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Mutant Crawl Classics RPG
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Mutant Crawl Classics RPG

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Triumph & Technology Won by Mutants & Magic

You’re no zero.

You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.

Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…

Rules Set: A stand-alone game that uses the DCC RPG rules engine.

GMG6200, 288 pages, $24.99

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Reviews (1)
Discussions (9)
Customer avatar
Brian P February 01, 2022 8:46 pm UTC
I bought the physical mutant astronaut cover. If I put in its code will I get that printing? I can't find the equivalent pdf on here
Customer avatar
George K December 19, 2021 2:31 pm UTC
Bought the physical copy, when I attempted to DL the PDF, there was an error in the process.
Customer avatar
January 02, 2021 7:36 am UTC
There are a variety of opinions about MCC. There are three on this page at the time I am writing this post. 2 are favorable, and 1 is unfavorable. I like the game a lot, and it harkens back to the old Gamma World and Metamorphosis Alpha games, but using the more modern DCC rules chassis. It is quick to make characters, and if you like DCC and want to play in world recovering from a long-ago apocalypse, this is a great game. There are only about 17 pages that are directly from DCC, the rest is new material with about 70 mutations, 9 Patron AI's (each with its own Invoke Patron AI results table, and three wetware programs (like patron spells in DCC)), around 60 artifacts, a bunch of AI, enough creatures in the bestiary to start play, and a zero-level funnel adventure (which is really good). There is a Facebook Page, Mewe Page, and a forum at Goodman Games, where you can post questions. While you will likely not get any official response, Goodman Games does not in general provide rules explanations or errata (leaving...See more
Customer avatar
James P January 14, 2021 2:19 pm UTC
"The book is complete and playable with one exception, which is the higher level Shaman wetware programs, but those don't generally kick in until 7th level. By that time, the Judge will have had time to decide how to fill them in."

To anyone who has also found the lack of wetware a problem, I wrote a supplement for MCC RPG addressing the issue.
Customer avatar
Henry F June 28, 2020 9:37 pm UTC
Worst product I've ever seen come out of Goodman Games. Feels like a Palladium game; a half-concocted idea built on the bare bones of a very well done game (DCC). The only posts ever made on the official MCC forums are questions about the mechanics, which are never answered because MCC's author no longer works for Goodman Games and no one else at GG cares to acknowledge MCC's existence. They have all but quit supporting the game. The original author still makes MCC products, but he can't even get a 3rd party license (which is free and available to just about everyone), so he sadly uses the DCC/MCC mechanics and format with the serial numbers filed off.

Took me 2 months to sell my greatly under-priced hard copy on eBay. If you're looking for DCC post-apocalypse, just use the Umerica products. They have a lot of heart and are filled with interesting ideas.
Customer avatar
Bas P July 24, 2018 5:44 pm UTC
Is there a print version planned?
Customer avatar
Pierre S December 11, 2018 2:28 pm UTC
MCC is in hardcover (regular binding or luxury leather-bound binding) but apparently not sold through DriveThruRPG. Check on the Goodman Games website.
Customer avatar
CONRAD H June 22, 2018 5:15 pm UTC
Just like DCC in that, there is enough in this core rulebook to have countless post-apocalyptic adventures but also gives room for the adventures to bring some amazing spice into the game and setting as well. Want to know more about it before you purchase this, check out the "Glowburn" podcast from your favorite podfeader.
Customer avatar
Matthew F June 16, 2018 5:44 am UTC
A question about mutation checks. If you always add your level to them, how are you supposed to ever get a result of 1?
Customer avatar
David W June 13, 2018 11:55 am UTC
You can check out my review of the game at:

tldr: If you're a fan of DCC already, MCC is worth the purchase!
Customer avatar
Dani J June 12, 2018 7:53 am UTC
Will backers get dtrpg code for this and adventures?
Customer avatar
Jarad C June 28, 2018 7:56 am UTC
They gave the pdf for this and the backers many months ago, check your updates
Customer avatar
Dani J July 11, 2018 3:26 pm UTC
I know I got them on the backer kit. But I prefer to have it on one library than seperate.
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File Last Updated:
September 19, 2018
This title was added to our catalog on June 11, 2018.