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The Mecha Hack
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The Mecha Hack

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Please Note: The Mecha Hack has everything you need to play! This game is based on The Black Hack, but it’s a full, standalone game, and does not require any additional products in order to use.

Suit up with The Mecha Hack!

If you’re a fan of Gundam, Robotech, Pacific Rim, BattleTech, or Transformers, this is the rules-lite robot RPG you’ve been waiting for.

The Mecha Hack is a tabletop roleplaying game of titanic warmachines and their intrepid pilots, made with The Black Hack.

The Mecha Hack is fast, fluid, and fun, with a focus on cinematic, narrative gameplay inspired by anime and other mecha properties. Inside this A5-sized, 40-page book, you’ll find the complete Mecha Hack ruleset; four mecha chassis and four pilot archetypes; over a dozen add-on modules for your unique mecha; GM tools and mission generators; more than 30 enemy statblocks; printable monsters, mechs, and objects; and so much more!

  • Jump into a full, standalone mecha RPG with everything you need to run a variety of missions – from all-out war, to stealthy skirmishes, to base defense, and more.

  • Overcome challenges with a speedy and simple d20 roll-under resolution mechanic.

  • Form-fillable character sheet PDF and printable A-stand paper miniatures included!

  • Includes unit and terrain tokens for use with virtual tabletops like Roll20!

  • Build your own unique mecha by choosing your chassis, pilot, and modules.

  • Customize your mecha with tons of add-on options: weapons, armor, and consumables.

  • Battle more than 30 unique enemies, including hostile mecha, monstrous kaiju, enemy factions, and more.

  • Capture the tone of the super robot genre like never before with simple rules for overheating reactors, supporting allies, and tactical combat with cover and difficult terrain.

  • Prep games in minutes using the robust GM tools with mission generators and sample challenges.

  • Discover the mini-setting of Lodestar Alpha – a war-torn world of the far future.

  • Enjoy gorgeous, thematic art by Brandish Gilhelm of Runehammer Games.

Build your mecha. Form a fireteam. Drop into the combat zone.

It’s time to suit up, pilots.

 
 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (8)
Customer avatar
JP G November 05, 2019 5:16 pm UTC
PURCHASER
Hey Matt!

Been using this system for a while and was wondering if you had some nice character sheets available? If not could I send some designs your way?
Customer avatar
Christopher A August 27, 2019 9:12 pm UTC
PURCHASER
Rules question here, under Disabled Mecha it says "Additionally, when you become disabled, you must roll on the Disabled Mecha table to see what occurs – the effects last until you complete a long rest.". This makes sense to me except for these two:

7 - You take permanent damage. Remove one module. It is destroyed. (seems to contradict the earlier statement of all effects being eliminated upon a long rest, permanent seems to imply that it is there to stay.)
8 - Your mecha is destroyed and your pilot is ejected. (seems a bit strange that you could just get a new mecha after a long rest, particularly if your party took a long rest in the field instead of at a base for instance.)

So officially, how are these two roll supposed to interact with the Disabled Mecha rules?
Customer avatar
John G July 04, 2019 6:43 pm UTC
PURCHASER
Matt, since I see you active on here... two questions. Well, first, a comment: I love the book. Great work, kudos to you and the team. Now the questions!

1. Is there a fan community somewhere? Discord, hopefully?
2. Is a second edition planned based on some of the changes in TBH 2.0?

Okay, I lied. Three questions.

3. Any advice on adding a component where the PCs are out of their mecha as much as they are in? I know there's some thought to that in the 'Downtime' passage, but I'm wondering if there's a supplement I don't know about or if you folks have done any more thinking on the subject.

Thanks in advance.
Customer avatar
Matt C July 26, 2019 6:11 pm UTC
PUBLISHER
Hey John! Thanks for the questions, and for the kind words!

1. We have a fairly active community on Facebook. Search for the Absolute Tabletop: Official Group. We have lots of Mecha Hack games being organized in there!

2. Currently we don’t have any plans for a revised edition.

3. I’m actually working on a book of missions and extra player options that will absolutely include some additional and expanded downtime options!
Customer avatar
Ryan D May 31, 2019 2:49 pm UTC
PURCHASER
How are attributes generated for monsters? The stat blocks list which attribute their attack is tested against but not a value or how to generate that attribute in a way that's representative of their HD.
Customer avatar
Jean-Francois J June 01, 2019 12:38 pm UTC
PURCHASER
Hello!
My understanding is that the players do all the rolling except for damage.
There are a few good sessions on YouTube that you can look for.
Customer avatar
Matt C July 26, 2019 6:12 pm UTC
PUBLISHER
Hey Ryan! As Jean-Francois explained, the only rolls the GM makes are damage rolls. Players roll to avoid attacks, rather than attacks being rolled against them. Hope that makes sense!
Customer avatar
Jean-Francois J February 28, 2019 11:58 am UTC
PURCHASER
I have not had a chance to play yet. Just watched a few of the online sessions on YouTube.
Have the rules on levels seen much use? I only saw one GM mention the level difference as a modifier.
Also, do they work the other way? In ex. your level 5 pilot fighting 1 Hd « hoppers » at (beneficial) +4? That would simulate nicely the mid-season trope where your heroes are now mowing through the basic troops that gave them trouble initially. Or does the hitpoint difference is enough for balance?
Thanks!
Customer avatar
Matt C March 09, 2019 12:01 am UTC
PUBLISHER
Hey Jean-Francois! Rules-as-written, there's no reverse modifier for enemies with a lower HD than the mecha. This is mostly handled by virtue of the mecha having better stats, more HP, and more modules. However, you could easily build this rule into your own games without breaking the system, and achieve that "mowing down enemies" feeling you're looking for. Thanks for the question!
Customer avatar
Jean-Francois J March 09, 2019 7:42 pm UTC
PURCHASER
Thanks for the reply!
After watching a few more videos I see it balances pretty well.
Maybe I’ll just keep it in mind for a « mid-season special » and then go back to normal.
I clearly need more time to play!
Customer avatar
Jeremy H November 08, 2018 5:46 am UTC
PURCHASER
I've been intrigued by this one for awhile but haven't bought it yet. Would it be possible to use this for PvP types games similar to Battletech?
Customer avatar
Matt C December 11, 2018 6:11 pm UTC
PUBLISHER
Hey Jeremy! Currently there aren't rules in the book for PvP, but it'd be fairly simple to hack some using the base system. I've heard from a few people that they love this system for running BattleTech because of the reactor die system for overheating.
Customer avatar
Sebastián P May 28, 2018 4:32 pm UTC
PURCHASER
Have you thought on getting this translated into other languages?

I am particularly interested in Spanish.
Customer avatar
Matt C May 29, 2018 1:12 am UTC
PUBLISHER
Hey there! We hadn't really thought about that, but we will definitely consider it!
Customer avatar
Scott B May 27, 2018 4:30 pm UTC
PURCHASER
Are there any plans for a print version of this book? Or for Print on Demand to be made available?
Customer avatar
Asher S May 27, 2018 6:53 pm UTC
Here's the print version :) https://absolutetabletop.com/the-mecha-hack-print-book
Customer avatar
Matt C May 27, 2018 7:04 pm UTC
PUBLISHER
Hey there Scott! As Asher pointed out, we do have a print version available for pre-order on Absolute Tabletop's online storefront, which includes a free copy of the PDF. We will be offering print-on-demand copies here on DTRPG as well eventually. Thanks for the question!
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Product Information
Gold seller
Artist(s)
Pages
44
ISBN
978-1-944517-16-8
File Size:
19.84 MB
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Original electronic
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File Last Updated:
May 29, 2018
This title was added to our catalog on May 25, 2018.