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Bright and Terrible
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Bright and Terrible

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Experience swords and tragedy in the vein of Michael Moorcock’s Elric of Melniboné and Tanith Lee’s Night’s Master!

The Story So Far...

For ten thousand years, Atlantis ruled the Earth.

From the winged children of Black Aerie to the ophidian witches of Graven Reach to the merchant princes of Bazzan, every human bent knee to the Empire of Air and Darkness.

Ten thousand years, but no more.

Rumors spread of the Sea of Sorrows boiling and rising to drink the shining towers, or of Mount Bleak exploding in a rain of hellfire, or of an impossible tempest surrounding the isle.

Only one thing is certain: for a decade, no one has seen the indigo triremes of Atlantis, nor its bright and terrible rulers.

You are the last of your kind.

You are an Atlantean exile, wandering the newly-free world, as humans both great and petty beg for your aid or seek to make you pay for the sins of your lost people.

Will you render the justice of a bright queen, or the terror of an alien tyrant?

Bright and Terrible includes...

  • Simple, evocative rules tied directly to the setting. A single roll judges success, metes out consequences, and pronounces doom.
  • Flashback rules that reveal the glories and tragedies of Atlantis in play.
  • Twenty-seven d6 tables for generating full adventures, including conflicts, people, demons, and more.

About the Author...

Rose Bailey is the creator of over a dozen published roleplaying games, including Beautiful Anomalies, Cavaliers of Mars, and Princess of the Universe, and has developed or co-written over a dozen more gaming books. She’s the longest-serving developer of White Wolf’s Vampire, and the author of the Sasha Witchblood pulp fairy tale anthologies.

Made Possible By...

The backers of Rose’s Fantasy Heartbreaker Patreon!

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Discussions (1)
Customer avatar
David J June 04, 2018 12:47 pm UTC
Could you expand the number of pages of the full-size preview to include details about the rules? "Simple and evocative" doesn't tell me a whole lot.

Customer avatar
Rose B June 04, 2018 6:05 pm UTC
Unfortunately, I can't seem to get the preview to expand past that page, so here's the core mechanic, plus some description.

Your exile has a few traits:

- Your Tell, which marks them as an Atlantean. For example, you might make other people's shadows cower in fear.

- Your Fell Weapon, a frightening or strange tool from the forges of Atlantis. For example, you might carry the memory of a summer's day which, once the victim has experienced it, will leave them longing forever.

- Your Number. The higher your number is, the more you're Bright (leading, redeeming, winning hearts). The lower it is, the more you're Terrible (destroying, corrupting, breaking hearts).

When you make a roll, you assemble a pool from your personal power, the risks you're taking, and any allies (like friends, armies, or demons) that are helping you. If you're using these dice to Bright ends, you want to roll under. If you're using them for Terrible purposes, you want to roll...See more
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File Last Updated:
June 03, 2018
This title was added to our catalog on June 04, 2018.
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