not. That is ok. Yes I also compared it to D&D 5th and said it has as much atmosphere and soul.
Customer avatar
David S September 13, 2018 12:01 am UTC
read the printed copy of Shadowrun 5th when it came out and it was bad... Like there where some places where they had copy and pasted some materials from previous editions without editing the values or terms to match the current edition. Formatting outside of the Story bits where pretty confusing with breaking of paragraphs in poor places where a page break could have been used or a picture moved to prevent that from happening. I've also read the 5th edition of DnD and for the most part it is super clean and understandable with actually new art instead of reused material. I was both impressed and amazed. That said, anything after 10th level becomes a cake walk and the game play goes weird so...
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david G August 24, 2018 11:06 pm UTC
PURCHASER
ELDARS and ORKS as playable races?!?! I SMELL HERESY... just kidding.
My 2 cents: poorly realized illustration, poorly idealizes system (is a bunch of collections from previous editions and different systems), poorly executed graphic layout, incredibly messy organizations of where to put texts, tables. ALMOST ZERO atmosphere from the gothic gw background… Overall, the entire system has no soul: you just look at how many dice you have, you add some from bonuses, you remove some from penalties, and watch your monodimensional alter go do stuff. Yes you have "special pool points"... who doesn't? Looks like a Young Adult version of rpg'ing in some generic sci-fi setting. Keep your money for something more inspired, more gruesome, more LOYAL TO THE FRIGGING EMPRAAAAH... to say that I am disappointed is an understatement. I am very very sorry, but money is involved and right now my wallet has almost 30euros-less chances to add a manual from D&D or Shadowrun to my library
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Jay W August 25, 2018 8:27 pm UTC
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I too am very disappointed with this product. The layout and organization is terrible, and the game totally lacks any flavor with the Talents and Wargear both being almost minimalist in their exploration of the setting. Beyond that, the character creation is fairly awful with the Tier/Rank divide feeling artificial and producing some really bad interactions. Overall, I would like to say this is the only product in the line I'll be buying, but I made the mistake of purchasing the adventure the same day I bought the core rules (and with my level of disappointment in the core rules, I haven't even looked at the adventure yet).
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david G August 24, 2018 10:42 pm UTC
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umh, bad feelings about first pages… seems like the went through shadowrun AND anarchy, and picked up some ideas on dice pooling… let's keep reading, but the start is a meh (why copying at all? no ideas? jesus….)
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Łukasz G August 23, 2018 3:27 am UTC
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To Anthony D. - the wrath deck is on page 223,or 224. It's the critical table
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Jay W August 22, 2018 5:34 am UTC
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Weird that the game that is supposed to let you play Space Marines makes it very hard to actually do so. In a Tier 3 game, you get 300 points. You pay 50 right away for the Adeptus Astartes species and another 50 for the Tactical Space Marine archetype. Considering that the pre-built Tier 3 Attribute Array is 126 points and the pre-built Tier 3 Skill Array is 101 points, that leaves you at 327 out of 300 points spent. Yep, you're over points and still haven't purchased even a single talent.
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Jordan L August 22, 2018 7:15 am UTC
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From what I can tell the game is Point Buy and those arrays are pre-built for quick character creation. You could lower some skills and attributes to reach your budget.
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Anthony D August 22, 2018 6:35 pm UTC
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Additionally, it's been noted that a number of those Arrays are mathematically incorrect. You really are better off doing your own math for character creation.
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Jay W August 23, 2018 7:26 am UTC
PURCHASER
You are correct. The Tier 3 suggested Ability Array should cost 133 points rather than 126 points. This actually makes the problem even worse.

This means that most characters cannot afford the sample pre-built arrays at Tier 3 once the Ascension package is factored in. This is a big problem as the scores in the pre-builts do not exactly push the limits of ability (a Tier 3 Space Marine is totally incapable of having Superhuman or even Exceptional Strength or Toughness).
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Kai G August 23, 2018 1:05 pm UTC
I see what you mean, but, as Jordan mentioned, the pre-built arrays are not necessarily there for creating each and every regular character. They aren't even tailored to a specific archetype, which means that in most cases it's better to use them more as guidelines/starting points for your own thing or just build your character from the ground up.
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Ming C September 01, 2018 4:26 am UTC
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Remember, being SM does give you attribution bonus. If you did the math right, you could get a great advantage from it.
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Jay W September 01, 2018 7:52 am UTC
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All of the species attribute increases are fairly small (usually only a +1). The aliens and space marines do allow for much higher attributes than humans, but that hardly matters as the costs of those high values are prohibitively expensive.
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August 21, 2018 4:02 am UTC
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To Jose M. I am curious what you mean with by careers but less flexibility and not mechanically different. Careers in Warhammer 1, 2nd, and 4th may offer different skills so does Wrath and Glory. As far as being bland than Warhammer. In fact it offers a variety of Space Marine Chapters with mechanical and back round differences. This was not found in Deathwatch. The variety of characters is far more than any single FFG line. In fact you are able to play more characters than the entire FFG line, or very close to it. The bland statement to me does not hold much merit. it is 100 pages more and offers more background and flavor than Warhammer 1,2, and 4th. The mechanical differences between archetypes is more in-depth than Warhammer with skills, tiers, and ranks.
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José Manuel N August 21, 2018 12:17 pm UTC
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I'll take the bait. Apart from one/two talents, the equipment and the maximum values for the stats, what differentiates a Tier 5 Adeptus Astartes and a Tier 5 Imperial Guard? Mechanically, of course.

I did not compare them to FFG, I don't know why you went there. But I'll say that just giving one/two little talents and saying you're another class does not have much merit if you're trying to boast about the flexibility of classes. Of course you can make hundreds of classes that way. If they end up all being too similar, it's not use to me. Funny that you gave the example of Space Marine chapters. It's the ONLY class in the whole book that has that kind of specialization and it's just another additional talent and a drawback. There is almost no growth in new mechanics, just more dice or a single talent.

And regarding the comparison with WFRP, you're simply wrong, sorry. Each career has specific talents they can buy that differentiates them from the others, and in 4th, with different tiers...See more
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August 21, 2018 5:20 pm UTC
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We will probably agree to disagree on the game. There are specific talents that indicate that they are tied to an archetype. Such as Special Weapons Trooper which is a Guardsman and Steel and Doom which is Space Marine. There are talents for Ork an Eldar also. The stat limitations of the Guardsman will be different than as Space Marine. As far as loosing your Archetype abilities there is nothing in the book that says that you loose the old archetype bonuses not skills talents and attributes. So in the case of a Ministorum Priest going to Imperial Guardsman you would loose key words Imperium, Adeptus Ministorum, Influence bonus +1 and Fiery Invective. They would gain key words Imperium, Adeptus, Ministorum, and Regiment. Also Influence Bonus 0, look out sir, regimental affiliation, and wargear. There is no loss ok skills and talents.

As far as mechanical differences it is bonuses to die pool which is the main mechanic. As far as Warhammer 1st, 2nd, and 4th. Skills and talents give bonuses to...See more
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José Manuel N August 21, 2018 7:00 pm UTC
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Fair enough. Let's agree to disagree. Overall, my main gripe with the game is its character's creation. I may not have been totally fair with the game, as it has lots of good things that I did not mention: the basic dice pool mechanic is great. I love it. I would even adopt it as a generic system. The combat is great. That's one of the reasons I was disappointed with character creation. I want to like this system. And I could see myself homebrewing something a bit more complex utilizing this game and FFG's games.

To sum up: the basic system is superb. The book's layout and text is a bit wonky. The character creation is too open and does not differentiate characters enough (for me). This may well be a definite system for someone. Give it a try.
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August 21, 2018 9:09 pm UTC
PURCHASER
I would agree make the Game what you want. I talked with the lead game designer (Ross Watson) at Gen Con and on down the road they may use the engine for other things. I also apologize for the middle of my comment that should have said you loose the Archetype benefits not talents and skills. I would also agree that the character system is more open and not quite as focused as career based system. Some may like this and some may want it more focused.

As far as making it your own. By all means. I think the book mentions the number one rule is fun.

I was toying with something to reduce extremely large die pools. Something like anything over 5x the DN is an auto success. So for standard DN that is 18 5x3. Anything above 18 (Die Pool) is an auto success. Rolling 18 still gives you enough for shifts and so forth. DN=Difficulty Number. So if you had die pool of 24 you would have 6 Auto Successes 24-18=6 and roll the other 18 die
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Jay W August 21, 2018 10:47 pm UTC
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The fact that characters don't feel sufficiently different is a bit of a feature to me. I'm tired of games where the character sheet has 30+ different talents/perks/advantages that you have to look up all of the time. Having characters each having < 10 of such things means that they can actually keep track of what they do without needing to reference the book constantly.

I agree that it's not as detailed as some games, but I've been in the mood for something on this level for some time. After I give it a go, I'll know if it really is the solution I was hoping to find.
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Kai G August 24, 2018 5:26 am UTC
Indeed, much of the differences between characters comes from their keywords, a fact that may be easy to overlook at first. But those directly govern what gear you can take and how you can interact with NPCs, organisations, technology and even encounters in general, and all of these things lie at the heart of roleplaying. In this respect, characters can work and feel very differently (and also very much in line with the setting). I myself am liking that very much.
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Jeremy H August 21, 2018 1:48 am UTC
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I'm really enjoying this one so far. I think it captures a lot of the feel from the oldskool first edition 40k Rogue Trader from way back when and mixes it with the current canon nicely. I do hope they expand a bit more on the fluff though. There is so much out there, could you guys please squeeze in a tad bit more? :^)

A few things that have kind of bugged me. And, they're pretty minor. But, a few pieces of the art are virtually clip art and are a bit jarring. I think there's one or two in the Bestiary section, especially the Space Marine entry that is way too vanilla alongside the majority of the art selection. The fonts and tables are also a bit ho-hum. They get the job done but lack the grimdark atmosphere. The body font sometimes blends into the background, at least on a small screen. I wonder if a heavier font or serifs might help with this? Or, possibly dim the backgrounds in the PDF a bit?

A few things I would like to see, and please forgive me if they are in the document and...See more
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Johannsen D August 20, 2018 7:48 am UTC
Hi,
can anybody compare the system with the old FFG Warhammer 40k stuff? Whats the scale of this game? More Dark Heresy or more Deathwatch/ Rouge Trader? What are the rules like compared to the FFG stuff easy? Harder to learn / More Gorey / less? Anybody know how secure is the line? Last time i bought the new Dark Herasy Edition and saw on month later that GW canceld the lincens of FFG out of nowhere. Do i get support for this produvte line in 2 or 5 Months?
Customer avatar
Kai G August 20, 2018 8:55 am UTC
1. The scale of this system is, well, anything you want it to be. It enables you to play a Derathwatch-style campaign as well as a Dark Heresy-style one, as well as anything in between and beyond that. It compiles everything that's been separate lines in FFG's system into a single package.
2. The rules are much easier to pick up and manage than FFG's/Black Industry's d100 system.
3. Pretty gory and, depending on your style of play, similarly lethal.
4. The license is pretty new and there's tons of stuff planned for it. Back then, GW didn't cancel the license, it just ran its course and wasn't renewed.
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Johannsen D August 20, 2018 9:59 am UTC
Hi Kai,

thx for the quick responds.
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August 18, 2018 6:29 pm UTC
PURCHASER
Meant to say not that pricey. It is the same cost as Warhammer 4th and 100 more pages.
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August 17, 2018 9:35 pm UTC
PURCHASER
Not really that pricey. It is pages more and 100 pages more than Warhammer 4th.
Customer avatar
Chris C August 17, 2018 9:15 pm UTC
That's a pricey pdf..how much wI'll the book cost?.
Customer avatar
Anthony D August 22, 2018 6:41 pm UTC
PURCHASER
From what I can tell, the book is going to be $60.

Not trying to defend the price, but I will say that $30 is not that far off for a licensed PDF, especially one this large. Granted, some books are a bit cheaper, but they are not paying a license for a franchise.

The Warhammer Fantasy rulebook is the same price and is shorter. The new Star Trek RPG is $20 for the PDF, with supplements running at $15.

So the price isn't THAT far out there.
Customer avatar
Ron P August 17, 2018 6:41 pm UTC
I am new to Warhammer 40K anyone know of any novels that are about Dark Imperium that are good? Trying to get a feel for the universe.
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Gordon Q August 20, 2018 12:21 am UTC
PURCHASER
The Eisenhorn trilogy is fantastic. It’s less about Space Marines fighting aliens and more about how an inquisitor and his retinue sniff out corruption and chaos. You get a great look of what life is like for regular imperial citizens, as well as what their reactions are when they come across some of the more larger-than-life aspects of the 40k universe!

I’ve also heard good things about Gaunt’s Ghosts, but never read it myself. Watch out! There’s a lot of bad and mindless novels about nothing but shooting boltguns and praising the Emperor. . . Try to avoid those ones! :)
Customer avatar
Ron P August 20, 2018 12:24 pm UTC
Thanks I'll check out the Eisenhorn trilogy.
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Randal A August 22, 2018 8:25 am UTC
PURCHASER
The Eisenhorn trilogy is fantastic, as is the Gaunt's Ghosts series. However, neither of them are Dark Imperium. They take place before the event's of the Dark Imperium. If you want to start at the beginning I'd suggest you check out this thread. It's pretty comprehensive about what to read for "modern" 40k.

https://www.reddit.com/r/40kLore/comments/7eiqe5/list_of_fall_of_cadia_return_of_guilliman/
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