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HOSTILE Technical Manual
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HOSTILE Technical Manual

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The HOSTILE Technical Manual digs deeper into the retro-technology of  this alternate future. It includes in-depth articles on hyperdrives, artificial gravity, androids, fusion power, hypersleep chambers, communications and computers. It also explains the existence of 'retrotech' - could a futuristic setting live this way?  How would it come about? 

Essays by the experienced contributors Richard GroveShawn Fisher and Paul Elliott add a little more detail, a little more verisimilitude to your HOSTILE roleplaying games. So when some player asks you, "can I contact the USCS Cheyenne while in hyperspace?" you will have an answer! 

HOSTILE is a gritty SF setting based on thos ate-70s and early-80s movies we all grew up with, and can be played with Cepheus Engine or any version of the Classic 2D6-based SF RPG. 

Our setting of course, must not just look and feel realistic, it must act realistically. Of course much of this technology is imaginary, yet we still want a sensible degree of engineering logic to back it all up. If the player characters want to disable all the anti-gravity on a ship’s deck, were do they go? What kind of infrastructure will they be sabotaging? It’s these practical in-game problems that depend on what would normally be considered the totally theoretical and frivolous assertions appearing within the HOSTILE Technical Manual. 

 
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Reviews (1)
Discussions (2)
Customer avatar
Neil L June 10, 2018 9:26 am UTC
PURCHASER
Worth having and reading, it gives justifications for the style of technology in the game, so when player argues that they should have a smartphone or iPad style device, you can tell them why no one makes them. This is essentially the background thinking and research that underpins the game, so not always worth including in the final product but interesting if you like the universe.
Customer avatar
Andrew T June 08, 2018 9:54 am UTC
PURCHASER
A useful little guide. I have used similar reasons to explain the retrotech in Red Dwarf for that RPG, a combination of durability, ease of repair and the fact that while they do have 3D printers to create new parts, most technology is copyrighted by the Megacorps and the licences for the printing programmes are extortionate or limited only to specific company ships, installations and personnel. Hence old "open license" 80's tech is a lot cheaper (and much simpler) to produce.

I see you've steered clear from one of the more sordid android applications but you know they'd be out there. I'm sure the Realdoll Corporation is doing quite well in the Hostile future...
Customer avatar
Paul E June 08, 2018 4:51 pm UTC
PUBLISHER
Thanks Andrew. We have a book lined up covering the sordid world of clone exploitation ... written by GURPS writer, Shawn Fisher!
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44
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3.44 MB
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File Last Updated:
June 07, 2018
This title was added to our catalog on June 07, 2018.
Publisher Info
Zozer Games
Publisher Average Rating