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Fragged: Dieselpunk MechaClick to magnify
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Fragged: Dieselpunk Mecha


The screech of steel meeting steel, the rattle of gunfire, and the pungent reek of gasoline fills the air as mechanical monstrosities battle across a rural horizon of rolling rocky hills, quaint farmsteads and horse-drawn carts...

Meanwhile, the cities are technological wonders: vast skyscrapers tower over sparkling city streets as hovering public trams rattle through overflowing shopping districts and over teeming crowds. They are places of great thought and culture on the surface, but are rife with corruption, intrigue, and espionage as politicians and industrialists vie for power, and scientists steal each other’s secrets.

The year is 1945. The nation-states of Cronicia are immersed in a catastrophic war that has raged on for over a decade. The formerly impassable mountain ranges that once separated the great powers of the People’s Republic of Gerim and the Brashja Empire mean little when faced with Cronicia’s newest wonders, including anti-gravity parachutes and massive sky-fortress zeppelins, which can insert forces directly into tactical locations.

This war threatens to tear Cronicia apart as technology advances at an unprecedented rate, turning major cities into majestic hubs of civilization while simultaneously robbing the smaller villages and surrounding nations of their resources. The only balancing powers remaining are the Nomadic Houses, a loose confederation of people formed by the innumerable refugees forced to flee their homelands due to the countless wars fought over many centuries. Nomadic pilots turn to mercenary work as a chance to earn a living for themselves and protect their Houses from erasure.

Players will (generally) take control of one of these Nomadic mercenaries, fighting in their own private Mecha for coin, fame or lofty ideals. The Nomads, who occupy central Cronicia, are in prime locations to strike against all sides, and possibly each other.

But as the nations of Cronicia fixate on war, they overlook greater threats. News of mechanical undead horrors, known as the Hollows, flood in from the south. Clandestine reports hint at occult covens and saucer-like unidentified flying crafts. If Cronicia does not find a path towards peace and uncover the true powers fuelling the land’s endless wars, the entire continent may be doomed...

The Rules

  • You will need the Fragged Core Rule Book.
  • 3d6 Resolution System.
  • Nonlinear Progression.
  • PC Vocations.
  • Miniatureless Theatre of the Mind Personal Combat.
  • Tactical Miniatures Mech Combat.

The Setting

  • Dieselpunk.
  • Mechs.
  • 1940's - 1950's, WW2 feel.
  • Not earth.

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Discussions (2)
Customer avatar
Stacie W June 07, 2020 4:06 am UTC
I still think this needs a Print on Demand option. The setting is just that good to warrant it. :)
Customer avatar
Jay W July 30, 2018 7:26 am UTC
Rule System on the Product Information bar says "Battletech" but I don't think that is the case at all.
Customer avatar
Wade D July 30, 2018 12:08 pm UTC
Battletech in terms of feel for the Mechs. Ie: Big, Heavy Mechs where you have to manage Heat and shoot off limbs, etc...
Customer avatar
Sándor G July 30, 2018 3:29 pm UTC
I get what you mean, but it's misleading. Although sadly a lot of publishers deliberately misuse these tags, which makes browsing products for a particular thing a pain...
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Electrum seller
Rule System(s)
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File Last Updated:
May 21, 2019
This title was added to our catalog on July 29, 2018.