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SIGMATA: This Signal Kills Fascists
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SIGMATA: This Signal Kills Fascists

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From the author of Cryptomancer comes SIGMATA: This Signal Kills Fascists, a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980's America.

Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called "The Signal." When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People's Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

It's called the Sigmata, a Signal-induced stigmata, because it is a both a blessing and a curse. At least when you're marked by the state, you can’t sit on the sidelines anymore.

  • Construct your cybernetic revolutionary with a wide assortment of cybernetic implants, Signal-fueled superpowers, iconic equipment, and invokable story hooks.
  • Leverage strong teamwork mechanics to prevail in structured scenes of combat, evasion, and intrigue, each scene putting every player at the table in the spotlight.
  • Manage a fragile alliance of partisans from vastly different ideological backgrounds and steel the Resistance against sabotage, extremism, dwindling morale, and shocking betrayals.
  • Contend with the Regime in a constantly evolving political struggle powered by the game's built-in insurgency sandbox, which incorporates Resistance and Regime strategy, factional loyalty, and the sentiment of the people.

This Signal Kills Fascists. Repeat the Signal.

Content Warning: Explicit language and discussions/depictions of a political ideology centered around extreme bigotry.

Accessibility Warning: Unfortunately, this product is not well optimized for low-visibility customers at this time. We regret this misstep and encourage all game designers to incorporate accessibility into their designs.

 
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Reviews (10)
Discussions (31)
Customer avatar
Marja E August 11, 2019 1:59 am UTC
Do the rules only work for anti-fascist cyberpunk superhero campaigns, or can they work for other anti-oppression campaigns? Do the rules work for neurodivergent characters?

I see the discord link, but is there an accessible alternative source for the errata? I have a strobe sensitivity + visual motion sensitivity.
Customer avatar
Chad W August 12, 2019 2:50 am UTC
PUBLISHER
The rules from the core book will support anti-fascist cyberpunk superhero adventures outside of the game's 1980's setting, but only with some work. The core rules are pretty universal, but the game's strategic/campaign rules are specific to a 1980's insurgency.

Honestly, if you want to play a similar anti-fascist cyberpunk struggle outside of the game's advertised setting, I would wait until the "Repeat the Signal" sourcebook comes out and wait for reviews about that product (hopefully on DriveThruRPG late 2019 / early 2020). It will better support alternative settings.
Customer avatar
Jacob B March 28, 2019 10:01 pm UTC
PURCHASER
I understand there is some errata and additional material for the game on some discord server. I have not been able to find that server. If someone could help it would be most appreciated.
Customer avatar
Chad W April 05, 2019 2:21 pm UTC
PUBLISHER
SIGMATA_BBS: https://discord.gg/5C4fkZS
Customer avatar
Jacob B May 27, 2019 5:37 pm UTC
PURCHASER
Thank you
Customer avatar
Elliot C February 21, 2019 8:27 pm UTC
PURCHASER
I like the concept but I have a question about the system, could anyone please shed some light?

Given that stats influence maneuvers rather than approach (combat or stealth, aggressive maneuvers have a similar mindset), how common is it for players to fall into a set pattern? I realise narration can break this up but I play with some fairly minmaxy people and can see them falling into a statistically optimal pattern of maneuvers that would just be repeated ad-infinitum.

To use a completely different game as an admittedly poorly relatable example, in D&D you can vary enemy types, numbers etc to provide different tactical options and avoid players just optimising dps and healing to maths their way through a campaign. Are there any tools in the game for the GM to shake the players out of their "optimum dps" pattern? I realise they may have to adapt to failed rolls but is there anything that would encourage a varied gameplay approach from the outset of a scenario?
Customer avatar
Chad W February 22, 2019 3:10 pm UTC
PUBLISHER
You have identified a legitimate player behavior pattern that the mechanics currently enforce. In the Discord channel, there is a new character sheet (and errata for balanced/tweeked powers and implants) that changes the game's calculus to avoid relying on a single methodology every scene. TL;DR, the character who is aggressive during a combat scene is no longer necessarily someone who will be aggressive during an intrigue/evasion scene. This will become "formal" in a forth coming sourcebook, but right now, the sheets and new rules are available.

There is a free full game and alternate-setting available at landofnop.com called "Bombs & Balaclavas," which was built on the "newer" rules.
Customer avatar
Elliot C February 22, 2019 9:04 pm UTC
PURCHASER
Thanks for the reply and the honest answer. Regarding the sourcebook you mentioned, is this planned as an expansion or a new edition?
Customer avatar
Chad W February 23, 2019 8:51 pm UTC
PUBLISHER
An expansion, but the actual nuts-n-bolts errata and new character sheet will remain free on the Discord.
Customer avatar
Brett M January 12, 2019 3:32 am UTC
Hi everyone! I'm really interested in Sigmata, but there's one thing holding me back: The potential quality of the hardcover. I've gotten books from DTRPG before and have been left disappointed a couple times.

Is anyone out there will to send me a pic or two of how their Premium Heavyweight Hardcover came out? You can DM me on Reddit at /u/BMaack
Customer avatar
Brett M January 13, 2019 7:09 am UTC
Nevermind! I managed to find a picture online. The book looks *gorgeous*. I'll definitely be picking it up.

Here's the picture I found for others who might be interested.

https://twitter.com/Batjutsu/status/1045326406052401153
Customer avatar
Chad W January 14, 2019 6:31 pm UTC
PUBLISHER
I know that DriveThru's fantastic customer service has reshipped books or given store credit to at least one buyer who received a bad misprint (which is one of the many reasons I sell through them).
Customer avatar
Steven C October 19, 2018 5:32 pm UTC
PURCHASER
How well does Sigmata handle one-GM one-player play?
Customer avatar
Chad W October 19, 2018 11:56 pm UTC
PUBLISHER
It depends. The player would have to play between 3-5 Receivers themselves. That can be done relatively easy and goes super fast (you get to decide how to distribute everyone's tactics and exposure). Solo play is also a strong possibility because how scenes are structured.

However, the game is really not suited for the story of a *single* Receiver.

I'd check out the tutorial links in the comments below... you'll see what I mean about requiring a team of Receivers, but also how easy it would be for a single player to manage them all.
Customer avatar
Chad W September 30, 2018 2:50 pm UTC
PUBLISHER
"SIGMATA FM", the official soundtrack for SIGMATA by Irving Force, can be listened to for free over at https://irvingforce.bandcamp.com/album/sigmata-fm
Customer avatar
david S September 30, 2018 2:20 pm UTC
PURCHASER
Well, if I hadn't already backed this awesome game the second it went up, I'd buy it again now simply based on all the fashy neckbeard cheeto wizards having a screech here.

10/10, would enrage Randian bootlickers again.
Customer avatar
Chad W September 30, 2018 2:48 pm UTC
PUBLISHER
Hi david S!

Thank you for your support, and the laughs.
Customer avatar
Glen H September 25, 2018 12:28 pm UTC
Hi, I was wondering how well this game plays as a one-shot.
Customer avatar
Chad W September 26, 2018 12:02 am UTC
PUBLISHER
Hi Glen H!

I run 4 hour sessions at cons and people end up liking it enough to buy, but I thought it would be useful to ask a comrade in the game's official discord, and this was their response:

"Well, I streamed it for the EFF.
It’s... hard.
And it doesn’t do Sigmata justice.
You have to choose between getting in structured scenes and world-building.
Although if you’re clever you can get pieces of the world-building in
If you choose a single thing to focus on, you can absolutely do it though.
I’d suggest sticking to either one large or two small structured scenes (depending on time), and making sure that you hit the world-building HARD. Focus on a single goal — something as small as “hit a freedom fist convoy” or “save an informant.”"
Customer avatar
Chad W September 15, 2018 6:07 pm UTC
PUBLISHER
Printable sheets and blank templates available at the SIGMATA_BBS Discord: https://discord.gg/5C4fkZS
Customer avatar
Elizabeth G September 13, 2018 3:11 pm UTC
I, and a few of my friends, are interested in this game. Is there a ruleset for being cops of a modern utopia plagued by spoiled brats who became radical terrorists because they didn't get their way? Or at least a ruleset for a group of civilian vigilantes who despise said radical terrorists who got them fired just for voting for Gary Johnson?
Customer avatar
Chad W September 14, 2018 12:31 am UTC
PUBLISHER
Thanks for your support, comrade! These comments absolutely boost my sales.
Customer avatar
Christopher L September 14, 2018 12:49 am UTC
PURCHASER
I like your first idea. We should call it "Robert Mueller Simulator".
Customer avatar
Elizabeth G September 18, 2018 3:03 pm UTC
So, no? You don't have any plans to expand provided content? Because you have an interesting thread about Recievers being on both sides, and it seems like an interesting game thread idea.
Customer avatar
Chad W September 19, 2018 1:59 pm UTC
PUBLISHER
Your first set of questions were not asked in good faith, and got the appropriate response. Asking bad faith or snark questions, and then suggesting they were asked out of genuine curiosity is gas-lighting 101. I will answer this question because it might be helpful for others:

There are plans for additional settings, and rules/resources/blank templates to make your own setting, currently slated for early 2019. The game's FB page and discord has already provided teasers. The core game does feature Receivers who have thrown their lot in with the Regime, but they are powerful enemies, not playable characters. The game's strategic mechanics and rules for ethical insurgency were designed to emulate/dramatize the side of armed insurrectos fighting the state. They do *not* support a game about protecting the state, maintaining the status quo, or further punishing those already punished daily by oppressive systems.
Customer avatar
Daniel S July 12, 2019 2:31 pm UTC
You're right. This does make me want to buy it more
Customer avatar
Chad W September 06, 2018 11:41 pm UTC
PUBLISHER
SIGMATA now includes PowerPoint templates to create your own setting, factions, and struggle. Looking forward to exciting community content!
Customer avatar
Thomas G September 01, 2018 12:25 am UTC
PURCHASER
Not gonna lie. Part of my purchasing decision was based on the ridiculous comments people posted below.
Customer avatar
Christopher L August 20, 2018 3:57 pm UTC
PURCHASER
Short version: excellent fast-paced game for playing rebels fighting a totalitarian government alongside hated allies. Definitely not a general RPG, and definitely not tame on subject matter. Extremely political in themes.

Now the long version:

Recent political events have brought fascism, Nazism and other serious topics into the forefront of modern society. So it was only a matter of time before fiction and games started to hit what is culturally relevant for this time.

Sigmata is a tabletop game of anti-fascist politics and insurgent strategy. Taking place in an alternate universe 1980s, the United States has taken anti-communist paranoia and American jingoism to its natural conclusion, and transformed into a totalitarian state where "un-American" behavior is a crime, and minorities of all stripes keep their heads down in fear of a police state that takes joy in their suffering. From there the setting takes a fantastic twist. A government experiment called Project...See more
Customer avatar
Chad W August 13, 2018 2:48 pm UTC
PUBLISHER
Premium Hardcover now available. More inexpensive options coming (standard print, softcover, etc.) in next few weeks. If you already bought the PDF and want the Premium Hardcover/PDF combo price, I leave it up to you to contact me. Our FB and Twitter info is located at the game's Kickstarter page.
Customer avatar
Chad W August 17, 2018 11:42 am UTC
PUBLISHER
Update:

By the end of August, we're hoping to offer the following print options for you:

Premium Softcover - $59.95
Standard Hardcover - $44.95
Standard Softcover - $39.95

Also, there is now a Discord server for the game: https://discord.gg/5C4fkZS
Customer avatar
Blaine W August 07, 2018 4:50 pm UTC
PURCHASER
One of the game's stretch goals was a compendium of alternate settings and rules for creating your own Sigmata setting. Do you have any intentions on making this a late release or is it going to stay something only accessible to those who backed the Kickstarter?
Customer avatar
Chad W August 07, 2018 8:10 pm UTC
PUBLISHER
Yes, the companion book "Repeat the Signal" will hopefully be released here in December or January. It will be a compilation of the stretch goal alternate settings, plus guidance on creating your own struggle, including blank templates to make your own war room, Regime/Resistance actions, Faction Favors/Fallout, etc.
Customer avatar
Steven B August 11, 2018 11:14 pm UTC
PURCHASER
That sounds amazing! I look forward to this!
Customer avatar
Chad W August 05, 2018 9:49 pm UTC
PUBLISHER
Is this game for you?

There are now 3 tutorial videos that show you how to play the game:

Evasion Scenes and General Mechanics
https://www.youtube.com/watch?v=F0gahS-ModI

Blades (Cybernetic Implants) and Subroutines (Signal Superpowers)
https://www.youtube.com/watch?v=LMk_3Rj3XjY

How to play Intrigue Scenes
https://youtu.be/fs_ab6jUUnQ

More on the way!
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Pages
331
ISBN
978-0-9974802-1-4
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